Codex - T'aus: /tg/'s 8th Edition

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Revision as of 10:26, 25 April 2019 by 1d4chan>Chaledy (HQs)
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This Codex was made to bring T'aus up to their power in the lore as well as to implement some units and battlesuit only seen in the lore. All the rules in this page are meant to be used alongside the normal T'aus Codex. If a rule isn't explained, look it up on the Codex.

Expansions

Here you can find extra rules for additional powerful Septs, alongside sceneries for campaigns and special missions. WIP

Army Rules

Battlesuits

  • Advanced Technological Masterpieces: All Battlesuit units count as having the Vehicle keyword for the purpose of any stratagem, psychic power and special rules.
  • Blacksun Filter: All Battlesuit units don't suffer penalties to their hit rolls as a result of special rules such as Night Fighting or Dawn Raid.
  • Emergency Ejection Protocols: Every time a Battlesuit unit (that is not Titanic) loses its last wound, roll a die. On a 4+ place on the battlefield, as close as possible to the Battlesuit's last position, a single Fire Warrior model equipped with a Pulse Pistol and Photon Grenades. This model is then considered as a different unit and acts as one for the duration of the battle, even though it doesn't award additional Victory Points if killed. XV46 Vanguard Void Suit units add 2 to the result. (Note that first blood is still awarded, even if the roll is successful. Slay the Warlord, on the other hand, is only awarded if the Fire Warrior is killed)

Drones

  • AI Helpers: Drone units automatically passe Morale tests.

General

  • Alien Auxiliaries
  • Commanders (Matched Play Only)
  • Sept Tenets
  • Warriors of the Greater Good

Markelights

If a model (other than a VEHICLE or Battlesuit) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.

  • 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
  • 2 - Add 1 to the wound rolls of Destroyer and Seeker Missiles fired at this unit.
  • 3 - The target unit does not gain any bonus to its saving throws for being in cover.
  • 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
  • 5 or more - Add 1 (or more, increasing with each markerlight counter after the fifth one) to hit rolls for T'AU EMPIRE models attacking this unit.

Sept Tenets

  • Bork'an - Superior Craftsmanship
  • Dal'yth - Adaptive Camouflage
  • Farsight Enclaves - Devastating Counter-Strike
  • Sa'cea - Calm Discipline
  • T'au - Coordinated Fire Arcs
  • Vior’la - Strike Fast

Stratagems

Universal

  • Automated Repair System (2 CP)
  • Branched Nova Charge (1 CP)
  • Breach and Clear! (1 CP)
  • Command and Control Node (1 CP)
  • Emergency Dispensation (1 CP/3 CP)
  • EMP Grenade (1 CP)
  • Fail-safe Detonator (1 CP)
  • Hunting Grounds (1 CP)
  • Multi-spectrum Sensor Suite (1 CP)
  • Neuroweb System Jammer (2 CP)
  • Orbital Ion Beam (3 CP)
  • Point Defense Targeting Relay (1 CP)
  • Positional Relay (2 CP)
  • Recon Sweep (1 CP)
  • Repulsor Impact Field (1 CP)
  • Stimulant Injector (1 CP)
  • Support Turret Replacement (1 CP)
  • Uplinked Markerlight (1 CP)
  • Wall of Mirrors (1 CP)

Sept Specific

  • Bork'an - Experimental Weaponry (1 CP)
  • Dal'yth - Strike and Fade (1 CP)
  • Farsight Enclaves - Drop zone clear (2 CP)
  • Sa'cea - Orbital Marker Distribution Uplink (2 CP)
  • T'au - Focused Fire (3 CP)
  • Vior’la - Hot Blooded (2 CP)

Warlord Traits

Universal

  • 1: Precision of the Hunter
  • 2: Through Unity, Devastation
  • 3: A Ghost Walks Among Us
  • 4: Through Boldness, Victory
  • 5: Exemplar of the Kauyon
  • 6: Exemplar of the Mont'ka

Sept Specific

  • Bork'an - Seeker of Perfection
  • Dal'yth - Gunship Diplomat
  • Farsight Enclaves - Hero of the Enclaves
  • Sa'cea - Beacon of Honour
  • T'au - Strength of Belief
  • Vior’la - Academy Luminary

Wargear

Melee Weapons

  • Crushing Feet:
Weapon Range Type S AP D Abilities
Crushing Feet Melee Melee User -2 1 Make three hits for each attack made with this weapon.
  • Dawn Blade:
Weapon Range Type S AP D Abilities
Dawn Blade Melee Melee +3 -4 D3 -
  • Equalizers:
Weapon Range Type S AP D Abilities
Equalizers Melee Melee User -1 1 A model armed with equalisers increases its Attacks characteristic by 1.
  • Miniaturised Flechette Pod:
Weapon Range Type S AP D Abilities
Miniaturised Flechette Pod Melee Melee 4 0 1 Make two hit rolls for each attack made by this weapon instead of one.
  • Fusion Cutter:
Weapon Range Type S AP D Abilities
Fusion Cutter Melee Melee 8 -4 D6 -
  • Honour Blade:
Weapon Range Type S AP D Abilities
Honour Blade Melee Melee +2 0 1 -
  • Kroot Auxiliaries Weaponry:
Weapon Range Type S AP D Abilities
Kroot Rifle Melee Melee +1 -1 1 -
Krootox Fists Melee Melee User -1 2 -
Razor Talons Melee Melee User -3 D3 -
Ripping Fangs Melee Melee User -1 1 -
Ritual Blade Melee Melee User -1 1 If any enemy models are destroyed by this weapon, friendly KROOT units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn.
Sharp Beak and Talons Melee Melee 5 -2 1 After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.

Ranged Weapons

  • Fragmentation Projectors:
Weapon Range Type S AP D Abilities
Airbursting Fragmentation Projector 18" Assault D6 4 0 1 This weapon can target units that are not visible to the bearer.
Microburst Fragmentation Launcher 12" Assault D3 5 -2 1 This weapon can target units that are not visible to the bearer.
Airbursting Fragmentation Bombardier 60" Assault 4D6 5 0 1 This weapon can target units that are not visible to the bearer.
  • Burst Weaponry:
Weapon Range Type S AP D Abilities
Burst Rifle 12" Assault 3 5 0 1 -
Burst Cannon 18" Assault 4 5 0 1 -
Long-barreled Burst Cannon 36" Heavy 4 5 0 1 -
Double-barrelled Burst Cannon 18" Assault 8 5 0 1 -
High-output Burst Cannon 18" Assault 8 5 0 1 -
Heavy Burst Cannon 18" Heavy 12 6 -1 2 -
Swiftstrike Burst Cannon 36" Heavy 16 6 -1 1 -
KX238 Burst Eradicator 72" Heavy 40 6 -3 2 -
  • Defensive Charge:
Weapon Range Type S AP D Abilities
Defensive Charge 8" Assault 1 5 0 1 -
  • EMP Weaponry:
Weapon Range Type S AP D Abilities
EMP Blaster (Close Range) 6" Assault 2 - - - Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a VEHICLE. On a 3+, the target suffers D3 mortal wounds. D6 on a 5+.
EMP Blaster (Medium Range) 12" Assault 2 - - - Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a VEHICLE. On a 4+, the target suffers D3 mortal wounds. D6 on a 6+.
EMP Blaster (Long Range) 18" Assault 2 - - - Don't roll to wound for this weapon. Instead, roll a die for each attack that hits a VEHICLE. On a 5+, the target suffers D3 mortal wounds. D3+1 on a 6+.
  • Flame Weaponry:
Weapon Range Type S AP D Abilities
Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.
Flame Projector 12" Assault D6 5 0 1 This weapon automatically hits its target.
Phased Plasma-flamer (Standard) 8" Heavy 2D6 6 -2 D3 This weapon automatically hits its target.
Phased Plasma-flamer (Nova Reactor) 8" Heavy 3D6 6 -2 D3 This weapon automatically hits its target.
  • Flechette Pods:
Weapon Range Type S AP D Abilities
Miniaturised Flechette Pod 6" Assault D6 4 0 1 -
Flechette Pod 6" Pistol D6 4 0 1 -
  • Fusion Weaponry:
Weapon Range Type S AP D Abilities
Fusion Rifle 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Cutter 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Cascade 12" Assault D3 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Blaster 18" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Collider 18" Heavy D3 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Cannon 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Fusion Eradicator 24" Heavy 5 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
KX238 Fusion Annihilator 60" Heavy 10 12 -4 2D6 If the target is within half range of this weapon, roll four dice when inflicting damage with it and discard the two lowest results.
  • Ion Weaponry:
Weapon Range Type S AP D Abilities
Phased Ion Gun 18" Assault 2D3 4 -1 1 Any hit toll of 6 made for this weapon is resolved at AP -4 instead of AP -1.
Ion Rifle (Standard) 30" Rapid Fire 1 7 -1 1 -
Ion Rifle (Overcharged) 30" Heavy D3 8 -1 2 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Ion Stinger (Standard) 12" Assault 2 7 -1 1 -
Ion Stinger (Overcharged) 12" Assault 2 8 -1 2 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Cyclic Ion Blaster (Standard) 18" Assault 3 7 -1 1 -
Cyclic Ion Blaster (Overcharged) 18" Assault 3 8 -1 D3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Quad Ion Turret (Standard) 30" Assault 4 7 -1 1 Add 1 to hit rolls for this weapon against targets that can't FLY.
Quad Ion Turret (Overcharged) 30" Assault 4 8 -1 D3 Add 1 to hit rolls for this weapon against targets that can't FLY. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Cyclic Ion Raker (Standard) 24" Heavy 6 7 -1 1 -
Cyclic Ion Raker (Overcharged) 24" Heavy 6 8 -1 D3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Ion Cannon (Standard) 60" Heavy 3 7 -2 2 -
Ion Cannon (Overcharged) 60" Heavy D6 8 -2 3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Long-barrelled Ion Cannon (Standard) 96" Heavy 3 7 -2 2 -
Long-barrelled Ion Cannon (Overcharged) 96" Heavy D3 8 -2 3 Change the weapon's Type to Heavy 2D3 against units containing 10 or more models. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Tri-axis Ion Cannon (Standard) 60" Heavy 9 7 -2 2 -
Tri-axis Ion Cannon (Coherent Beam) 60" Heavy 3D6 8 -2 3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's have been resolved.
Ion Accellerator (Standard) 72" Heavy D6 8 -3 D3 -
Ion Accellerator (Overcharged) 72" Heavy D6 9 -3 3 If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
Ionic Discharge Cannon (Standard) 12" Heavy 3 8 -3 1 When targeting this enemy VEHICLE, the target suffers a mortal wound in addition to all other damage for each wound roll of 6+ made for this weapon.
Ionic Discharge Cannon (Nova Reactor) 12" Heavy 3D3 10 -3 3 When targeting this enemy VEHICLE, the target suffers D3 mortal wounds in addition to all other damage for each wound roll of 6+ made for this weapon.
KX238 Ion Projector (Standard) 72" Macro 6 12 -4 6 After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon's profile.
KX238 Ion Projector (Overcharged) 72" Macro 6 14 -4 9 After resolving all damage on the target unit, roll a D6 for every other unit within 6" of the target unit; on a 4+ that unit also suffers D3 hits using the weapon's profile. If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of this weapon's shots have been resolved.
  • Kroot Auxiliaries Weaponry:
Weapon Range Type S AP D Abilities
Kroot Pistol 12" Pistol 1 4 0 1 -
Kroot Rifle 24" Rapid Fire 1 4 0 1 This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls.
Kroot Bolt Thrower 36" Assault D6 6 -1 1 -
Kroot Gun 48" Rapid Fire 1 7 -1 D3 This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls.
  • Markerlights:
Weapon Range Type S AP D Abilities
Markerlight 36" Heavy 1 - - - See Markerlights.
High-Intensity Markerlight 36" Heavy 1 - - - See Markerlights. A hit from a High-Intensity Markerlight causes no damage, but allows 2 markerlight counters to be placed on the target unit.
Long-range Markerlight 72" Heavy 1 - - - See Markerlights. A hit from a Long-range Markerlight causes no damage, but allows 2 markerlight counters to be placed on the target unit.
  • Missile Weaponry:
Weapon Range Type S AP D Abilities
Smart Missile System 30" Heavy 4 5 0 1 This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Cluster Rocket System 48" Heavy 4D6 5 0 1 -
Skyspear Missile Rack 72" Heavy D6 6 -2 2
Missile Pod 36" Assault 2 7 -1 D3 -
High-yeld Missile Pod 36" Heavy 4 7 -1 D3 -
Seeker Missile 72" Heavy 1 8 -2 D6 Each Seeker Missile can only be used once per battle.
Destroyer Missile 60" Macro 1 10 5 D6 Each Destroyer Missile can only be used once per battle. Treat damage rolls of 1, 2 or 3 made by this weapon as 4 instead.
Nexus Meteor Missile System 24"-120" Macro 2D6 10 -4 4 This weapon may not target enemy units within 24" of the bearer.
  • Neutron Blaster:
Weapon Range Type S AP D Abilities
Neutron Blaster 18" Assault 2 5 -2 1 -
  • Photon Grenades:
Weapon Range Type S AP D Abilities
Photon Grenade 12" Grenade D6 - - - This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from this weapon until the beginning of your next turn.
Photon Grenades Launcher 18" Grenade 2D3 - - - This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for INFANTRY units that have suffered any hits from this weapon until the beginning of your next turn.
  • Plasma Weaponry:
Weapon Range Type S AP D Abilities
Plasma Rifle 24" Rapid Fire 1 6 -3 1 -
Double-barrelled Plasma Rifle 24" Rapid Fire 2 6 -3 1 -
High-intensity Plasma Rifle 30" Rapid Fire 1 6 -4 2 -
T'au Plasma Cannon 48" Heavy 4 7 -3 2 -
  • Pulse Weaponry:
Weapon Range Type S AP D Abilities
Pulse Pistol 12" Pistol 1 5 0 1 -
Pulse Blaster (Close Range) 5" Assault 2 6 -2 1 -
Pulse Blaster (Medium Range) 10" Assault 2 5 -1 1 -
Pulse Blaster (Long Range) 15" Assault 2 4 0 1 -
Pulse Carbine 18" Assault 2 5 0 1 -
Pulse Rifle 30" Rapid Fire 1 5 0 1 -
Longshot Pulse Rifle 48" Rapid Fire 1 5 0 1 This weapon may target a CHARACTER even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage.
Pulse Submonitions Rifle 30" Assault 2D3 6 0 1 -
Experimental Pulse Submonitions Rifle (EMP) 24" Rapid Fire 2 6 -1 1 If the target is a VEHICLE, roll a D6 for each attack that hits. On a 3+, the target unit suffers 1 mortal wound in addition to any other damage.
Experimental Pulse Submonitions Rifle (Sniper) 24" Rapid Fire 1 5 -2 D3 This weapon may target a CHARACTER even if they are not the closest enemy unit. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound on the target in addition to its normal damage.
Experimental Pulse Submonitions Rifle (Hyper Density Shots) 36" Assault 2 9 -2 2 -
Pulse Submonitions Cannon 60" Heavy 3D3 6 -2 3 -
Pulse Blastcannon (Close Range) 10" Heavy 2 14 -4 6 -
Pulse Blastcannon (Medium Range) 20" Heavy 4 12 -2 4 -
Pulse Blastcannon (Long Range) 30" Heavy 6 10 0 2 -
Pulse Driver Cannon 72" Heavy D6 10 -3 D6 -
Pulse Ordenance Multi-driver (Pattern Bombardment) 72" Macro 2D6 8 -3 3 -
Pulse Ordenance Multi-driver (Concentrated Bombardment) 72" Macro 6 12 -4 4 -
  • Rail Weaponry:
Weapon Range Type S AP D Abilities
Rail Rifle 30" Rapid Fire 1 6 -4 D3 For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage.
Swiftstrike Railgun 36" Heavy 2 8 -4 D6 Each wound roll of 6+ made for this weapon inflicts a single mortal wound in addition to all other damage.
Heavy Rail Rifle 60" Heavy 2 8 -4 D6 For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage.
High-acceleration Rail Rifle 72" Heavy 1 9 -5 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. For each wound roll of 6+, the target unit suffers a mortal wound in addition to the normal damage.
Railgun (Submunitions) 72" Heavy D6 6 -1 1 -
Railgun (Soild Shot) 72" Heavy 1 10 -4 D6 Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage.
Supremacy Railgun 72" Heavy 2 10 -4 D6 Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage.
Heavy Rail Cannon 120" Macro 1 18 -5 2D6 Each wound roll of 6+ made for this weapon inflicts an additional D6 mortal wounds in addition to any other damage.

Signature Systems

Universal

  • Multi-sensory Discouragement Array: Enemy units within 12" of the bearer subtract 2 from their Leadership characteristic.
  • Onager Gauntlet
  • Puretide Engram Neurochip
  • Seismic Destabiliser
  • Solid-Image Projection Unit
  • Supernova Launcher

Sept Specific

  • Bork'an - Plasma Accelerator Rifle
  • Dal'yth - Dynamic Mirror Field
  • Farsight Enclaves - Fusion Blades
  • Sa'cea - Grav-Inhibitor Field
  • T'au - Vectored Maneuvering Thrusters
  • Vior’la - Thermoneutronic Projector

Support Systems

  • Advanced Targeting System: A model equipped with an Advanced Targeting System increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2).
  • Counterfire Defence System: A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch.
  • Drone Controller: <SEPT> DRONE units within 6" of any friendly models equipped with a drone controller may use its Ballistic Skill characteristic rather than their own when shooting in the Shooting phase.
  • Early Warning Override: If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it was your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots.
  • Multi-tracker: Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target and that target contains 5 or more models.
  • Shield Generator: A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on an XV104 Riptide Battlesuit.
  • Stimulant Injectors: Roll a dice each time a model with a Stimulant Injector suffers a wound or mortal wound. On a roll of 5+, ignore it.
  • Target Lock: A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Rapid Fire weapons but must subtract 1 from its hit rolls when doing so.
  • Vectored Retro-thrusters: When a model with Vectored Retro-thrusters Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a D6. Also, during the Assault phase, it can consolidate D6" in any direction after having fired Overwatch (before rolls for charge range are made). You cannot take this support system on units that don't have the Fly keyword.
  • Velocity Tracker: Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can Fly. You cannot take this support system on an XV46 Vanguard Void Suit.

Vehicle Battle Systems

  • Advanced Targeting System: A model equipped with an Advanced Targeting System increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2).
  • Automated Repair System: At the Beginning of each friendly turn, roll a D6 for each vehicle with an Automated Repair System that has less than its original amount of wounds. On a 4+; the model regains 1 wound lost previously in the battle.
  • Blacksun Filter: A model with a Blacksun Filter never suffers any penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid.
  • Decoy Launchers: A model with Decoy Launchers has a 5+ invulnerable save against wounds inflicted by weapons that have bonuses to hit or to wound against targets that can Fly.
  • Disruption Pod: Add 2 to saving throws made by a model with a Disruption Pod when they receive the benefits of cover, instead of 1.
  • Flechette Discharger: At the beginning of the Fight phase, roll a die for each enemy model within 1" of a model with a Flechette Discharger. On a 6+, that model suffers a mortal wound.
  • Point Defense Targeting Relay: A model equipped with a Point Defense Targeting Relay re-rolls failed hit rolls when firing Overwatch.
  • Sensor Spines: A model with Sensor Spines does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons.

T'au Empire Wargear List

Ranged Weapons

-Airbursting Fragmentary Projector - 8 pts.
-Burst Cannon - 8 pts.
-Cyclic Ion Blaster* - 18 pts.
-Flamer - 6 pts.
-Fusion Blaster - 18 pts.
-Missile Pod - 15 pts.
-Plasma Rifle - 8 pts.
-Rail Rifle - 9 pts.

* May not be taken by a Commander in XV86 Coldstar Battlesuit

Support Systems

-Advanced Targeting System - 6 pts.
-Counterfire Defence System - 10 pts.
-Drone Controller - 5 pts.
-Early Warning Override - 5 pts.
-Multi-tracker - 10 pts.
-Shield Generator - 8 pts.
-Stimulant Injectors - 6 pts.
-Target Lock - 6 pts.
-Vectored Retro-thrusters - 10 pts.
-Velocity Tracker - 2 pts.

Vehicle Battle Systems

-Advanced Targeting System - 6 pts.
-Automated Repair System - 4 pts.
-Blacksun Filter - 1 pts.
-Decoy Launchers - 8 pts.
-Disruption Pod - 6 pts.
-Flechette Discharger - 8 pts.
-Point Defense Targeting Relay - 10 pts.
-Sensor Spines - 6 pts.

Units

HQs

Cadre Fireblade

This unit contains 1 Cadre Fireblade (Power Rating 3). This model may be accompained by up to 2 Tactical Drones (Power Rating +1).

Name M WS BS S T W A Ld Sv
Cadre Fireblade 6" 3+ 2+ 3 3 5 3 8 4+

Wargear:

  • Markerlight
  • Photon Grenades
  • Pulse Pistol
  • Pulse Rifle

Special Rules:

  • For The Greater Good
  • Skilled Commander: Friendly Infantry <Sept> units within 6" of this model may re-roll hit rolls of 1 in the Shooting phase.
  • Volley Fire: Models in <Sept> units within 6" of any friendly <Sept> Cadre Fireblades may fire an extra shot with Pulse Pistols, Pulse Blasters, Pulse Carbines and Pulse Rifles when shooting at a target within half the weapon's range.

Options:

  • This model may replace its Pulse Rifle for one of the following:
-Pulse Blaster - free
-Pulse Carbine - free

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Cadre Fireblade, Infantry, Character


Commander in XV8 Crisis Battlesuit

This unit contains 1 Commander in XV8 Crisis Battlesuit (Power Rating 7). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV8 Crisis Battlesuit 8" 3+ 2+ 5 5 5 4 9 3+

Wargear:

  • Burst Cannon
  • Missile Pod

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War

Options:

  • This model may replace its Burst Cannon and its Missile Pod with two items from the Ranged Weapons and/or Support Systems.
  • This model may take up to two additional items from the Ranged Weapons and/or Support Systems.
  • This model may take an XV8-02 Crisis Iridium Battlesuit, increasing its Save characteristic to 2+. - 10 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV8 Crisis Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character


Commander in XV22 Stealth Battlesuit

This unit contains 1 Commander in XV22 Stealth Battlesuit (Power Rating 7). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV22 Stealth Battlesuit 8" 3+ 2+ 4 4 5 4 9 3+

Wargear:

  • Burst Cannon

Special Rules:

  • For The Greater Good
  • Infiltrator
  • Master of War
  • XV22 Stealth Battlesuit: This model has a 5+ invulnerable save. In addition, your opponent must subtract 2 from all hit rolls for attacks that target this unit.

Options:

  • This model may replace its Burst Cannon with up to four items from the Ranged Weapons and/or Support System.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Infantry, Fly, Battlesuit, Jet Pack, Character, XV22 Stealth Battlesuit, Commander


Commander in XV46-4 Vanguard Void Suit

This unit contains 1 Commander in XV46-4 Vanguard Void Suit and 1 DX-11 Exploratory Drone (Power Rating 7). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Commander in XV46-4 Vanguard Void Suit 8" 3+ 2+ 4 5 5 3 9 2+
DX-11 Exploratory Drone 12" 5+ 5+ 4 4 1 1 6 3+

Wargear (XV46 Vanguard Void Suit):

  • Flame Projector
  • Fusion Cutter
  • High-output Burst Cannon
  • Photon Grenades Launcher

Wargear (DX-11 Exploratory Drone):

  • Pulse Carbine

Special Rules (XV46 Vanguard Void Suit):

  • Electric Engagement Countermeasures: Roll a D6 for each enemy unit that is within 1" of this model at the start of the Fight phase. On a 4+ that unit suffers D3 mortal wounds.
  • For The Greater Good
  • Grav-repulsive Waves: Enemy units charging this unit or another T'au Empire unit within 3" of this model reduce their charge distance by D3".
  • Manta Strike
  • Master of War

Special Rules (DX-11 Exploratory Drone):

  • Drone Support
  • Enemy Spotter: Enemy units do not receive the benefit of cover when attacked by an XV46 Vanguard Void Suit if they are within 12" and in line of sight of a DX-11 Exploratory Drone.
  • For The Greater Good
  • Savious Protocols

Options:

  • The Commander may swap its Fusion Cutter and/or its High-output Burst Cannon for one of the following:
-EMP Blaster - 10 pts.
-Microburst Fragmentation Launcher - 10 pts.
  • The Commander may take two items from the Support Systems list.

Keywords (XV46 Vanguard Void Suit):

  • Faction:<Sept>, T'au Empire
  • HQ, Infantry, XV46 Vanguard Void Suit, Battlesuit, Jet Pack, Character, XV46-4 Vanguard Void Suit, Commander

Keywords (DX-11 Exploratory Drone):

  • Faction:<Sept>, T'au Empire
  • HQ, Drone, DX-11 Exploratory Drone, Fly


Commander in XV81 Crisis Battlesuit

This unit contains 1 Commander in XV81 Crisis Battlesuit (Power Rating 6). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV81 Crisis Battlesuit 8" 3+ 2+ 5 5 6 4 9 3+

Wargear:

  • Burst Cannon
  • Smart Missile System

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War

Options:

  • This model may replace its Burst Cannon with one item from the Ranged Weapons and/or Support Systems.
  • This model may take one additional item from the Ranged Weapons and/or Support Systems.
  • This model may take an XV8-02 Crisis Iridium Battlesuit, increasing its Save characteristic to 2+. - 10 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV81 Crisis Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character


Commander in XV84 Crisis Battlesuit

This unit contains 1 Commander in XV84 Crisis Battlesuit (Power Rating 6). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV84 Crisis Battlesuit 8" 3+ 2+ 5 5 6 4 9 3+

Wargear:

  • Burst Cannon
  • Target Lock

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War
  • Networked Markerlight

Options:

  • This model may replace its Burst Cannon with one item from the Ranged Weapons and/or Support Systems.
  • This model may take one additional item from the Ranged Weapons and/or Support Systems.
  • This model may take an XV8-02 Crisis Iridium Battlesuit, increasing its Save characteristic to 2+. - 10 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV84 Crisis Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character


Commander in XV85 Enforcer Battlesuit

This unit contains 1 Commander in XV85 Enforcer Battlesuit (Power Rating 7). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV85 Enforcer Battlesuit 8" 3+ 2+ 5 5 5 4 9 3+

Wargear:

  • Burst Cannon
  • Missile Pod

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War

Options:

  • This model may replace its Burst Cannon and its Missile Pod with two items from the Ranged Weapons and/or Support Systems.
  • This model may take up to two additional items from the Ranged Weapons and/or Support Systems.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV85 Enforcer Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character


Commander in XV86 Coldstar Battlesuit

This unit contains 1 Commander in XV86 Coldstar Battlesuit (Power Rating 8). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV86 Coldstar Battlesuit 20" 3+ 2+ 5 5 5 4 9 3+

Wargear:

  • High-output Burst Cannon
  • Missile Pod

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War
  • XV86 Coldstar Battlesuit: When this model Advances, add 20" to its Move characteristic for that Movement phase instead of rolling a D6.

Options:

  • This model may replace its High-output Burst Cannon and/or its Missile Pod with two items from the Ranged Weapons and/or Support Systems.
  • This model may take up to two additional items from the Ranged Weapons and/or Support Systems.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV86 Coldstar Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character


Commander in XV88 Broadside Battlesuit

This unit contains 1 Commander in XV88 Broadside Battlesuit (Power Rating 6). This model may be accompained by up to 2 MV8 Missile Drones (Power Rating +2) or up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV88 Broadside Battlesuit 5" 3+ 2+ 5 5 6 3 9 2+
MV8 Missile Drone 8" 5+ 5+ 4 4 1 1 6 4+

Wargear (Commander in XV88 Broadside Battlesuit):

  • Heavy Rail Rifle
  • Two Smart Missile Systems

Wargear (MV8 Missile Drone):

  • Missile Pod

Special Rules (Commander in XV88 Broadside Battlesuit):

  • For The Greater Good
  • Master of War
  • Stabilising Feet:A Commander in XV88 Broadside Battlesuit may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. A Commander in XV88 Broadside Battlesuit can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.

Special Rules (MV8 Missile Drone):

  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • This model may swap its Heavy Rail Rifle for two High-yield Missile Pods - 50 pts.
  • This model may swap its two Smart Missile Systems for two Plasma Rifles - 16 pts.
  • This model may take a Seeker Missile - 5 pts.
  • This model may take two items from the Support Systems list.

Keywords (XV88 Broadside Battlesuit):

  • Faction:<Sept>, T'au Empire
  • HQ, Commander in XV88 Broadside Battlesuit, Battlesuit, Character, Commander

Keywords (MV8 Missile Drone):

  • Faction:<Sept>, T'au Empire
  • HQ, MV8 Missile Drone, Drone, Fly


Commander in XV104 Riptide Battlesuit

This unit contains 1 Commander in XV104 Riptide Battlesuit (Power Rating 15). This model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones) or by up to 2 MV84 Shielded Missile Drones (Power Rating +2 for each model accompaigned by drones). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
Commander in XV104 Riptide Battlesuit * 3+ * 6 7 14 * 8 2+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
7-14+ 12" 2+ 4
4-6 8" 3+ 3
1-3 4" 4+ 2

Wargear (Commander in XV104 Riptide Battlesuit):

  • Heavy Burst Cannon
  • Two Smart Missile Systems

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod

Special Rules (Commander in XV104 Riptide Battlesuit):

  • For The Greater Good
  • Master of War
  • Riptide Class Nova Reactor: In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn:
  • Nova Shield: This model has a 3+ invulnerable save.
  • Boost: This model can move 2D6" in your charge phase (even if it doesn't declare a charge).
  • Nova-charge: Choose for either of this model's Heavy Burst Cannon Type to change to Heavy 18, or its Ion Accelerator Type (both standard and overcharge) to change to Heavy 6.
  • Riptide Shield Generator

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • This model may replace its Heavy Burst Cannon for an Ion Accelerator - 50 pts.
  • This model may replace its two Smart Missile Systems for one of the following:
-Two Fusion Blasters - 36 pts.
-Two Plasma Rifles - 16 pts.
  • This model may take three items from the Support Systems list.

Keywords (Commander in XV104 Riptide Battlesuit):

  • Faction:<Sept>, T'au Empire
  • HQ, Monster, Commander in XV104 Riptide Battlesuit, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • HQ, Drone, MV84 Shielded Missile Drone, Fly


Ethereal

This unit contains 1 Ethereal (Power Rating 2). This model may be accompained by up to 2 Tactical Drones (Power Rating +1).

Name M WS BS S T W A Ld Sv
Ethereal 6" 3+ 4+ 3 3 4 3 9 5+

Wargear:

  • Honour Blade

Special Rules:

  • Failure Is Not An Option
  • Invocation Of The Elements

Upgrades:

  • Hover Drone

Options:

  • This model may take the Hover Drone upgrade - 5 pts.
  • This model may take any of the following:
-Homing Beacon - 20 pts.
-Pulse Pistol - 1 pts.
  • This model may replace its Honour Blade for a pair of Equalizers - 1 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • HQ, Ethereal, Infantry, Character


Anghkor Prok

This unit contains 1 Anghkor Prok (Power Rating 3). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Anghkor Prok 7" 2+ 3+ 4 3 5 3 9 6+

Wargear:

  • Kroot Pistol
  • Kroot Rifle
  • Ritual Blade

Special Rules:

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Friend of the T'au: This model and all friendly Kroot units within 6" of this model gain the For The Greater Good special rule.
  • Great Shaper: Re-roll all failed hit and wound rolls for friendly Kroot units within 6" of this model.
  • Inspirational Presence: Kroot units within 6" of this model may use this model's Leadership characteristic instead of their own when taking Morale tests.

Warlord Trait: If this model is your Warlord, it has the Through Boldness, Devastation Warlord Trait.

Keywords:

  • Faction: T'au Empire, Kroot
  • HQ, Anghkor Prok, Infantry, Character


Aun'Shi

This unit contains 1 Aun'Shi (Power Rating 3). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Aun'Shi 6" 2+ 4+ 3 3 5 5 9 -

Wargear:

  • Honour Blade
  • Shield Generator

Special Rules:

  • Blademaster
  • Failure Is Not An Option
  • Invocation Of The Elements

Warlord Trait: If this model is your Warlord, it has the Academy Luminary Warlord Trait.

Keywords:

  • Faction:Vior'la Sept, T'au Empire
  • HQ, Ethereal, Infantry, Character, Aun'Shi


Aun'Va

This unit contains 1 Aun'Va and 2 Ethereal Guards (Power Rating 5). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Aun'Va 6" 6+ 4+ 2 3 6 1 9 5+
Ethereal Guard 6" 3+ 3+ 3 3 2 3 9 5+

Wargear (Ethereal Guard):

  • Honour Blade

Special Rules (Aun'Va):

  • Failure Is Not An Option
  • Grand Invocation Of The Elements
  • Paradox of Duality
  • Supreme Loyalty

Warlord Trait (Aun'Va): If this model is your Warlord, it has the Through Unity, Devastation Warlord Trait.

Keywords (Aun'Va):

  • Faction:T'au Sept,, T'au Empire
  • HQ, Ethereal, Infantry, Character, Aun'Va

Keywords (Ethereal Guard):

  • Faction:T'au Sept, T'au Empire
  • HQ, Ethereal Guard, Infantry, Character


Commander Farsight

This unit contains 1 Commander Farsight (Power Rating 6). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Commander Farsight 8" 2+ 2+ 5 5 6 4 9 3+

Wargear:

  • Dawn Blade
  • High-Intensity Plasma Rifle

Special Rules:

  • For The Greater Good
  • Genius of Mont'ka
  • Manta Strike
  • Master of War
  • Shield Generator
  • Way of the Short Blade

Warlord Trait: If this model is your Warlord, it has the Hero of the Enclaves Warlord Trait.

Keywords:

  • Faction:Farsight Enclaves, T'au Empire
  • HQ, Commander Farsight, Fly, Battlesuit, Jet Pack, Commander, Character


Commander Shadowsun

This unit contains 1 Commander Shadowsun (Power Rating 6). This model may be accompained by up to 1 MV62 Command Drone and up to 2 MV52 Shield Drones (Power Rating +1). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Commander Shadowsun 8" 3+ 2+ 4 4 5 4 9 3+
MV52 Shield Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV62 Command Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (Commander Shadowsun):

  • Two Fusion Blaster

Special Rules (Commander Shadowsun):

  • Defender of the Greater Good
  • For The Greater Good
  • Genius of Kauyon
  • Infiltrator
  • Master of War
  • XV22 Stealth Field: This model has a 5+ invulnerable save. In addition, your opponent must subtract 2 from all hit rolls for attacks that target Shadowsun or her accompanying drones.

Special Rules (MV52 Shield Drone):

  • Drone Support
  • For The Greater Good
  • MV52 Shield Generator
  • Savious Protocols

Special Rules (MV62 Command Drone):

  • Command-link
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Warlord Trait (Commander Shadowsun): If this model is your Warlord, it has the A Ghost Walks Among Us Warlord Trait.

Keywords (Commander Shadowsun):

  • Faction:T'au Sept, T'au Empire
  • HQ, Infantry, Fly, Battlesuit, Jet Pack, Character, Commander Shadowsun, Commander

Keywords (MV52 Shield Drone):

  • Faction:T'au Sept, T'au Empire
  • HQ, Drone, MV52 Shield Drone, Fly

Keywords (MV62 Command Drone):

  • Faction:T'au Sept, T'au Empire
  • HQ, Drone, MV62 Command Drone, Fly


Darkstrider

This unit contains 1 Darkstrider (Power Rating 3). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Darkstrider 7" 3+ 2+ 3 3 5 3 8 5+

Wargear:

  • Markerlight
  • Photon Grenades
  • Pulse Carbine

Special Rules:

  • Fighting Retreat: During the enemy Assault phase, friendly T'au Sept Infantry units within 6" of Darkstrider can consolidate D6" in any direction after firing Overwatch (before rolls for charge range are made). In addition, such units in the Shooting phase may attack with ranged weapons even if they Fell Back this turn.
  • For The Greater Good
  • Structural Analyzer
  • Vanguard

Warlord Trait: If this model is your Warlord, it has the A Ghost Walks Among Us Warlord Trait.

Keywords:

  • Faction:T'au Sept, T'au Empire
  • HQ, Darkstrider, Infantry, Character


Longstrike

This unit contains 1 Longstrike (Power Rating 9). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Longstrike * 6+ * 6 7 13 * 8 3+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
Remaining W M BS A
7-13+ 12" 2+ 3
4-6 6" 3+ D3
1-3 3" 4+ 1

Wargear (Longstrike):

  • Railgun

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Special Rules (Longstrike):

  • Attached Drones
  • Blacksun Filter: This model doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Fire Caste Exemplar
  • For The Greater Good
  • Hover Tank
  • Tank Ace
  • XV02 Battlesuit

Special Rules (MV1 Gun Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • This model may replace its Railgun for one of the followings:
-Ion Cannon - 35 pts.
-Two High-yield Missile Pods - 50 pts.
-Twin Fusion Cannon - 30 pts.
-Twin Swiftstrike Burst Cannon - 35 pts.
-Twin T'au Plasma Cannon - 35 pts.
  • This model may replace its two MV1 Gun Drones for one of the following:
-Two Burst Cannons - 16 pts.
-Two Smart Missile Systems - 30 pts.
  • This model may take up to two Seeker Missiles - 5 pts./missile
  • This model may take up to three items from the Vehicle Battle Systems list.

Warlord Trait: If this model is your Warlord, it has the Precision of the Hunter Warlord Trait.

Keywords (Longstrike):

  • Faction:T'au Sept, T'au Empire
  • HQ, Vehicle, Longstrike, Fly, Hammerhead Gunship, Character

Keywords (MV1 Gun Drone):

  • Faction:<Sept>, T'au Empire
  • HQ, Drone, MV1 Gun Drone, Fly


Shas'O Kais

This unit contains 1 Shas'O Kais and 2 MV4 Battle Drones (Power Rating 6). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Shas'O Kais 8" 3+ 2+ 4 5 6 3 9 2+
MV4 Battle Drone 8" 5+ 4+ 3 4 1 1 6 4+

Wargear (Shas'O Kais):

  • Fusion Blaster
  • Plasma Rifle
  • Two Missile Pods

Wargear (MV4 Battle Drone):

  • Two Pulse Carbines

Special Rules (Shas'O Kais):

  • Camouflage Field: Your opponent must subtract 1 from all hit rolls that target this model.
  • For The Greater Good
  • Genious Of Monat: If there are no friendly T'au Empire Infantry or Battlesuit models within 12" of this model, it may re-roll all failed to hit and to wound rolls as well as any saving throws.
  • Gravity Shield Generator: This model has a 5+ invulnerable save. This is increased to a 3+ invulnerable save against attacks generating within 12" of this model.
  • Manta Strike
  • Master of War

Special Rules (MV4 Battle Drone):

  • Drone Support
  • For The Greater Good
  • Savious Protocols
  • Wide Range Comms Relay:

Warlord Trait (Shas'O Kais): If this model is your Warlord, it has the A Ghost Walks Among Us Warlord Trait.

Keywords (Shas'O Kais):

  • Faction:T'au Sept, T'au Empire
  • HQ, Infantry, Fly, Battlesuit, Jet Pack, Character, Shas'O Kais, Commander

Keywords (MV4 Battle Drone):

  • Faction:T'au Sept, T'au Empire
  • HQ, Drone, MV4 Battle Drone, Fly


Shas'O Man'ot

This unit contains 1 Shas'O Man'ot and 2 MV84 Shielded Missile Drones (Power Rating 10). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Shas'O Man'ot 5" 4+ 2+ 6 7 9 3 9 2+
MV84 Shielded Missile Drone 8" 5+ 5+ 4 4 1 1 6 4+

Wargear (Shas'O Man'ot):

  • Shield Generator
  • Stimulant Injectors
  • Two High-acceleration Rail Rifles
  • Velocity Tracker

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod

Special Rules (Commander in XV88 Broadside Battlesuit):

  • For The Greater Good
  • Master of War
  • Stabilising Feet: Shas'O Man'ot may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. Shas'O Man'ot can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Warlord Trait (Sash'O R'alai): If this model is your Warlord, it has the Seeker of Perfection Warlord Trait.

Keywords (Shas'O Man'ot):

  • Faction:Bork'an, T'au Empire
  • HQ, Shas'O Man'ot, Battlesuit, Character, Commander

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • HQ, Drone, MV84 Shielded Missile Drone, Fly


Sash'O R'alai

This unit contains 1 Sash'O R'alai and 2 Blacklight Marker Drones (Power Rating 9). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Sash'O R'alai 8" 3+ 2+ 5 6 8 4 9 3+
Blacklight Marker Drone 8" 3+ 5+ 3 4 1 1 6 4+

Wargear (Sash'O R'alai):

  • Drone Controller
  • Experimental Pulse Submunitions Rifle

Wargear (Blacklight Marker Drone):

  • Markerlight

Special Rules (Sash'O R'alai):

  • 'Eclips' Shield Generator
  • For The Greater Good
  • Manta Strike
  • Master of War
  • Photon Caster
  • The Assassin: When targeting enemy Characters, Shas'o R'alai may re-roll all failed hit and wound rolls.

Special Rules (Blacklight Marker Drone):

  • Blacksun Filter: This model doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid.
  • Drone Support
  • For The Greater Good
  • Savious Protocols
  • Stable Platform

Warlord Trait (Sash'O R'alai): If this model is your Warlord, it has the Through Boldness, Victory Warlord Trait.

Keywords (Sash'O R'alai):

  • Faction:Ke'lshan, T'au Empire
  • HQ, Fly, Battlesuit, Jet Pack, Character, Sash'O R'alai, Commander

Keywords (Blacklight Marker Drone):

  • Faction:Ke'lshan, T'au Empire
  • HQ, Drone, Blacklight Marker Drone, Fly


Shas'O R'myr

This unit contains 1 Shas'o R'myr (Power Rating 6). This model may be accompained by up to 2 Tactical Drones (Power Rating +1). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Shas'O R'myr 8" 3+ 2+ 5 5 6 4 9 3+

Wargear:

  • Double-barrelled Plasma Rifle
  • Miniaturised Flechette Pod

Special Rules:

  • For The Greater Good
  • Manta Strike
  • Master of War
  • Upgraded Shield Generator
  • Vengeance: Shas'o R'myr may re-roll failed hit and wound rolls of 1 when targeting Imperium units.

Warlord Trait: If this model is your Warlord, it has the Through Boldness, Victory Warlord Trait.

Keywords:

  • Faction:Dal'yth, T'au Empire
  • HQ, Shas'O R'myr, Fly, Battlesuit, Jet Pack, Commander, Character

Troops

Fire Warrior Breacher Team

This unit contains 5 Fire Warriors (Power Rating 2). It can include up to 5 more Fire Warriors (Power Rating +2), up to 10 more Fire Warriors (Power Rating +4) or up to 15 more Fire Warriors (Power Rating +6). This may be accompained by up to 2 Tactical Drones (Power Rating +1) or by 1 Tactical Drone and 1 MV36 Guardian Drone (Power Rating +1)

Name M WS BS S T W A Ld Sv
Fire Warrior 6" 5+ 4+ 3 3 1 1 6 4+
Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 7 4+
DS8 Tactical Support Turret - - 4+ 3 3 1 0 4 4+
MV36 Guardian Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (Fire Warrior):

  • Photon Grenades
  • Pulse Blaster

Special Rules (Fire Warrior):

  • Bonding Knife Ritual
  • For The Greater Good

Special Rules (MV36 Guardian Drone):

  • Drone Support
  • For The Greater Good
  • Guardian Field: Guardian Drones have a 5+ invulnerable save. Breacher Teams within 3" of any friendly Guardian Drone have a 5+ invulnerable save. Strike Teams within 3" of any friendly Guardian Drone have a 6+ invulnerable save.
  • Savious Protocols

Options:

  • A model may be upgraded to a Fire Warrior Shas'ui - free
  • Any model may take a Pulse Pistol - 1 pts.
  • For every three models in the unit, one model may replace its Pulse Blaster for a Flamer - 2 pts.
  • This unit may take a DS8 Tactical Support Turret and equip it with one of the following:
-High-output Burst Cannon - 15 pts.
-Missile Pod - 15 pts.
-Plasma Rifle - 15 pts.
-Smart Missile System - 15 pts.

Keywords (Fire Warrior):

  • Faction:<Sept>, T'au Empire
  • Troops, Breacher Team, Infantry

Keywords (MV36 Guardian Drone):

  • Faction:<Sept>, T'au Empire
  • Troops, Drone, MV36 Guardian Drone, Fly


Fire Warrior Strike Team

This unit contains 5 Fire Warriors (Power Rating 2). It can include up to 5 more Fire Warriors (Power Rating +2), up to 10 more Fire Warriors (Power Rating +4) or up to 15 more Fire Warriors (Power Rating +6). This may be accompained by up to 2 Tactical Drones (Power Rating +1) or by 1 Tactical Drone and 1 MV36 Guardian Drone (Power Rating +1)

Name M WS BS S T W A Ld Sv
Fire Warrior 6" 5+ 4+ 3 3 1 1 6 4+
Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 7 4+
DS8 Tactical Support Turret - - 4+ 3 3 1 0 4 4+
MV36 Guardian Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (Fire Warrior):

  • Photon Grenades
  • Pulse Rifle

Special Rules (Fire Warrior):

  • Bonding Knife Ritual
  • For The Greater Good

Special Rules (MV36 Guardian Drone):

  • Drone Support
  • For The Greater Good
  • Guardian Field: Guardian Drones have a 5+ invulnerable save. Breacher Teams within 3" of any friendly Guardian Drone have a 5+ invulnerable save. Strike Teams within 3" of any friendly Guardian Drone have a 6+ invulnerable save.
  • Savious Protocols

Options:

  • A model may be upgraded to a Fire Warrior Shas'ui - free
  • Any model may take a Pulse Pistol - 1 pts.
  • Any model may replace it Pulse Rifle for a Pulse Carbine - free
  • This unit may take a DS8 Tactical Support Turret and equip it with one of the following:
-High-output Burst Cannon - 15 pts.
-Missile Pod - 15 pts.
-Plasma Rifle - 15 pts.
-Smart Missile System - 15 pts.

Keywords (Fire Warrior):

  • Faction:<Sept>, T'au Empire
  • Troops, Strike Team, Infantry

Keywords (MV36 Guardian Drone):

  • Faction:<Sept>, T'au Empire
  • Troops, Drone, MV36 Guardian Drone, Fly


Gue'vesa Breacher Team

This unit contains 5 Gue'vesas (Power Rating 2). It can include up to 5 more Gue'vesas (Power Rating +2), up to 10 more Gue'vesas (Power Rating +3) or up to 15 more Gue'vesas (Power Rating +4).

Name M WS BS S T W A Ld Sv
Gue'vesa 6" 5+ 4+ 3 3 1 1 6 5+
DS8 Tactical Support Turret - - 4+ 3 3 1 0 4 4+

Wargear:

  • Photon Grenades
  • Pulse Blaster

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Heretic Traitors: Enemy Imperium units may re-roll wound rolls of 1 when attacking this unit.

Options:

  • Any model may take a Pulse Pistol - 1 pts.
  • For every three models in the unit, one model may replace its Pulse Blaster for a Flamer - 2 pts.
  • This unit may take a DS8 Tactical Support Turret and equip it with one of the following:
-High-output Burst Cannon - 15 pts.
-Missile Pod - 15 pts.
-Plasma Rifle - 15 pts.
-Smart Missile System - 15 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Troops, Gue'vesa Breacher Team, Infantry, Gue'vesa


Gue'vesa Strike Team

This unit contains 5 Gue'vesas (Power Rating 2). It can include up to 5 more Gue'vesas (Power Rating +2), up to 10 more Gue'vesas (Power Rating +3) or up to 15 more Gue'vesas (Power Rating +4).

Name M WS BS S T W A Ld Sv
Gue'vesa 6" 5+ 4+ 3 3 1 1 6 5+
DS8 Tactical Support Turret - - 4+ 3 3 1 0 4 4+

Wargear:

  • Photon Grenades
  • Pulse Rifle

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Heretic Traitors: Enemy Imperium units may re-roll wound rolls of 1 when attacking this unit.

Options:

  • Any model may take a Pulse Pistol - 1 pts.
  • Any model may replace it Pulse Rifle for a Pulse Carbine - free
  • This Unit may take a DS8 Tactical Support Turret and equip it with one of the following:
-High-output Burst Cannon - 15 pts.
-Missile Pod - 15 pts.
-Plasma Rifle - 15 pts.
-Smart Missile System - 15 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Troops, Gue'vesa Strike Team, Infantry, Gue'vesa


Kroot Carnivores

This unit contains 10 Kroots (Power Rating 3). It can include up to 10 more Kroots (Power Rating +2) or up to 20 more Kroots (Power Rating +4).

Name M WS BS S T W A Ld Sv
Kroot 7" 3+ 4+ 3 3 1 1 6 6+

Wargear:

  • Kroot Rifle

Special Rules:

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Stealthy Hunters

Keywords:

  • Faction:T'au Empire, Kroot
  • Troops, Kroot Carnivores, Infantry

Elites

Dahyak Grekh

This unit contains 1 Dahyak Grekh (Power Rating 2). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Dahyak Grekh 7" 3+ 3+ 3 3 3 3 7 6+

Wargear:

  • Kroot Pistol
  • Kroot Rifle

Special Rules:

  • Concealed Booby Traps
  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Fieldcraft
  • Quarry Can't Hide
  • Tracker

Keywords:

  • Faction:T'au Empire, Kroot
  • Elites, Dahyak Grekh, Infantry, Character


DX-4 Technical Drones

This unit contains 2 DX-4 Technical Drones (Power Rating 2). It can include up to 8 more DX-4 Technical Drones (Power Rating +1 for each drone)

Name M WS BS S T W A Ld Sv
DX-4 Technical Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear:

  • Defensive Charge

Special Rules:

  • For The Greater Good
  • Multi-function Surveyor
  • Savious Protocols

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, Drone, DX-4 Technical Drones, Fly


Firesight Marksman

This unit contains 1 Firesight Marksman (Power Rating 1).

Name M WS BS S T W A Ld Sv
Firesight Marksman 5" 5+ 3+ 3 3 3 2 7 4+

Wargear:

  • Drone Controller
  • Markerlight
  • Pulse Pistol

Special Rules:

  • For the Greater Good
  • Marksman Stealth Field

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, Firesight Marksman, Infantry, Character


Kroot Shaper

This unit contains 1 Kroot Shaper (Power Rating 2).

Name M WS BS S T W A Ld Sv
Kroot Shaper 7" 3+ 4+ 3 3 5 3 7 6+
Kroot Shaper on Knarloc 7" 3+ 4+ 3 4 5 3 7 4+

Wargear:

  • Kroot Pistol
  • Kroot Rifle
  • Ritual Blade

Special Rules (Kroot Shaper):

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • The Shaper Commands
  • The Wisest of Their Kind

Special Rules (Kroot Shaper on Knarloc):

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Loping Stride
  • The Shaper Commands
  • The Wisest of Their Kind
  • Thunderous Pounce: Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn.

Options:

  • This model may replace its Kroot Rifle for one of the following:
-Pulse Blaster - free
-Pulse Carbine - free
-Pulse Rifle - free
  • This model may ride a Knarloc - 8 pts./1 PP

Keywords (Kroot Shaper):

  • Faction:T'au Empire, Kroot
  • Elites, Kroot Shaper, Infantry, Character

Keywords (Kroot Shaper on Knarloc):

  • Faction:T'au Empire, Kroot
  • Elites, Kroot Shaper on Knarloc, Cavalry, Character


Krootox Riders

This unit contains 1 Krootox Rider (Power Rating 2). It can include 1 additional Krootox Rider (Power Rating +2) or 2 aditional Krootox Riders (Power Rating +3).

Name M WS BS S T W A Ld Sv
Krootox Rider 7" 3+ 4+ 6 5 4 2 6 5+

Wargear:

  • Kroot Gun
  • Krootox Fists

Special Rules:

  • Agile Brute
  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.

Options:

  • Any model may replace its Kroot Gun with a Kroot Bolt Thrower - 5 pts.

Keywords:

  • Faction:T'au Empire, Kroot
  • Elites, Krootox Rider, Cavalry


XV8 Crisis Battlesuits

This unit contains 3 XV8 Crisis Battlesuits (Power Rating 12). It can include up to 3 more XV8 Crisis Battlesuits (Power Rating +12) or up to 6 more XV8 Crisis Battlesuits (Power Rating +24). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones)

Name M WS BS S T W A Ld Sv
XV8 Crisis Battlesuit Shas'ui 8" 5+ 3+ 5 5 3 2 7 3+
XV8 Crisis Battlesuit Shas'vre 8" 5+ 3+ 5 5 3 3 8 3+

Wargear:

  • Burst Cannon

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Manta Strike

Options:

  • A model may be upgraded to an XV8 Crisis Battlesuit Shas'vre - free
  • Any model may replace its Burst Cannon with up to three items from the Ranged Weapons and/or Support Systems.
  • For every three models in the unit, one model may take an XV8-02 Crisis Iridium Battlesuit, increasing that model's Save characteristic to 2+. - 10 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, XV8 Crisis Battlesuits, Fly, Battlesuit, Jet Pack


XV8 Crisis Bodyguards

This unit contains 3 XV8 Crisis Bodyguards (Power Rating 13). It can include up to 3 more XV8 Crisis Bodyguards (Power Rating +12) or up to 6 more XV8 Crisis Bodyguards (Power Rating +24). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones)

Name M WS BS S T W A Ld Sv
XV8 Crisis Bodyguard 8" 5+ 3+ 5 5 3 3 8 3+

Wargear:

  • Burst Cannon

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Manta Strike
  • Sworn Protectors

Options:

  • Any model may replace its Burst Cannon with up to three items from the Ranged Weapons and/or Support Systems.
  • For every three models in the unit, one model may take an XV8-02 Crisis Iridium Battlesuit, increasing that model's Save characteristic to 2+. - 10 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, XV8 Crisis Bodyguards, Fly, Battlesuit, Jet Pack


XV9 Hazard Battlesuit

This unit contains 1 XV9 Hazard Battlesuit (Power Rating 5). It contain 1 additional XV9 Hazard Battlesuit (Power Rating +5), 2 additional XV9 Hazard Battlesuits (Power Rating +10), 3 additional XV9 Hazard Battlesuits (Power Rating +15), 4 additional XV9 Hazard Battlesuits (Power Rating +20) or 5 additional XV9 Hazard Battlesuits (Power Rating +25). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones).

Name M WS BS S T W A Ld Sv
XV9 Hazard Battlesuit 8" 5+ 3+ 5 5 5 3 8 3+

Wargear:

  • Two Double-barrelled Burst Cannons

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Manta Strike
  • Photon Casters

Options:

  • Any model may one item from the Support Systems list.
  • Any model may replace one or both of its Double-barrelled Burst Cannons for one of the following:
-Fusion Cascade - 35 pts.
-Phased Ion Gun - 12 pts.
-Pulse Submunitions Rifle - 12 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, XV9 Hazard Battlesuits, Fly, Battlesuit, Jet Pack


XV15 Stealth Battlesuits

This unit contains 3 XV15 Stealth Battlesuits (Power Rating 4). It can include up to 3 more XV15 Stealth Battlesuits (Power Rating +4) or up to 6 more XV15 Stealth Battlesuits (Power Rating +8). The may be accompained by up to 2 Tactical Drones (Power Rating +1)

Name M WS BS S T W A Ld Sv
XV15 Stealth Battlesuit Shas'ui 12" 5+ 3+ 4 4 1 2 7 4+
XV15 Stealth Battlesuit Shas'vre 12" 5+ 3+ 4 4 1 3 8 4+

Wargear:

  • Burst Cannon
  • Markerlight

Special Rules:

  • Bonding Knife Ritual
  • Camouflage Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit.
  • For The Greater Good
  • Infiltrator

Options:

  • A model may be upgraded to an XV15 Stealth Battlesuits Shas'vre - free
  • The Shas'vre may take a Target Lock - 9 pts.
  • The unit may take a Homing Beacon - 20 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, XV15 Stealth Battlesuits, Fly, Battlesuit, Jet Pack, Infantry


XV25 Stealth Battlesuits

This unit contains 3 XV25 Stealth Battlesuits (Power Rating 6). It can include up to 3 more XV25 Stealth Battlesuits (Power Rating +6) or up to 6 more XV25 Stealth Battlesuits (Power Rating +12). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones)

Name M WS BS S T W A Ld Sv
XV25 Stealth Battlesuit Shas'ui 8" 5+ 3+ 4 4 2 2 7 3+
XV25 Stealth Battlesuit Shas'vre 8" 5+ 3+ 4 4 2 3 8 3+

Wargear:

  • Burst Cannon

Special Rules:

  • Bonding Knife Ritual
  • Camouflage Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit. If this unit is in cover, your opponent must subtract 2 from all hit rolls for attacks that target this unit instead.
  • For The Greater Good
  • Infiltrator

Options:

  • A model may be upgraded to an XV25 Stealth Battlesuits Shas'vre - free
  • The Shas'vre may take a Markerlight and Target Lock - 9 pts.
  • Any model may take one item from the Support Systems list.
  • For every three models in the unit, one model may replace its burst cannon for a Fusion Blaster - 10 pts.
  • The unit may take a Homing Beacon - 20 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Elites, XV25 Stealth Battlesuits, Fly, Battlesuit, Jet Pack, Infantry


XV46 Vanguard Void Suit

This unit contains 1 XV46 Vanguard Void Suit Shas'ui and 1 DX-11 Exploratory Drone (Power Rating 6). It can cointain 1 additional XV46 Vanguard Void Suit Shas'ui and 1 additional DX-11 Exploratory Drone (Power Rating +6) or 2 additional XV46 Vanguard Void Suits Shas'ui and 2 additional DX-11 Exploratory Drone (Power Rating +12). Only one of this unit may be taken for each of your Detachments.

Name M WS BS S T W A Ld Sv
XV46 Vanguard Void Suit Shas'ui 8" 5+ 3+ 4 5 3 1 7 2+
XV46 Vanguard Void Suit Shas'vre 8" 5+ 3+ 4 5 3 2 8 2+
DX-11 Exploratory Drone 12" 5+ 5+ 4 4 1 1 6 3+

Wargear (XV46 Vanguard Void Suit):

  • Flame Projector
  • Fusion Cutter
  • High-output Burst Cannon
  • Photon Grenades Launcher

Wargear (DX-11 Exploratory Drone):

  • Pulse Carbine

Special Rules (XV46 Vanguard Void Suit):

  • Bonding Knife Ritual
  • Electric Engagement Countermeasures: Roll a D6 for each enemy unit that is within 1" of this model at the start of the Fight phase. On a 4+ that unit suffers D3 mortal wounds.
  • For The Greater Good
  • Grav-repulsive Waves: Enemy units charging this unit or another T'au Empire unit within 3" of this model reduce their charge distance by D3".
  • Manta Strike

Special Rules (DX-11 Exploratory Drone):

  • Drone Support
  • Enemy Spotter: Enemy units do not receive the benefit of cover when attacked by an XV46 Vanguard Void Suit if they are within 12" and in line of sight of a DX-11 Exploratory Drone.
  • For The Greater Good
  • Savious Protocols

Options:

  • A model may be upgraded to an XV46 Vanguard Void Suit Shas'vre - free
  • Any model may take one item from the Support Systems list.

Keywords (XV46 Vanguard Void Suit):

  • Faction:<Sept>, T'au Empire
  • Elites, Infantry XV46 Vanguard Void Suit, Battlesuit, Jet Pack

Keywords (DX-11 Exploratory Drone):

  • Faction:<Sept>, T'au Empire
  • Elites, Drone, DX-11 Exploratory Drone, Fly


XV95 Ghostkeel Battlesuits

This unit contains 1 XV95 Ghostkeel Battlesuit and 2 MV5 Stealth Drones (Power Rating 10). It can cointain 1 additional XV95 Ghostkeel Battlesuit and 2 additional MV5 Stealth Drones (Power Rating +10) or 2 additional XV95 Ghostkeel Battlesuits and 2 additional MV5 Stealth Drones (Power Rating +20).

Name M WS BS S T W A Ld Sv
XV95 Ghostkeel Battlesuit * 5+ * 6 6 10 * 8 3+
MV5 Stealth Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
6-10+ 12" 3+ 3
3-5 8" 4+ 2
1-2 4" 5+ 1

Wargear (XV95 Ghostkeel Battlesuit):

  • Fusion Collider
  • Two Flamers

Special Rules (XV95 Ghostkeel Battlesuit):

  • For The Greater Good
  • Ghostkeel Electrowarfare Suite
  • Infiltrator

Special Rules (MV5 Stealth Drone):

  • Drone Support
  • For The Greater Good
  • Savious Protocols
  • Stealth Field

Options:

  • Any model may replace its Fusion Collider for a Cyclic Ion Raker - 32 pts.
  • Any model may replace its two Flamers for one of the following:
-Two Burst Cannons - 16 pts.
-Two Fusion Blasters - 36 pts.
  • Any model may take two items from the Support Systems list.

Keywords (XV95 Ghostkeel Battlesuit):

  • Faction:<Sept>, T'au Empire
  • Elites, Monster XV95 Ghostkeel Battlesuit, Fly, Battlesuit, Jet Pack

Keywords (MV5 Stealth Drone):

  • Faction:<Sept>, T'au Empire
  • Elites, Drone, MV5 Stealth Drone, Fly


XV104 Riptide Battlesuits

This unit contains 1 XV104 Riptide Battlesuit (Power Rating 13). It can cointain 1 additional XV104 Riptide Battlesuit (Power Rating +13) or 2 additional XV104 Riptide Battlesuits (Power Rating +26). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones) or by up to 2 MV84 Shielded Missile Drones (Power Rating +2 for each model accompaigned by drones).

Name M WS BS S T W A Ld Sv
XV104 Riptide Battlesuit * 5+ * 6 7 14 * 8 2+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
7-14+ 12" 3+ 4
4-6 8" 4+ 3
1-3 4" 5+ 2

Wargear (XV104 Riptide Battlesuit):

  • Heavy Burst Cannon
  • Two Smart Missile Systems

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod
  • Shield Generator

Special Rules (XV104 Riptide Battlesuit):

  • For The Greater Good
  • Riptide Class Nova Reactor: In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn:
  • Nova Shield: This model has a 3+ invulnerable save.
  • Boost: This model can move 2D6" in your charge phase (even if it doesn't declare a charge).
  • Nova-charge: Choose for either of this model's Heavy Burst Cannon Type to change to Heavy 18, or its Ion Accelerator Type (both standard and overcharge) to change to Heavy 6.
  • Riptide Shield Generator

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • Any model may replace its Heavy Burst Cannon for an Ion Accelerator - 50 pts.
  • Any model may replace its two Smart Missile Systems for one of the following:
-Two Fusion Blasters - 36 pts.
-Two Plasma Rifles - 16 pts.
  • Any model may take two items from the Support Systems list.

Keywords (XV104 Riptide Battlesuit):

  • Faction:<Sept>, T'au Empire
  • Elites, Monster, XV104 Riptide Battlesuit, Fly, Battlesuit, Jet Pack

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • Elites, Drone, MV84 Shielded Missile Drone, Fly

Fast Attacks

DX-13 Aerial Drone Mines

This unit contains 2 DX-13 Aerial Drone Mines (Power Rating 2). It can include up to 4 more DX-4 Technical Drones (Power Rating +1 for each drone)

Name M WS BS S T W A Ld Sv
DX-13 Aerial Drone Mine 12" 5+ 5+ 3 4 1 1 6 4+

Special Rules:

  • Explosive Charge: Whenever a DX-13 Aerial Drone Mine finds itself (whether it be during any phase of any player) within 3" of an enemy unit with the Fly keyword, it explodes. Roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on the nearest enemy unit, and on a 6 it inflicts 2D3 mortal wounds on that unit. If the enemy unit has the Flyer keyword, double the amount of mortal wounds it suffers. The DX-13 Aerial Drone Mine is then destroyed.
  • For The Greater Good
  • Savious Protocols

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Drone, DX-13 Aerial Drone Mines, Fly


Knarloc Riders

This unit contains 3 Knarloc Riders (Power Rating 5). It can include up to 3 more Knarloc Riders (Power Rating +5) or up to 6 more Knarloc Riders (Power Rating +10).

Name M WS BS S T W A Ld Sv
Knarloc Rider 7" 3+ 4+ 3 4 4 2 6 4+

Wargear:

  • Kroot Rifle
  • Sharp Beak and Talons

Special Rules:

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Loping Stride
  • Thunderous Pounce: Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn.

Options:

  • Any model in the unit may replace its Kroot Rifle for one of the following:
-Pulse Blaster - free
-Pulse Carbine - free
-Pulse Rifle - free

Keywords:

  • Faction:T'au Empire, Kroot
  • Fast Attack, Knarloc Riders, Cavalry


Kroot Hounds

This unit contains 4 Kroot Hounds (Power Rating 1). It can include up to 4 more Kroot Hounds (Power Rating +1), up to 8 more Kroot Hounds (Power Rating +2), up to 12 more Kroot Hounds (Power Rating +3) or up to 16 more Knarloc Riders (Power Rating +4).

Name M WS BS S T W A Ld Sv
Kroot Hound 12" 3+ - 3 3 1 2 5 6+
Kroot Handler on Knarloc 7" 3+ 4+ 3 4 4 2 7 4+

Wargear (Kroot Hound):

  • Ripping Fangs

Wargear (Kroot Handler on Knarloc):

  • Kroot Rifle
  • Sharp Beak and Talons

Special Rules (Kroot Hound):

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Loping Stride
  • Voracius Predators: You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn.

Special Rules (Kroot Handler on Knarloc):

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Hound Leader: As long as this model is alive, each time this unit fails a Morale test only one model flees.
  • Loping Stride
  • Thunderous Pounce: Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.

Options:

  • This unit may include a Kroot Handler on Knarloc - 25 pts.
  • The Kroot Handler on Knarloc may replace its Kroot Rifle for one of the following:
-Pulse Blaster - free
-Pulse Carbine - free
-Pulse Rifle - free

Keywords (Kroot Hound):

  • Faction:T'au Empire, Kroot
  • Fast Attack, Kroot Hound, Beast

Keywords (Kroot Handler on Knarloc):

  • Faction:T'au Empire, Kroot
  • Fast Attack, Kroot Handler on Knarloc, Cavalry, Character


Pathfinder Team

This unit contains 5 Pathfinders (Power Rating 3). It can include up to 5 more Pathfinders (Power Rating +2), up to 10 more Pathfinders (Power Rating +4) or up to 15 more Pathfinders (Power Rating +6). This may be accompained by up to 2 Tactical Drones (Power Rating +1) and or 1 MB3 Recon Drone (Power Rating +1) and up to 2 Support Drones: 1 MV31 Pulse Accelerator Drone and/or 1 MV33 Grav-inhibitor Drone (Power Rating +1)

Name M WS BS S T W A Ld Sv
Pathfinder 7" 5+ 4+ 3 3 1 1 6 5+
Pathfinder Shas'ui 7" 5+ 4+ 3 3 1 2 7 5+
MB3 Recon Drone 8" 5+ 5+ 4 4 2 1 6 4+
MV31 Pulse Accelerator Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV33 Grav-inhibitor Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (Pathfinder):

  • Markerlight
  • Photon Grenades
  • Pulse Carbine

Wargear (MB3 Recon Drone):

  • Burst Cannon

Special Rules (Pathfinder):

  • Bonding Knife Ritual
  • For The Greater Good
  • Vanguard

Special Rules (MB3 Recon Drone):

  • Drone Support
  • For The Greater Good
  • Recon Suite
  • Savious Protocols

Special Rules (MV31 Pulse Accelerator Drone):

  • Drone Support
  • Pulse Accelerator
  • Savious Protocols

Special Rules (MV33 Grav-inhibitor Drone):

  • Drone Support
  • Gravity Wave Projector
  • Savious Protocols

Options:

  • A model may be upgraded to a Pathfinder Shas'ui - free
  • Any model may take a Pulse Pistol - 1 pts.
  • For every five models in the unit, up to three models may replace their Pulse Carbine for one of the following:
-Flamer - 2 pts.
-Ion Rifle - 4 pts.
-Rail Rifle - 9 pts.

Keywords (Pathfinder):

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Pathfinder Team, Infantry

Keywords (MB3 Recon Drone):

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Drone, MB3 Recon Drone, Fly

Keywords (Support Drones):

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Drone, Support Drone, Fly


Tactical Drones

This unit contains 4 Tactical Drones (Power Rating 2). It can include up to 4 more Tactical Drones (Power Rating +2) or up to 8 more Tactical Drones (Power Rating +4). Each Drone in the unit must be either an MV1 Gun Drone, an MV4 Shield Drone or an MV7 Marker Drone. Note that this datasheet is also used fot Tactical Drones that accompany many T'au Empire units.

Name M WS BS S T W A Ld Sv
Tactical Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Wargear (MV7 Marker Drone):

  • Markerlight

Special Rules (MV1 Gun Drone):

  • For The Greater Good
  • Manta Strike
  • Savious Protocols
  • Threat Identification Protocols

Special Rules (MV4 Shield Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • For The Greater Good
  • Manta Strike
  • Savious Protocols

Special Rules (MV7 Marker Drone):

  • For The Greater Good
  • Manta Strike
  • Savious Protocols
  • Stable Platform

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Drone, Tactical Drones, Fly


Tetra Scout Speeder Team

This unit contains 1 Tetra Scout Speeder (Power Rating 2). It can include 1 additional Tetra Scout Speeder (Power Rating +2), 2 additional Tetra Scout Speeders (Power Rating +4) or 3 aditional Tetra Scout Speeders (Power Rating +6).

Name M WS BS S T W A Ld Sv
Tetra Scout Speeder 18" 6+ 4+ 4 5 4 2 6 4+

Wargear:

  • High-intensity Markerlight
  • Markerlight
  • Two Pulse Rifles

Special Rules:

  • For the Greater Good
  • Shadow Strike

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Vehicle, Tetra Scout Speeder, Fly


TX4 Piranhas

This unit contains 1 TX4 Piranha (Power Rating 4). It can include 1 additional TX4 Piranha (Power Rating +4), 2 additional TX4 Piranhas (Power Rating +8), 3 additional TX4 Piranhas (Power Rating +12) or 4 aditional TX4 Piranhas (Power Rating +16).

Name M WS BS S T W A Ld Sv
TX4 Piranha 16" 6+ 4+ 4 5 6 2 6 4+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear (TX4 Piranha):

  • Burst Cannon

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Special Rules (TX4 Piranha):

  • For the Greater Good

Special Rules (MV1 Gun Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • Any model in this unit may replace its Burst Cannon with a Fusion Blaster - 18 pts.
  • Any model may take up to two Seeker Missiles - 5 pts./missile

Keywords (TX4 Piranha):

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Vehicle, TX4 Piranha, Fly

Keywords (MV1 Gun Drone):

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Drone, MV1 Gun Drone, Fly


TX42 Piranhas Light Skimmers

This unit contains 1 TX42 Piranhas Light Skimmer (Power Rating 6). It can include 1 additional TX42 Piranhas Light Skimmer (Power Rating +6), 2 additional TX42 Piranhas Light Skimmers (Power Rating +12), 3 additional TX42 Piranhas Light Skimmers (Power Rating +18) or 4 aditional TX42 Piranhas Light Skimmers (Power Rating +24).

Name M WS BS S T W A Ld Sv
TX42 Piranhas Light Skimmer 16" 6+ 4+ 5 6 7 2 6 3+

Wargear:

  • Two Fusion Blasters

Special Rules:

  • For the Greater Good
  • Slaved Targeting Array

Options:

  • Any model in this unit may replace its two Fusion Blasters for one of the following:
-Two Missile Pods - 30 pts.
-Two Plasma Rifles - 16 pts.
-Two Rail Rifles - 24 pts.
  • Any model may take up to two Seeker Missiles - 5 pts./missile

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fast Attack, Vehicle, TX42 Piranhas Light Skimmer, Fly


Vespid Stingwings

This unit contains 4 Vespid Stingwings (Power Rating 3). It can include up to 4 more Vespid Stingwings (Power Rating +3), up to 8 more Vespid Stingwings (Power Rating +5), up to 12 more Vespid Stingwings (Power Rating +7) or up to 16 more Vespid Stingwings (Power Rating +10).

Name M WS BS S T W A Ld Sv
Vespid Stingwing 14" 4+ 4+ 3 4 1 1 5 4+
Vespid Strain Leader 14" 4+ 4+ 3 4 1 2 8 4+

Wargear:

  • Neutron Blaster

Special Rules:

  • Plunge from the Sky

Options:

  • One model in the unit may be upgraded to a Vespid Strain Leader - free

Keywords:

  • Faction:T'au Empire, Vespid
  • Fast Attack, Vespid Stingwings, Infantry, Fly


XV109 Y'vahra Battlesuits

This unit contains 1 XV109 Y'vahra Battlesuit (Power Rating 13). It can cointain 1 additional XV109 Y'vahra Battlesuit (Power Rating +13) or 2 additional XV109 Y'vahra Battlesuits (Power Rating +26). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones), up to 2 MV52 Shield Drones (Power Rating +2 for each model accompaigned by drones) or by up to 2 MV84 Shielded Missile Drones (Power Rating +2 for each model accompaigned by drones).

Name M WS BS S T W A Ld Sv
XV109 Y'vahra Battlesuit * 5+ * 6 7 14 * 8 2+
MV52 Shield Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
7-15+ 8" 3+ 4
4-6 6" 4+ 3
1-3 3" 5+ 2

Wargear (XV109 Y'vahra Battlesuit):

  • Flechette Pod
  • Ion Discharge Cannon
  • Phased Plasma-flamer

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod
  • Shield Generator

Special Rules (XV109 Y'vahra Battlesuit):

  • For The Greater Good
  • Manta Strike
  • Y'vahra Class Nova Reactor: In your Movement phase, you can choose to use the XV109 Y'vahra Battlesuit's nova reactor. If you do so, this model suffers 1 mortal wound. Choose one of the following effects to last until the beginning of your next turn:
  • Overcharged Burst: The Y'vahra can fire using a weapon's Nova Reactor profile.
  • Escape Thrust: At the start of your Movement phase, the Y'vahra may be removed from play and set up in the sky. At the end of your next Movement phase, you may set the Y'vahra anywhere on the battlefield as long as it is more than 9" away from any enemy unit.
  • Nova Barricade: The Y'vahra's invulnerable save is increased to 3+ against melee attacks.
  • XV109 Y'vahra Battlesuit

Special Rules (MV52 Shield Drone):

  • Drone Support
  • For The Greater Good
  • MV52 Shield Generator: A model with a Shield Generator has a 3+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Savious Protocols

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • Any model may take two items from the Support Systems list.

Keywords (XV109 Y'vahra Battlesuit):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Monster, XV109 Y'vahra Battlesuit, Battlesuit, Fly, Jet Pack

Keywords (MV52 Shield Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV52 Shield Drone, Fly

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV84 Shielded Missile Drone, Fly

Heavy Supports

Great Knarloc Pack

This unit contains 1 Great Knarloc (Power Rating 7). It contain 1 additional Great Knarloc (Power Rating +7) or 2 additional Great Knarlocs (Power Rating +14).

Name M WS BS S T W A Ld Sv
Great Knarloc 7" 3+ 4+ 7 7 9 4 6 4+

Wargear:

  • Razor Talons

Special Rules:

  • Crushing Beak

Upgrades: Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs equipped with a baggage harness.

  • Feral Hunters: This unit can charge even if it Advanced or Fell Back during its turn.
  • Hunting Pack: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.

Options:

  • Any model may take one of the followings:
-Kroot Bolt Thrower - 5 pts.
-Twin Kroot Gun - 7 pts.
  • Any model may take the Baggage Harness upgrade - 5 pts.

Keywords:

  • Faction:T'au Empire, Kroot
  • Heavy Support, Great Knarloc Pack, Monster


Heavy Gun Drone Squadron

This unit contains 2 Heavy Gun Drones (Power Rating 2). It can include up to 4 more Heavy Gun Drones (Power Rating +1 for each drone)

Name M WS BS S T W A Ld Sv
Heavy Gun Drone 8" 5+ 5+ 3 4 3 1 6 4+

Wargear:

  • Two Burst Cannons

Special Rules:

  • Advanced Targeting Protocols: A Heavy Gun Drone may fire both Markerlights and other weapons in the same Shooting phase. In addition, a Heavy Gun Drone does not suffer the penalty for moving and firing Heavy weapons.
  • For The Greater Good
  • Savious Protocols

Upgrades:

  • Drone Shield Generator: A model with a shield generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.

Options:

  • Any model may replace one or both of its Burst Cannons for a Markerlight - 3 pts.
  • Any model may take the Drone Shield Generator Upgrade - 8 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, Heavy Gun Drone Squadron, Fly


MV71 Sniper Drones

This unit contains 3 MV71 Sniper Drones (Power Rating 3). It can include up to 3 more MV71 Sniper Drones (Power Rating +3) or up to 6 more MV71 Sniper Drones (Power Rating +5)

Name M WS BS S T W A Ld Sv
MV71 Sniper Drone 8" 5+ 5+ 3 4 1 1 6 4+

Wargear:

  • Longshot Pulse Rifle

Special Rules:

  • Advanced Aiming Protocols: An MV71 Sniper Drone may add 1 to its hit rolls if it didn't move in its turn.
  • For The Greater Good
  • Savious Protocols
  • Sniper Drone Stealth Field

Keywords:

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV71 Sniper Drones, Fly


TX7 Hammerhead Gunships

This unit contains 1 TX7 Hammerhead Gunship (Power Rating 8). It contain 1 additional TX7 Hammerhead Gunship (Power Rating +8) or 2 additional TX7 Hammerhead Gunships (Power Rating +16).

Name M WS BS S T W A Ld Sv
Hammerhead Gunship * 6+ * 6 7 13 * 8 3+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
Remaining W M BS A
7-13+ 12" 3+ 3
4-6 6" 4+ D3
1-3 3" 5+ 1

Wargear (Hammerhead Gunship):

  • Railgun

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Special Rules (Hammerhead Gunship):

  • Attached Drones
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Hover Tank

Special Rules (MV1 Gun Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • Any model may replace its Railgun for one of the followings:
-Ion Cannon - 35 pts.
-Two High-yield Missile Pods - 50 pts.
-Twin Fusion Cannon - 30 pts.
-Twin Swiftstrike Burst Cannon - 35 pts.
-Twin T'au Plasma Cannon - 35 pts.
  • Any model may replace its two MV1 Gun Drones for one of the following:
-Two Burst Cannons - 16 pts.
-Two Smart Missile Systems - 30 pts.
  • Any model may take up to two Seeker Missiles - 5 pts./missile
  • Any model may take up to three items from the Vehicle Battle Systems list.

Keywords (Hammerhead Gunship):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Vehicle, Fly, Hammerhead Gunship

Keywords (MV1 Gun Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV1 Gun Drone, Fly


TX78 Sky Ray Gunships

This unit contains 1 TX78 Sky Ray Gunship (Power Rating 8). It contain 1 additional TX78 Sky Ray Gunship (Power Rating +8) or 2 additional TX78 Sky Ray Gunships (Power Rating +16).

Name M WS BS S T W A Ld Sv
Sky Ray Gunship * 6+ * 6 7 13 * 8 3+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
Remaining W M BS A
7-13+ 12" 3+ 3
4-6 6" 4+ D3
1-3 3" 5+ 1

Wargear (Sky Ray Gunship):

  • Six Seeker Missiles
  • Two Twin Markerlights
  • Velocity Tracker

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Special Rules (Sky Ray Gunship):

  • Attached Drones
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Hover Tank

Special Rules (MV1 Gun Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • Any model may replace any of its Seeker Missiles for a Destroyer Missile - 8 pts./missile
  • Any model may replace its two MV1 Gun Drones for one of the following:
-Two Burst Cannons - 16 pts.
-Two Smart Missile Systems - 30 pts.
  • Any model may take up to three items from the Vehicle Battle Systems list.

Keywords (Sky Ray Gunship):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Vehicle, Fly, Sky Ray Gunship

Keywords (MV1 Gun Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV1 Gun Drone, Fly


XV8-2 Heavy Crisis Battlesuits

This unit contains 1 XV8-2 Heavy Crisis Battlesuit (Power Rating 5). It contain 1 additional XV8-2 Heavy Crisis Battlesuit (Power Rating +5) or 2 additional XV8-2 Heavy Crisis Battlesuits (Power Rating +10). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones)

Name M WS BS S T W A Ld Sv
XV8-2 Heavy Crisis Battlesuit Shas'ui 8" 5+ 3+ 5 5 3 2 7 3+
XV8-2 Heavy Crisis Battlesuit Shas'vre 8" 5+ 3+ 5 5 3 3 8 3+

Wargear:

  • Heavy Rail Rifle
  • Two Smart Missile Systems

Special Rules:

  • Bonding Knife Ritual
  • For The Greater Good
  • Stabilising Feet: An XV8-2 Heavy Crisis Battlesuit may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. An XV8-2 Heavy Crisis Battlesuit can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally. An XV8-2 Heavy Crisis Battlesuit may only fire its Heavy Rail Rifle when anchored.

Options:

  • A model may be upgraded to an XV8-2 Heavy Crisis Suit Shas'vre - free
  • Any model may swap its two Smart Missile Systems for two High-yield Missile Pods - 50 pts.
  • Any model may take one item from the Support Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Heavy Support, XV8-2 Heavy Crisis Battlesuits, Battlesuit


XV88 Broadside Battlesuits

This unit contains 1 XV88 Broadside Battlesuit (Power Rating 7). It contain 1 additional XV88 Broadside Battlesuit (Power Rating +7) or 2 additional XV88 Broadside Battlesuits (Power Rating +14). Any model may be accompained by up to 2 MV8 Missile Drones (Power Rating +2 for each model accompaigned by drones) or up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones).

Name M WS BS S T W A Ld Sv
XV88 Broadside Battlesuit Shas'ui 5" 5+ 3+ 5 5 6 2 7 2+
XV88 Broadside Battlesuit Shas'vre 5" 5+ 3+ 5 5 6 3 8 2+
MV8 Missile Drone 8" 5+ 5+ 4 4 1 1 6 4+

Wargear (XV88 Broadside Battlesuit):

  • Heavy Rail Rifle
  • Two Smart Missile Systems

Wargear (MV8 Missile Drone):

  • Missile Pod

Special Rules (XV88 Broadside Battlesuit):

  • Bonding Knife Ritual
  • For The Greater Good
  • Stabilising Feet: An XV88 Broadside Battlesuit may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. An XV88 Broadside Battlesuit can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.

Special Rules (MV8 Missile Drone):

  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • A model may be upgraded to an XV88 Broadside Battlesuit Shas'vre - free
  • Any model may swap its Heavy Rail Rifle for two High-yield Missile Pods - 50 pts.
  • Any model may swap its two Smart Missile Systems for two Plasma Rifles - 16 pts.
  • Any model may take a Seeker Missile - 5 pts.
  • Any model may take one item from the Support Systems list.

Keywords (XV88 Broadside Battlesuit):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, XV88 Broadside Battlesuits, Battlesuit

Keywords (MV8 Missile Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, MV8 Missile Drone, Drone, Fly


XV107 R'varna Battlesuits

This unit contains 1 XV107 R'varna Battlesuit (Power Rating 13). It can cointain 1 additional XV107 R'varna Battlesuit (Power Rating +13) or 2 additional XV107 R'varna Battlesuits (Power Rating +26). Any model may be accompained by up to 2 Tactical Drones (Power Rating +1 for each model accompaigned by drones) or by up to 2 MV84 Shielded Missile Drones (Power Rating +2 for each model accompaigned by drones).

Name M WS BS S T W A Ld Sv
XV107 R'varna Battlesuit * 5+ * 6 8 15 * 8 2+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
7-15+ 8" 3+ 4
4-6 6" 4+ 3
1-3 3" 5+ 2

Wargear (XV107 R'varna Battlesuit):

  • Multi-tracker
  • Two Pulse Submunitions Cannons

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod

Special Rules (XV107 R'varna Battlesuit):

  • For The Greater Good
  • R'varna Class Nova Reactor: In your Movement phase, you can choose to use the R'varna's nova reactor. If you do so, the R'varna suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn:
  • Nova Shield: The R'varna increases its invulnerable save to 3+.
  • Electromagnetic Shockwave: Roll a D6 for each enemy unit within 6" of this model. On a 4+, it suffers D3 mortal wounds.
  • Overcharged Munitions: When firing the pulse submunitions cannon, any dice rolled to determine the number of attacks made may be re-rolled.
  • R'varna Shield Generator

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • Any model may take one of the following:
-Advanced Targeting System - 6 pts.
-Stimulant Injectors - 6 pts.

Keywords (XV107 R'varna Battlesuit):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Monster, XV107 R'varna Battlesuit, Battlesuit

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • Heavy Support, Drone, MV84 Shielded Missile Drone, Fly

Flyers

AX2 Catfish Interceptors

This unit contains 1 AX2 Catfish Interceptor (Power Rating 5). It contain 1 additional AX2 Catfish Interceptor (Power Rating +5) or 2 additional AX2 Catfish Interceptors (Power Rating +10).

Name M WS BS S T W A Ld Sv
AX2 Catfish Interceptor 20"-30" 5+ 3+ 6 6 9 * 6 4+
MV17 Interceptor Drone 20" 5+ 5+ 3 4 1 1 6 4+

Wargear (AX2 Catfish Interceptor):

  • Burst Cannon
  • Two Ion Stingers

Wargear (MV17 Interceptor Drone):

  • Two Ion Rifles

Special Rules (AX2 Catfish Interceptor):

  • Airborne
  • Attached Drones
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit
  • Supersonic

Special Rules (MV17 Interceptor Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • Any model may replace its two MV17 Interceptor Drones for one of the following:
-Two Burst Cannons - 16 pts.
-Two Rail Rifles - 24 pts.
-Two Smart Missile Systems - 30 pts.
  • Any model may take up to two Seeker Missiles - 5 pts./missile
  • Any model may take up to one item from the Vehicle Battle Systems list.

Keywords (AX2 Catfish Interceptor):

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, AX2 Catfish Interceptor

Keywords (MV17 Interceptor Drone):

  • Faction:<Sept>, T'au Empire
  • Flyer, Drone, MV17 Interceptor Drone, Fly


AX3 Razorshark Strike Fighters

This unit contains 1 AX3 Razorshark Strike Fighter (Power Rating 6). It contain 1 additional AX3 Razorshark Strike Fighter (Power Rating +6) or 2 additional AX3 Razorshark Strike Fighters (Power Rating +12).

Name M WS BS S T W A Ld Sv
AX3 Razorshark Strike Fighter * 5+ * 6 6 12 * 6 4+
Remaining W M BS A
7-12+ 20"-50" 3+ 3
4-6 20"-30" 4+ D3
1-3 20"-25" 5+ 1

Wargear:

  • Burst Cannon
  • Quad Ion Turret
  • Two Seeker Missiles

Special Rules:

  • Airborne
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit
  • Supersonic

Options:

  • Any model may replace its Burst Cannon for a Missile Pod - 15 pts.
  • Any model may take up to two items from the Vehicle Battle Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, AX3 Razorshark Strike Fighter


AX39 Sun Shark Bombers

This unit contains 1 AX39 Sun Shark Bomber (Power Rating 8). It contain 1 additional AX39 Sun Shark Bomber (Power Rating +8) or 2 additional AX39 Sun Shark Bombers (Power Rating +16).

Name M WS BS S T W A Ld Sv
AX39 Sun Shark Bomber * 5+ * 6 6 12 * 6 4+
MV17 Interceptor Drone 20" 5+ 5+ 3 4 1 1 6 4+
Remaining W M BS A
7-12+ 20"-50" 3+ 3
4-6 20"-30" 4+ D3
1-3 20"-25" 5+ 1

Wargear (AX39 Sun Shark Bomber):

  • Markerlight
  • Missile Pod
  • Two Seeker Missiles

Wargear (MV17 Interceptor Drone):

  • Two Ion Rifles

Special Rules (AX39 Sun Shark Bomber):

  • Airborne
  • Attached Drones
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit
  • Supersonic

Special Rules (MV17 Interceptor Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Options:

  • Any model may take an additional Missile Pod - 15 pts.
  • Any model may take up to two items from the Vehicle Battle Systems list.

Keywords (AX39 Sun Shark Bomber):

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, AX39 Sun Shark Bomber

Keywords (MV17 Interceptor Drone):

  • Faction:<Sept>, T'au Empire
  • Flyer, Drone, MV17 Interceptor Drone, Fly


AX5-2 Barracudas

This unit contains 1 AX5-2 Barracuda (Power Rating 12). It contain 1 additional AX5-2 Barracuda (Power Rating +12) or 2 additional AX5-2 Barracudas (Power Rating +24).

Name M WS BS S T W A Ld Sv
AX5-2 Barracuda * 5+ * 6 7 14 3 7 3+
Remaining W M BS
7-14+ 20"-65" 3+
4-6 20"-45" 4+
1-3 20"-25" 5+

Wargear:

  • Two Long-barreled Burst Cannons
  • Two Missile Pods
  • Swiftstrike Burst Cannon

Special Rules:

  • Airborne
  • Barracuda Dispersion Field
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit
  • Supersonic

Options:

  • Any model may replace its Swiftstrike Burst Cannon for one of the followings:
-Ion Cannon - 35 pts.
-Swiftstrike Railgun - 40 pts.
  • Any model may replace its two Long-barreled Burst Cannons for two Cyclic Ion Blasters - 36 pts.
  • Any model may take up to four Seeker Missiles - 5 pts./missile
  • Any model may take up to two items from the Vehicle Battle Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, AX5-2 Barracuda


DX6 Remora Stealth Drone Squadron

This unit contains 1 DX6 Remora Stealth Drone (Power Rating 2). It contain up to 5 additional DX6 Remora Stealth Drones (Power Rating +2/model).

Name M WS BS S T W A Ld Sv
DX6 Remora Stealth Drone 20"-30" 5+ 4+ 4 5 3 2 6 4+

Wargear:

  • Two Long-barreled Burst Cannon

Special Rules:

  • Airborne
  • Hard to Hit
  • Remora Targeters
  • Stealth Protocols: Your opponent must subtract 1 from all hit rolls for attacks that target this unit. In addition, during deployment, you may set the DX6 Remora Stealth Drone Squadron in Stealth mode instead of placing them on the battlefield. At the end of any of your movement phases, they can emerge from Stealth mode - set the unit up anywhere on the battlefield more than 9" away from any enemy models.

Options:

  • Any model may take up to two Seeker Missiles - 5 pts./missile

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Drone, Fly, DX6 Remora Stealth Drone Squadron


Orca Dropship

This unit contains 1 AX5-2 Barracuda (Power Rating 20).

Name M WS BS S T W A Ld Sv
Orca Dropship * 5+ * 7 8 24 3 7 3+
Remaining W M BS
13-24+ 20"-55" 3+
7-12 20"-40" 4+
1-6 20"-25" 5+

Wargear:

  • Two Long-barreled Burst Cannons
  • Two High-intensity Markerlights
  • Two Missile Pods

Special Rules:

  • Airborne
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 12" suffers D6 mortal wounds.
  • Hard to Hit
  • Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.
  • Orca Energy Field: This model has a 4+ invulnerable save.
  • Supersonic

Transport Capacity: The Orca Dropship can transport up to 65 T'au Empire INFANTRY models, including DRONES, it may also transport XV8 CRISIS BATTLESUITS, XV8 CRISIS BODYGUARDS or XV8-2 Heavy CRISIS BATTLESUITS but each takes the space of two other models.

Options:

  • This model may take up to four Seeker Missiles - 5 pts./missile
  • This model may take up to three items from the Vehicle Battle Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, Orca Dropship


Tigershark AX-0-1s

This unit contains 1 Tigershark AX-0-1 (Power Rating 24). It contain 1 additional Tigershark AX-0-1 (Power Rating +24) or 2 additional Tigershark AX-0-1s (Power Rating +48).

Name M WS BS S T W A Ld Sv
Tigershark AX-0-1 * 5+ * 8 8 20 3 8 3+
Remaining W M BS
11-20+ 20"-75" 2+
6-10 20"-45" 3+
1-5 20"-30" 4+

Wargear:

  • Two Burst Cannons
  • Two Heavy Rail Cannons
  • Two Missile Pods

Special Rules:

  • Airborne
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 12" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit: Your opponent must subtract 1 from all hit rolls for attacks that target this model in the shooting phase. In addition, if the Tiger Shark AX-1-0 advances, it may only be affected by weapons of the Heavy and Macro type.
  • Supersonic
  • Tiger Shark Dispersion Field
  • Titan Hunter

Options:

  • Any model may replace its two Burst Cannons for two Cyclic Ion Blasters - 36 pts.
  • Any model may take up to four Seeker Missiles - 5 pts./missile
  • Any model may take up to three items from the Vehicle Battle Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, Tigershark AX-0-1


Tigershark Fighter-bombers

This unit contains 1 Tigershark Fighter-bomber (Power Rating 18). It contain 1 additional Tigershark Fighter-bomber (Power Rating +18) or 2 additional Tigershark Fighter-bombers (Power Rating +36).

Name M WS BS S T W A Ld Sv
Tigershark Fighter-bomber * 5+ * 8 8 20 3 8 3+
Remaining W M BS
11-20+ 20"-75" 2+
6-10 20"-45" 3+
1-5 20"-30" 4+

Wargear:

  • Two Burst Cannons
  • Two Ion Cannons
  • Two Missile Pods

Special Rules:

  • Airborne
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 12" suffers D3 mortal wounds.
  • Flyer Squadron: The maximum cohesion distance of this unit is 9".
  • Hard to Hit: Your opponent must subtract 1 from all hit rolls for attacks that target this model in the shooting phase. In addition, if the Tiger Shark AX-1-0 advances, it may only be affected by weapons of the Heavy and Macro type.
  • Supersonic
  • Tiger Shark Dispersion Field
  • Titan Hunter

Transport Capacity: This model can transport up to 14 <Sept> Drones

Options:

  • Any model may replace its two Ion Cannons for one of the following:
-Two Swiftstrike Burst Cannon - 70 pts.
-Two Swiftstrike Railgun - 80 pts.
  • Any model may give up its Transport keyword and its Transport Capacity for two Skyspear Missile Racks - free
  • Any model may replace its two Burst Cannons for two Cyclic Ion Blasters - 36 pts.
  • Any model may take up to four Seeker Missiles - 5 pts./missile
  • Any model may take up to three items from the Vehicle Battle Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Flyer, Vehicle, Fly, Tigershark Fighter-bomber, Transport

Dedicated Transports

TY7 Devilfishes

This unit contains 1 TY7 Devilfish (Power Rating 5). It contain 1 additional TY7 Devilfish (Power Rating +5) or 2 additional TY7 Devilfishes (Power Rating +10).

Name M WS BS S T W A Ld Sv
TY7 Devilfish * 6+ * 6 7 12 * 8 3+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
Remaining W M BS A
7-12+ 12" 3+ 3
4-6 6" 4+ D3
1-3 3" 5+ 1

Wargear (TY7 Devilfish):

  • Burst Cannon

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Special Rules (TY7 Devilfish):

  • Attached Drones
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Hover Tank
  • Turret Mounting

Special Rules (MV1 Gun Drone):

  • Detach
  • For The Greater Good
  • Savious Protocols
  • Threat Identification Protocols

Transport Capacity: A Devilfish can transport up to 12 <Sept> Infantry or Drone models. It cannot transport Battlesuits. It can transport only a single MB3 Recon Drone, but it does not count towards the total number of models embarked on the Devilfish.

Options:

  • Any model may replace its two MV1 Gun Drones for one of the following:
-Two Burst Cannons - 16 pts.
-Two Smart Missile Systems - 30 pts.
  • Any model may take up to two Seeker Missiles - 5 pts./missile
  • Any model may take up to two items from the Vehicle Battle Systems list.

Keywords (TY7 Devilfish):

  • Faction:<Sept>, T'au Empire
  • Dedicated Transport, Vehicle, Fly, TY7 Devilfish, Transport

Keywords (MV1 Gun Drone):

  • Faction:<Sept>, T'au Empire
  • Dedicated Transport, Drone, MV1 Gun Drone, Fly

Lords of War

KV128 Stormsurge

This unit contains 1 KV128 Stormsurge (Power Rating 16). This model may be accompained by up to 2 Tactical Drones (Power Rating +1) or by up to 2 MV84 Shielded Missile Drones (Power Rating +2).

Name M WS BS S T W A Ld Sv
KV128 Stormsurge 6" 5+ * * 7 20 * 8 3+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W BS S A
11-20+ 3+ 8 3
6-10 4+ 7 D3
1-5 5+ 6 1

Wargear (KV128 Stormsurge):

  • Cluster Rocket System
  • Four Destroyer Missiles
  • Pulse Blastcannon
  • Two Flamers
  • Two Smart Missile Systems

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod
  • Shield Generator

Special Rules (KV128 Stormsurge):

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
  • For The Greater Good
  • Stabilising Anchors: A KV128 Stormsurge may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. A KV128 Stormsurge can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.
  • Walking Battleship

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Options:

  • This model may replace its two Flamers for one of the following:
-Two Airbursting Fragmentation Projectors - 16 pts.
-Two Burst Cannons - 16 pts.
  • This model may replace its Pulse Blastcannon for a Pulse Driver Cannon - 50 pts.
  • This model may take up to three items from the Support Systems list.

Keywords (KV128 Stormsurge):

  • Faction:<Sept>, T'au Empire
  • Lord of War, Monster, KV128 Stormsurge, Battlesuit, Titanic

Keywords (MV84 Shielded Missile Drone):

  • Faction:<Sept>, T'au Empire
  • Lord of War, Drone, MV84 Shielded Missile Drone, Fly


KX139 Ta'unar Supremacy Armour

This unit contains 1 KX139 Ta'unar Supremacy Armour (Power Rating 55).

Name M WS BS S T W A Ld Sv
KX139 Ta'unar Supremacy Armour * 4+ * 8 8 30 * 9 3+
Remaining W M BS A
21-30+ 16" 2+ 5
11-20 14" 2+ 4
6-10 12" 3+ 3
1-5 8" 4+ 2

Wargear:

  • Four Burst Cannons
  • Four Smart Missile Systems
  • Pulse Ordnance Multi-driver
  • Two Tri-axis Ion Cannons

Special Rules:

  • Barrier Shield Generator
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
  • For The Greater Good
  • Stabilising Anchors: A KX139 Ta'unar Supremacy Armour may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. A KX139 Ta'unar Supremacy Armour can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.
  • Towering Colossus
  • Vigilance Defence System

Upgrades:

  • Cluster Shells

Options:

  • This model may replace its Tri-axis Ion Cannons for one of the following:
-Two Fusion Eradicators - 166 pts.
-Fusion Eradicator and Tri-axis Ion Cannon - 190 pts.
  • This model may replace its Pulse Ordnance Multi-driver for one of the following:
-Heavy Rail Cannon and Cluster Shells upgrade- 130 pts.
-Nexus Meteor Missile System - 147 pts.
  • This model may take up to three items from the Support Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Lord of War, Monster, KX139 Ta'unar Supremacy Armour, Battlesuit, Titanic


KX238 Ta'unar Diplomacy Armour

This unit contains 1 KX238 Ta'unar Diplomacy Armour (Power Rating 200).

Name M WS BS S T W A Ld Sv
KX238 Ta'unar Diplomacy Armour * 4+ * 16 16 70 * 10 2+
Remaining W M BS A
61-70+ 20" 2+ 5
41-60+ 18" 2+ 4
21-40 16" 3+ 3
11-20 14" 4+ 2
1-10 12" 5+ 1

Wargear:

  • Eight Destroyer Missiles
  • Four Flamers
  • Four Long-range Markerlights
  • Four Long-barreled Burst Cannons
  • Two Airbursting Fragmentation Bombardier
  • Two Heavy Rail Cannons
  • Two KX238 Burst Eradicators

Special Rules:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6 suffers D6 mortal wounds.
  • For The Greater Good
  • KX238 Class Nova Reactor (Body): In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers D3 mortal wounds. Choose one of the following effects to last until the beginning of your next turn:
  • Shield Overdrive: This model has a 3+ invulnerable save.
  • Electromagnetic Shockwave: Roll a D6 for each enemy unit within 6" of this model. On a 2+, it suffers D6 mortal wounds.
  • KX238 Class Nova Reactor (Left Arm): In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers D3 mortal wounds. Choose one of the following effects to last until the beginning of your next turn:
  • Core Overdrive: Increase this arm's weapon's Strenght and Damage Characteristic by D3 (roll separately for each one).
  • Nova-flux: Choose for either of this model's KX238 Burst Eradicator Type to change to Heavy 60, its KX238 Fusion Annihilator Type to change to Heavy 15, or its KX238 Ion Projector Type (both standard and overcharge) to change to Macro 9.
  • KX238 Class Nova Reactor (Right Arm): In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers D3 mortal wounds. Choose one of the following effects to last until the beginning of your next turn:
  • Core Overdrive: Increase this arm's weapon's Strenght and Damage Characteristic by D3 (roll separately for each one).
  • Nova-flux: Choose for either of this model's KX238 Burst Eradicator Type to change to Heavy 60, its KX238 Fusion Annihilator Type to change to Heavy 15, or its KX238 Ion Projector Type (both standard and overcharge) to change to Macro 9.
  • XK238 Shield Generator: This model has a 4+ invulnerable save. In addition, roll a die each time this model loses a wound, on a 5+ this model does not lose that wound.
  • Symbol of Might: Add 1 to the Leadership characteristic of friendly T'au Empire units that have line of sight to this model. In addition, enemy units that have line of sight to this model must subtract 1 from their Leadership characteristic.
  • Stabilising Anchors: A KX238 Ta'unar Diplomacy Armour may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. A KX238 Ta'unar Diplomacy Armour can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.
  • Towering Colossus

Options:

  • This model may replace each of its XK238 Burst Eradicators for one of the following:
-KX238 Fusion Annihilator - free
-KX238 Ion Projector - free
  • This model may take up to four items from the Support Systems list.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Lord of War, Monster, KX238 Ta'unar Diplomacy Armour, Battlesuit, Titanic


Manta Super-Heavy Dropship

This unit contains 1 Manta (Power Rating 100).

Name M WS BS S T W A Ld Sv
Manta * 5+ * 8 8 60 5 8 3+
Remaining W M BS
31-60+ 20"-60" 2+
21-30 20"-45" 3+
11-20 20"-30" 3+
1-10 20"-25" 4+

Wargear:

  • Six Long-barrelled Ion Cannons
  • Sixteen Long-barrelled Burst Cannons
  • Ten Seeker Missiles
  • Two Heavy Rail Cannons
  • Two Missile Pods

Special Rules:

  • Airborne
  • Colossal Flyer
  • Energy Field
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6 suffers D6 mortal wounds.
  • Hover Jet
  • Supersonic
  • Transport Elevator

Transport Capacity: The Manta Super-heavy Dropship consists of two decks, both of which can carry models:

-The upper deck has a transport capacity of 55 models, and may only transport models with the keywords T'AU EMPIRE INFANTRY or DRONE.
-The lower deck has a Transport Capacity of 145 models with the T"AU EMPIRE INFANTRY or DRONE keyword and up to eight XV8 CRISIS BATTLESUITS, XV8 CRISIS BODYGUARDS, XV8-2 Heavy CRISIS BATTLESUITS, XV9 HAZARD Battlesuits, COMMANDER IN XV81 BATTLESUIT, COMMANDER IN XV84 BATTLESUIT or any models with both the BATTLESUIT and COMMANDER keyword. It may also transport up to four of the following in any combination: TY7 DEVILFISH *, HAMMERHEAD GUNSHIP and/or SKY RAY GUNSHIP.
* Whilst embarked within a Manta, the Devilfish may have other models embarked within it, these models may not disembark until the Devilfish has itself disembarked from the Manta. In addition, models disembarking from a Devilfish may not do so on the same turn that the Devilfish has disembarked from a Manta.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Lord of War, Vehicle, Manta, Fly, Titanic, Transport


The Eight

This unit contains 1 Farsight, 1 Commander Brightsword with 2 MV4 Shield Drones, 1 Commander Bravestorm with 2 MV1 Gun Drones, 1 Shas'O Sha'vastos with 2 MV1 Gun Drones, 1 Shas'O Arra'kon with 2 MV1 Gun Drones, 1 Sub-commander Torchstar with 2 MV7 Marker Drones, 1 Broadside Shas'vre Ob'lotai 9-0 with 2 MV8 Missile Drones and 1 O'Vesa with MV84 Shielded Missile Drones (Power Rating 51). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv
Farsight 8" 2+ 2+ 5 5 6 4 9 3+
Commander Brightsword 8" 3+ 2+ 5 5 5 4 9 3+
Commander Bravestorm 8" 3+ 2+ 5 5 5 4 9 2+
Shas'O Sha'vastos 8" 3+ 2+ 5 5 5 4 9 3+
Shas'O Arra'kon 8" 3+ 2+ 5 5 6 4 9 3+
Sub-commander Torchstar 8" 3+ 2+ 5 5 5 4 9 3+
Broadside Shas'vre Ob'lotai 9-0 5" 4+ 2+ 5 5 6 3 9 2+
O'Vesa * 3+ * 6 7 14 * 9 2+
MV1 Gun Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV4 Shield Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV7 Marker Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV8 Missile Drone 8" 5+ 5+ 3 4 1 1 6 4+
MV84 Shielded Missile Drone 12" 5+ 5+ 4 4 1 1 6 4+
Remaining W M BS A
7-14+ 12" 2+ 4
4-6 8" 3+ 3
1-3 4" 4+ 2

Wargear (Farsight):

  • Dawn Blade
  • High-Intensity Plasma Rifle

Wargear (Commander Brightsword):

  • Counterfire Defence System
  • Two Fusion Blasters
  • Fusion Blades
  • Target Lock

Wargear (Commander Bravestorm):

  • Advanced Targeting System
  • Flamer
  • Onager Gauntlet
  • Plasma Rifle
  • Shield Generator

Wargear (Shas'O Sha'vastos):

  • Drone Controller
  • Flamer
  • Plasma Rifle
  • Puretide Engram Neurochip
  • Shield Generator

Wargear (Shas'O Arra'kon):

  • Airbursting Fragmentation Projector
  • Counterfire Defence System
  • Cyclic Ion Blaster
  • Plasma Rifle

Wargear (Sub-commander Torchstar):

  • Advanced Targeting System
  • Drone Controller
  • Two Flamers

Wargear (Broadside Shas'vre Ob'lotai 9-0):

  • Two High-yield Missile Pods
  • Seeker Missile
  • Two Smart Missile Systems
  • Velocity Tracker

Wargear (O'Vesa):

  • Early Warning Override
  • Two Fusion Blasters
  • Ion Accelerator
  • Target Lock

Wargear (MV1 Gun Drone):

  • Two Pulse Carbines

Wargear (MV7 Marker Drone):

  • Markerlight

Wargear (MV8 Missile Drone):

  • Missile Pod

Wargear (MV84 Shielded Missile Drone):

  • Missile Pod
  • Shield Generator

Special Rules:

  • The Eight

Special Rules (Farsight):

  • For The Greater Good
  • Genius of Mont'ka
  • Manta Strike
  • Master of War
  • Shield Generator
  • Way of the Short Blade

Special Rules (Commander Brightsword):

  • For The Greater Good
  • Manta Strike
  • Master of War
  • Warscraper Drones

Special Rules (Commander Bravestorm):

  • Advanced Support Cocoon
  • For The Greater Good
  • Manta Strike
  • Master of War

Special Rules (Shas'O Sha'vastos):

  • For The Greater Good
  • Manta Strike
  • Master of War

Special Rules (Shas'O Arra'kon):

  • For The Greater Good
  • Manta Strike
  • Master of War
  • Repulsor Impact Field

Special Rules (Sub-commander Torchstar):

  • For The Greater Good
  • Manta Strike
  • Master of War
  • Neuroweb System Jammer

Special Rules (Broadside Shas'vre Ob'lotai 9-0):

  • Advanced Scan Feeds
  • For The Greater Good
  • No Longer Flesh and Blood
  • Stabilising Feet: Broadside Shas'vre Ob'lotai 9-0 may anchor itself at the beginning of your Moving phase. While anchored, it may not move for any reason and it cannot pile in and attack in the Fight phase, but you can fire all of its weapons twice in the Shooting phase. Broadside Shas'vre Ob'lotai 9-0 can retract its anchors at the beginning of any of your Movement phases, and can then move, shoot and fight normally.

Special Rules (O'Vesa):

  • Earth Caste Pilot Array
  • For The Greater Good
  • Riptide Class Nova Reactor: In your Movement phase you can choose to use this model's Nova Reactor. If you do, this model suffers a mortal wound. Choose one of the following effects to last until the beginning of your next turn:
  • Nova Shield: This model has a 3+ invulnerable save.
  • Boost: This model can move 2D6" in your charge phase (even if it doesn't declare a charge).
  • Nova-charge: This model's Ion Accelerator Type (both standard and overcharge) changes to Heavy 6.
  • Riptide Shield Generator

Special Rules (MV1 Gun Drone):

  • For The Greater Good
  • Manta Strike
  • Savious Protocols
  • Threat Identification Protocols

Special Rules (MV4 Shield Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • For The Greater Good
  • Manta Strike
  • Savious Protocols

Special Rules (MV7 Marker Drone):

  • For The Greater Good
  • Manta Strike
  • Savious Protocols
  • Stable Platform

Special Rules (MV8 Missile Drone):

  • Drone Support
  • For The Greater Good
  • Savious Protocols

Special Rules (MV84 Shielded Missile Drone):

  • Drone Shield Generator: A model with a Shield Generator has a 4+ invulnerable save. In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.
  • Drone Support
  • For The Greater Good
  • Savious Protocols

Keywords (Farsight):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, Commander Farsight, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Commander Brightsword):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV8 Crisis Battlesuit, Commander Brightsword, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Commander Bravestorm):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV8 Crisis Battlesuit, Commander Bravestorm, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Shas'O Sha'vastos):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV8 Crisis Battlesuit, Shas'O Sha'vastos, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Shas'O Arra'kon):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV85 Enforcer Battlesuit, Shas'O Arra'kon, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Sub-commander Torchstar):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV8 Crisis Battlesuits, Sub-commander Torchstar, Fly, Battlesuit, Jet Pack, Commander, Character

Keywords (Broadside Shas'vre Ob'lotai 9-0):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, XV88 Broadside Battlesuit, Battlesuit, Shas'vre Ob'lotai 9-0

Keywords (O'Vesa):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, Monster, XV104 Riptide Battlesuit, O'Vesa, Fly, Battlesuit, Jet Pack

Keywords (MV1 Gun Drone, MV4 Shield Drone, MV7 Marker Drone):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, Drone, Tactical Drones, Fly

Keywords (MV8 Missile Drone):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, MV8 Missile Drone, Drone, Fly

Keywords (MV84 Shielded Missile Drone):

  • Faction:Farsight Enclaves, T'au Empire
  • Lord of War, Drone, MV84 Shielded Missile Drone, Fly

Fortifications

Area Denial Node

This unit contains 1 Area Denial Node (Power Rating 7). It can include 1 additional Area Denial Node (Power Rating +7) or 2 additional Area Denial Nodes (Power Rating +14). These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other.

Name M WS BS S T W A Ld Sv
Area Denial Node 6" - 4+ - 8 14 - - 3+

Wargear:

  • Supremacy Railgun
  • Velocity Tracker

Special Rules:

  • Automated Weapon: Unless a friendly T'AU EMPIRE INFANTRY unit is embarked on this model, its Supremacy Railgun can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted. If there's at least one T'AU EMPIRE INFANTRY unit is embarked on the Area Denial Node, the building activated this way can use that unit's Ballistic Skill instead of their own when making shooting attacks.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Firing Holes: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. Note that the passengers can shoot if this model is within 1" of an enemy unit, but they have to target a different unit from those within 1".
  • For the Greater Good
  • Fortification
  • Immobile
  • Improved Targeting Sensors: Double the range of all of this model's weapons.

Transport Capacity: This model can transport any number of T'AU EMPIRE INFANTRY CHARACTERS and other T'AU EMPIRE INFANTRY unit, but no more than 10 models in total.

Options:

  • This model may replace its Supremacy Railgun for one of the following:
-Twin High-yield Missile Pod - 50 pts.
-Twin Ion Cannon - 70 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Area Denial Node, Building, Transport, Vehicle


Drone Sentry Turret

This unit contains 1 Drone Sentry Turret (Power Rating 2). It can include 1 additional Drone Sentry Turret (Power Rating +2), 2 additional Drone Sentry Turrets (Power Rating +4), 3 additional Drone Sentry Turrets (Power Rating +6) or 4 aditional Drone Sentry Turrets (Power Rating +8).

Name M WS BS S T W A Ld Sv
Drone Sentry Turret - - 5+ - 6 3 - - 4+

Wargear:

  • Two Burst Cannons

Special Rules:

  • Automated Tracking
  • For the Greater Good
  • Immobile

Options:

  • Any model may replace its two Burst Cannons for one of the following:
-Two Fusion Blasters - 36 pts.
-Two Missile Pods - 30 pts.
-Two Plasma Rifles - 16 pts.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Drone, Drone Sentry Turret


Remote Sensor Tower

This unit contains 1 Remote Sensor Tower (Power Rating 2). It can include 1 additional Remote Sensor Tower (Power Rating +2) or 2 aditional Remote Sensor Towers (Power Rating +8). These pieces must be deployed at the same time once both players have finished to set their armies on the table, but they don't need to be set near each other.

Name M WS BS S T W A Ld Sv
Remote Sensor Tower - - 4+ - 6 3 - - 4+

Wargear:

  • High-intensity Markerlight
  • Markerlight

Special Rules:

  • For the Greater Good
  • Immobile
  • Positional Relay

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Remote Sensor Tower


Tidewall Droneport

This unit contains 1 Tidewall Droneport (Power Rating 5).

Name M WS BS S T W A Ld Sv
Tidewall Droneport 6" - - - 7 10 - - 4+

Special Rules:

  • Drone Control System
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • For the Greater Good
  • Fortification
  • Mobile Defence Platform
  • Open-topped: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. Note that the passengers can shoot if this model is within 1" of an enemy unit, but they have to target a different unit from those within 1".

Transport Capacity: This model can transport any number of T'AU EMPIRE INFANTRY CHARACTERS and other T'AU EMPIRE INFANTRY unit, but no more than 10 models in total.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Tidewall Droneport, Building, Transport, Fly, Vehicle


Tidewall Gunring

This unit contains 1 Tidewall Gunring (Power Rating 6).

Name M WS BS S T W A Ld Sv
Tidewall Gunring 6" - 5+ - 7 10 - - 4+

Wargear:

  • Supremacy Railgun

Special Rules:

  • Automated Weapon: Unless a friendly T'AU EMPIRE INFANTRY unit is embarked on this model, its Supremacy Railgun can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted. If there's at least one T'AU EMPIRE INFANTRY unit is embarked on the Gunring, the building activated this way can use that unit's Ballistic Skill instead of their own when making shooting attacks.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • For the Greater Good
  • Fortification
  • Mobile Defence Platform
  • Open-topped: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. Note that the passengers can shoot if this model is within 1" of an enemy unit, but they have to target a different unit from those within 1".

Transport Capacity: This model can transport any number of T'AU EMPIRE INFANTRY CHARACTERS and other T'AU EMPIRE INFANTRY unit, but no more than 10 models in total.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Tidewall Gunring, Building, Transport, Fly, Vehicle


Tidewall Shieldline

This unit contains 1 Tidewall Shieldline (Power Rating 4).

Name M WS BS S T W A Ld Sv
Tidewall Shieldline 6" - - - 6 10 - - 4+
Tidewall Defence Platform 6" - - - 7 10 - - 4+

Special Rules:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Fortification
  • Mobile Defence Platform
  • Open-topped: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. Note that the passengers can shoot if this model is within 1" of an enemy unit, but they have to target a different unit from those within 1".
  • Tidewall Field
  • Tidewall Network

Options:

  • This unit may take a Tidewall Defence Platform - 70 pts./3 PP

Transport Capacity: This model can transport any number of T'AU EMPIRE INFANTRY CHARACTERS and other T'AU EMPIRE INFANTRY unit, but no more than 10 models in total.

Keywords:

  • Faction:<Sept>, T'au Empire
  • Fortification, Tidewall Shieldline, Building, Transport, Fly, Vehicle