Codex - Necrons: Grimdark Future
ARMY LIST AND POINTS VALUES
You can use this section to build your army list. Each entry lists the unit's size (i.e. how many models the unit can contain), what wargear and psychic powers the unit has and how many points the unit and its options cost. If an entry has a unit cost of 'x pts/model; then the unit costs x points for every model in that unit. You must then add points for each weapon, or item of wargear listed in that unit's entry (wargear with no cost listed in a unit's entry cost no additional points to include in that unit). You can only include one of each unique model in your army list.
HQ
Saurus Scar-Veteran
Unit Size: 1 Saurus Scar-Veteran equipped with: biting blade.
Unit Cost: 60 pts.
Options:
- May replace biting blade with one of the following:
- Champion's blades (unless mounted) 10 pts. - Giant weapon 20 pts. - Gold sigil spear 10 pts. - Obsidian halberd 10 pts.
- May take glittering scales 10 pts.
- May take a charmed shield 10 pts.
- May take one of the following:
- Cold One; savage bite 30 pts. - Carnosaur; blood frenzy 100 pts.
TROOPS
ELITES
FAST ATTACK
HEAVY SUPPORT
LORDS OF WAR
WARGEAR
MELEE WEAPONS
| WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
|---|---|---|---|---|---|---|
| *Biting blade | Melee | Melee | User | -1 | 1 | - |
OTHER WARGEAR
| NAME | EFFECT |
|---|---|
| *Ark of Sotek | In your Command phase, one destroyed model from each SWARM unit from your army within 6" of this unit is returned to the unit in unit coherency and more than 1" from enemy models. Each unit can only be affected by this ability once per phase. The bearer gains the following ability 'Snake Effigy (Aura): While a unit from your army is within 6" of this model, each time a melee attack is made for that unit, a hit roll of 6 automatically wounds unless the target is a VEHICLE.' |
RANGED WEAPONS
| WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
|---|---|---|---|---|---|---|
| *Bane head javelin | 12" | Assault 1 | 3 | - | 2 | Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
RELICS
AMULET OF TLAZCOTL
- Each time an attack is made against the bearer, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.
- The bearer has the following ability: 'Amulet of Tlazcotl (Aura): While a unit from your army is within 6" of this model, each time a Combat Attrition test is taken for that unit, ignore any or all modifiers.'
WARLORD TRAITS
If a LIZARDMEN CHARACTER model is your WARLORD, you can use the appropriate Warlord Traits table below based on whether the model has the SAURUS, SLANN or SKINK keyword to determine what Warlord Trait they have. You can either roll one D3 to randomly generate one, or you can select one.
1 Intimidating Presence
Subtract 1 from the Leadership of enemy units within 6" of your WARLORD. In addition, each time your opponent uses a Stratagem roll a D6 if you haven't already gained any CP this turn, on a roll of 5+ you gain 1 CP.
2 Master of the Vanguard
Units from your army within 6" of your WARLORD add 2" to their Charge rolls.
3 Legendary Fighter
Add 1 to your WARLORD's Attacks characteristic. In addition, your WARLORD can make a Heroic Intervention when enemy units are within 6" rather than 3" and can move up to 6" when making a Heroic Intervention.
UNIT DATASHEET
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Keywords and Abilities |
|---|---|---|---|---|---|---|---|---|---|---|
| *Ancient Stegadon | 5" | 4+ | 4+ | 6 | 6 | 12 | 0 | 7 | 3+ | LIZARDMEN, MONSTER, SKINK, M3/4/5, Monstrous Reaction |
ABILITIES
| NAME | EFFECT |
|---|---|
| *Aquatic | If this unit has the INFANTRY keyword it treats terrain features like rivers and lakes as open ground during the Movement and Charge phase. While within a terrain feature of this kind this model benefits from light cover if it has the INFANTRY keyword. |
STRATAGEMS
ALIEN LOGIC 1CP - Use this Stratagem in your Psychic phase. Select one LIZARDMEN unit from your army that is currently performing a Psychic action. That unit can still cast Psychic powers as normal in this phase.