Blue Rose

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Revision as of 07:19, 3 February 2021 by 1d4chan>QuietBrowser (Since the Blue Rose 5e splat is out, thought this article needed a page, but I don't know much about the setting myself. Largely copy-pasted this description from TVtropes. Please clean up and expand.)
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Blue Rose is a Romantic Fantasy roleplaying game originally published by Green Ronin in 2004. Created using a revised version of the d20 System, it was the pioneer of Green Ronin's "True20 System", which became their in-house generic roleplaying system for other publications of their own creation. It was later updated to the AGE System in 2015, and finally converted to Dungeons & Dragons 5th Edition in 2021.

So What Is It?

Blue Rose aims to emulate the genre of fiction the game's writers describe as "romantic fantasy" — that is, Feminist Fantasy of the sort published by authors like Mercedes Lackey, Tamora Pierce and Diane Duane. The setting is the world of Aldea, which superficially resembles a Medieval European Fantasy setting but is actually post-apocalyptic, the world having been devastated by wars between rival Sorcerer Kings a few centuries back. Player characters are usually agents of Queen Jaellin of The Good Kingdom of Aldis, defending queen and country against threats both internal and external.

Most action is assumed to take place within the land of Aldis itself. While full of non-traditional takes on fantasy races (Psychic Animals, Half-Elf survivors of a genocide, androgynous Merfolk, and Orcs and Dark Elves that abandon their warlike ways), the setting also has a lack of certain ubiquitous tabletop fantasy creatures (Dwarves, Halflings, High Elves) with more emphasis instead placed on the numerous human nationalities that comprise Aldis' people and their neighbors.

Prominent features of the setting are deliberate outreach to women and LGBT players through their incorporation into the setting's lore, an emphasis on interpersonal relationships and social conflict instead of strict hack-and-slash combat, and the ability to play as a Psychic Wizard Badger with a human Familiar.

The World of Aldis

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5e Material

Races

All races in the 5e version of Aldis lack "set" ability score modifiers; they instead get a +2/+1 floating modifier at character creation that they can assign as they see fit.

Humans

Night People: The setting's version of Orcs. A slave race engineered by the Shadow Lords, the evil powers that once ruled Aldis, but who always possessed greater independence and so fought their way free. They just use 5e's Half-Orc racial stats, barring the setting's stat adjustment.

Rhydans: Intelligent talking animals. And they can take humanoids as their familiars.

Sea-Folk: Androgynous amphibious humanoids, the setting's equivalent of tritons.

Vata: Aldis' equivalent of elves.

Subclasses

Barbarian: Path of the Wasteland

Bard: College of the Roads

Cleric Domain: Radiant

Druid: Circle of the Clans

Fighter: Peacekeeper

Monk: Way of the Spirit Dance

Paladin: Oath of the Rose

Ranger: Shadow Hunter

Rogue: Rebel

Sorcerer: Primal Sorcery

Warlock: The Autumn King, The Winter Queen

Wizard: School of the Psyche