Changeling Homebrew Contracts
Court Contracts
Contracts of Fleeting Equinox
● Read the Current
This clause reveals a person's expectations of the future from the currents of their mind.
Prerequisites: none
Cost: 1 Glamour
Dice Pool: Wits + Wyrd vs. the subject's Composure + Wyrd
Action: contested
Catch: The subject is expecting to receive something from the character.
Roll Results
Dramatic Failure: the changeling receives a false impression, becoming convinced the subject expects something they do not.
Failure: The character cannot discern the subject's expectations.
Success: The character learns one of the subject's expectations.
Exceptional Success: The character is able to discern a greater amount of detail of the subject's expectations or other expectations at the same level.
●● Faerie Fixation
The human mind wavers from thought to thought, but with the clause the character may fixate their attention on a specific target or task.
Prerequisites: Mantle (Equinox) 1 or Court Goodwill (Equinox) 3
Cost: 2 Glamour; add 1 Willpower for a supernatural subject.
Dice Pool: Manipulation + Persuasion + Mantle (Equinox) – subject's Composure.
Action: Instant.
Catch: The character is using the clause to make the subject fixate on what they are supposed to be doing.
Roll Results
Dramatic Failure: The clause backfires and the character herself becomes the target.
Failure: The subject's attention does not focus as the character desires.
Success: The subject becomes fixated as the character desires.
Exceptional Success: The subject gains a temporary derangement of Obsessive Compulsive Disorder with regard to the task/thing the character specified for a day.
Situational Modifiers
Modifier Situation +1 The character is using the clause to help the subject focus on something they want to or are agreeable to. +1 The character helps the subject to focus their attention by verbally guiding them through what they need to do. -- The character is changing the subject's focus to something natural to them. -1 The character is changing the subject's focus moderately (e.g., focusing on playing video games to focusing on getting their homework done). -1 The character is changing the subject's focus to something they are only slightly familiar with. -2 The character is changing the focus significantly. -3 The character is changing the focus to something that the subject is unfamiliar with. -4 The character is changing the focus to something that is wholly outside of the subject's character.
●●● Subtle Machinations
People spin great webs of plans for the future in the depths of their mind, a recipe for the future; this clause divulges that information to the changeling.
Prerequisites: Mantle (Equinox) 2 or Court Goodwill (Equinox) 4
Cost: 2, add 1 Willpower if the subject is not physically present.
Dice Pool: Int + Investigation + Mantle (Equinox)
Action: Extended, 1 roll represents 10 minutes of pondering (Limited by Wyrd).
Catch: The character has read something of the subject's that was intended for no one's eyes but their own.
Roll Results
Dramatic Failure: The character gets wildly incorrect information and believes it.
Failure: The character discerns nothing.
Success: The character discerns 1 element of the plan per success. Note this will not tell the character what the plan's end goal is.
Exceptional Success: An exceptional success is its own reward here, but in addition it will also tell the character how many specific elements are in the plan in total.
Suggested Modifiers
Modifier Situation +4 The character asks the subject questions with no attempt to disguise their intentions. +3 The character discerns an exceedingly mundane plan or a plan the subject is open with sharing (e.g., whats for dinner). +2 The character asks the subject using loaded questions. +1 The character knows the subject's real name. +1 The character discerns a plan that has few general elements or/and is immediate. -- The character only discerns generalities of the plan. -- The character discerns a plan with a timetable of up to a week. -- The clause is used with the subject physically present. -1 The character discerns specific elements of the plan. -1 The character does not know the subject. -1 The character discerns a plan that has a timescale on the order of months. -2 The character discerns a plan on the timescale of seasons. -3 The character discerns detailed specific of the plan -3 The character uses this clause and the subject is not physically present but is able to communicate with them. -4 The character discerns a plan that spans years. -5 The character uses this clause with only collected clues on the subject. -5 The character discerns a xanatos gambit. -10 The character discerns a xanatos roulette.
●●●● Tomorrow Today
The changeling may better prepare for the future.
Prerequisites: Mantle (Equinox) 3 or Court Goodwill (Equinox) 5
Cost: 2 Glamour, 1 Willpower
Dice Pool: Wits + Investigation + Mantle (Equinox)
Action: Instant.
Catch: No one involved may know what the details of the plan aside from the character herself.
Roll Results
Dramatic Failure: The clause backfires; the next setup or anticipation roll has a -5 penalty to it.
Failure: The character gains no benefit.
Success: The character may add the number of successes gained toward their next anticipation or setup roll.
Exceptional Success: An exceptional success allows the character to benefit from the 9-again rule in addition to the added dice on their anticipation or setup rolls.
Situational Modifiers
Modifier Situation +2 The character has extensively researched what they are planning. -- The character is aware of what they are getting into ahead of time. -2 The roll is made without planning ahead. -3 The character has absolutely no idea what they are getting into.
●●●●● Here and Now
The changeling makes a target come to a decision here and now without thinking ahead.
Prerequisites: Mantle (Equinox) 4
Cost: 3 Glamour, 1 Willpower
Dice Pool: Intelligence + Persuasion + Mantle (Equinox) vs. subject's Composure + Wyrd
Action: Contested.
Catch: The subject is in a life-or-death situation and is hesitant to make a decision.
Roll Results
Dramatic Failure: The clause backfires and affects the character instead.
Failure: The character makes no headway.
Success: The subject comes to a decision without regard for future consequences.
Exceptional Success: The clause persists for the scene.
Situational Modifiers
Modifier Situation +1 The subject trusts the character -- The subject is on decent terms with the character -1 The subject is unfamiliar with the character. -2 The subject has never met the character before. -3 The subject hates the character.