Codex - Necrons: /tg/'s 8th Edition

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Revision as of 17:27, 13 December 2018 by 1d4chan>Chaledy (Ranged Weapons)
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Expansions:

Dynastic Codes

  • MEPHRIT - Solar Fury
  • NEPHREKH - Translocation Beams
  • NIHILAKH - Aggressively Territorial
  • NOVOKH - Awakened by Murder
  • SAUTEKH - Relentless Advance

Stratagems

Universal

  • Adaptive Subroutines (1 CP)
  • Amalgamated Targeting Data (1 CP)
  • Cosmic Powers (1 CP)
  • Damage Control Overrides (1 CP)
  • Dimensional Corridor (1 CP)
  • Dispersion Field Amplification (2 CP)
  • Disruption Fields (1 CP)
  • Dynastic Heirlooms (1/3 CP)
  • Emergency Invasion Beam (1 CP)
  • Enhanced Invasion Beam (1 CP)
  • Enhanced Reanimation Protocols (2 CP)
  • Entropic Strike (1 CP)
  • Extermination Protocols (1 CP)
  • Gravitic Singularity (1 CP)
  • Judgment of the Triarch (1 CP)
  • Phaeron's Will (1 CP)
  • Quantum Deflection (1 CP)
  • Repair Subroutines (2 CP)
  • Resurrection Protocols (1 CP)
  • Self Destruction (1 CP)
  • Solar Pulse (1 CP)
  • Wrath of the C'Tan (2 CP)

Dynasty-Specific

  • MEPHRIT - Talent For Annihilation (1 CP)
  • NEPHREKH - Translocation Crypt (1 CP)
  • NIHILAKH - Reclaim a Lost Empire (2 CP)
  • NOVOKH - Blood Rites (3 CP)
  • SAUTEKH - Methodological Destruction (2 CP)

Warlord Traits

Universal

  • 1: Enduring Will
  • 2: Eternal Madness
  • 3: Immortal Pride
  • 4: Thrall of the Silent King
  • 5: Implacable Conqueror
  • 6: Honorable Combatant

Dynasty-Specific

  • MEPHRIT - Merciless Tyrant
  • NEPHREKH - Skin of Living Gold
  • NIHILAKH - Precognitive Strike
  • NOVOKH - Crimson Haze
  • SAUTEKH - Hyperlogical Strategist

Powers of the C'tan

  • Antimatter Meteor
  • Time's Arrow
  • Sky of Falling Stars
  • Cosmic Fire
  • Seismic Assault
  • Transdimensional Thunderbolt

Wargear

Melee Weapons

  • Aeonstave:
Weapon Range Type S AP D Abilities
Aeonstave Melee Melee User -1 2 A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
  • Automaton Claws:
Weapon Range Type S AP D Abilities
Automaton Claws Melee Melee User -2 D3 -
  • Crackling Tendrils:
Weapon Range Type S AP D Abilities
Crackling Tendrils Melee Melee User -4 D6 -
  • Eldritch Lance:
Weapon Range Type S AP D Abilities
Eldritch Lance Melee Melee User -2 1 -
  • Empathic Obliterator:
Weapon Range Type S AP D Abilities
Empathic Obliterator Melee Melee +2 -1 D3 If a CHARACTER is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
  • Feeder Mandibles:
Weapon Range Type S AP D Abilities
Feeder Mandibles Melee Melee User 0 1 If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
  • Flayer Claws:
Weapon Range Type S AP D Abilities
Flayer Claws Melee Melee User -1 1 You can re-roll failed wound rolls for this weapon.
  • Hyperphase Sword:
Weapon Range Type S AP D Abilities
Hyperphase Sword Melee Melee +1 -3 1 -
  • Massive Forelimbs:
Weapon Range Type S AP D Abilities
Massive Forelimbs Melee Melee User -1 D3 -
  • Rod of Covenant:
Weapon Range Type S AP D Abilities
Rod of Covenant Melee Melee User -3 1 -
  • Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities
Scythe of the Nightbringer Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
  • Staff of Light:
Weapon Range Type S AP D Abilities
Staff of Light Melee Melee User -2 1 -
  • Staff of the Destroyer:
Weapon Range Type S AP D Abilities
Staff of the Destroyer Melee Melee +1 -3 2 -
  • Staff of Tomorrow:
Weapon Range Type S AP D Abilities
Staff of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon.
  • Star-God Fists:
Weapon Range Type S AP D Abilities
Star-God Fists Melee Melee User -4 3 -
  • The Obsidax:
Weapon Range Type S AP D Abilities
The Obsidax Melee Melee User -3 D3 -
  • Titanic Forelimbs:
Weapon Range Type S AP D Abilities
Impaling Strike Melee Melee x2 -4 6 -
Reaping Sweep Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon.
  • Vicious Claws:
Weapon Range Type S AP D Abilities
Vicious Claws Melee Melee User -2 2 -
  • Voidblade:
Weapon Range Type S AP D Abilities
Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
  • Voidscythe:
Weapon Range Type S AP D Abilities
Voidscythe Melee Melee x2 -4 3 When attacking with this weapon, subract 1 from the hit roll.
  • Warscythe:
Weapon Range Type S AP D Abilities
Warscythe Melee Melee +2 -4 2 -
  • Whipcoils:
Weapon Range Type S AP D Abilities
Whipcoils Melee Melee User -3 6 Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.

Ranged Weapons

  • Eldritch Lance:
Weapon Range Type S AP D Abilities
Eldritch Lance 36" Assault 1 8 -4 D6 -
  • Gauntlet of Fire:
Weapon Range Type S AP D Abilities
Gauntlet of Fire 8" Assault D6 5 -1 1 This weapon automatically hits its target.
  • Gauss Weaponry:
Weapon Range Type S AP D Abilities
Gauss Flayer 24" Rapid Fire 1 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Gauss Flayer Array 24" Rapid Fire 5 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Gauss Blaster 24" Rapid Fire 1 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Flux Arc 24" Heavy 3 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Cannon 24" Heavy 3 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Heavy Gauss Cannon 36" Heavy 1 9 -4 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Exterminator 48" Heavy 2 12 -4 D6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Annihilator (Flux Arc) 18" Heavy 2D6 6 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Annihilator (Focussed Beam) 120" Macro D6 16 -4 D3+6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
  • Singularity Generator:
Weapon Range Type S AP D Abilities
Singularity Generator 36" Heavy 3D3 8 -3 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
  • Staff of Light:
Weapon Range Type S AP D Abilities
Staff of Light 12" Assault 3 5 -2 1 -
  • Staff of the Destroyer:
Weapon Range Type S AP D Abilities
Staff of the Destroyer 18" Assault 3 6 -3 2 -
  • Synaptic Weaponry:
Weapon Range Type S AP D Abilities
Synaptic Disintegrator 24" Rapid Fire 1 4 0 1 This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Synaptic Obliterator 72" Heavy D3 16 -4 6 -
  • Tesla Weaponry:
Weapon Range Type S AP D Abilities
Tesla Arc 3" Pistol X 4 0 1 The number of shots fired by this weapon is determined by the number in the model's Damage Table. Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Carbine 24" Assault 2 5 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Cannon 24" Assault 3 6 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Destructor 24" Assault 4 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Sphere 24" Assault 5 8 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
  • Transdimensional Weaponry:
Weapon Range Type S AP D Abilities
Transdimensional Beamer 12" Heavy D3 4 -3 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Transdimensional Projector 24" Heavy D6 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.

Artefacts

Universal

Dynasty Specific

Other Wargear