Codex - Angry Custodes

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Revision as of 14:39, 24 October 2017 by 1d4chan>VeryIntelligentShadeOfTheColourBlue
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VeryIntelligentShadeOfTheColourBlue: Good morning/midday/afternoon to everyone, and this is the page the codex page for the Angry Custodes. Now before anyone points this out, yes this is based/inspired heavily/mostly by the work of How Is The Doc and his Angry Marines codex for 8th edition, and by the whole idea of the Angry Marines created/regurgitated by /tg/.

All the rules on this page are the result of some mathshammering in my notebooks, and are therefore likely to be under powered/overpowered/unplayable/HERESY, and any lore I may add for these models/the Angry Custodes as a whole is also likely to be equally under cooked. Any feedback, as such, would be appreciated. I'm also only just learning how to edit wiki pages so my formatting may be a little shit.


Angry Custodes Rules

General Rules

  • FUCK YOU AND YOUR COMMAND POINTS!!!:

A model/unit with this rule cannot receive any modifiers to dice rolls, leadership, rerolls, move distances etc (from friendly or enemy sources). They can however, be denied invulnerability saves etc. They also cannot be targeted by strategems, unless it is indirectly or generally (units in area x receive a mortal wound etc).


  • ECHO IN THE FUCKING WARP COCKSUCKER!!!:

All other models within 12 inches subtract 1 from their leadership and psychic tests (friend and foe). At the beginning of your turn, you may deactivate this ability until the start of your next turn, but must then shoot with the following profile:

Name Type. Range S Ap D Abilities MINDDAKKA!!! Pistol X/2 2x X+2 X/2 Hits on a 2+, failed hits cause 2 mortal wounds to the firing unit. X= number of models in the firing unit, rounding down.


  • ALWAYS ANGRY:
  • NOT ANGRY ENOUGH: