Codex - Unaligned: /tg/'s 9th Edition

From 2d4chan
Revision as of 14:09, 11 March 2021 by 1d4chan>Chaledy (Units)
Jump to navigation Jump to search

This codex serves as an "archive" of some sort for all those model ideas that don't fit in any particular codex. If you have a cool concept for a model, feel free to add it to this page.

Units

HQs

Enslaver

Enslavers are an ancient evil, a relic from the War in Heaven. Countless races have been destroyed by these creature's infestations and many more will follow them as long as there will be war and madness.

This unit contains 1 Enslaver (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Enslaver 8" 3+ 3+ 4 3 5 4 10 6+ 75

Wargear:

-Mind Bolt

Weapon Range Type S AP D Abilities
Mind Bolt 18" Pistol 1 4 0 1 Add 1 to this weapon's number of shots, Strength, Ap and Damage ancharacteristic for each model killed by this model's Soul-eating Needle (up to a maximum of +3).

-Soul-eating Needle

Weapon Range Type S AP D Abilities
Soul-eating Needle Melee Melee User -3 2 Each time this model kills a model in the Fight phase, it recovers D3 lost wounds.

Special Rules: <tabs> <tab name="Mind Possession"> At the start of the FIght phase, select an enemy model within 2" of this model and roll 3D6; if the result is greater than the model's Leadership characteristic, for the remainder of the phase, that model counts as being a part of your army and of this model's unit. </tab> <tab name="Psychic Field"> This model has a 5+ Invulnerable save. Each time this model kills a model with its Soul-eating Needle, add 1 to its Invulnerable save (up to a maximum of 3+). </tab> <tab name="Puppeteer"> Roll a die each time this model would suffer a wound while it's within 3" of a Troops Enslavers unit; on a 2+, this model doesn't suffer any wounds and the adjacent unit suffers an equal number of mortal wounds instead. </tab> </tabs>

Keywords:

  • Faction: Enslavers, Unaligned
  • HQs, Enslaver, Monster, Character, Fly


Troops

Beastmen

x

This unit contains 10 Beastmen (Power Rating: 3).

Name M WS BS S T W A Ld Sv Pts/model
Beastman 6" 4+ 5+ 3 3 1 2 6 6+ 5

Wargear:

-Chainsword

Weapon Range Type S AP D Abilities
Chainsword Melee Melee User - 1 Each time the bearer of this weapon fights it may make 1 additional attack with this weapon profile.

-Stub Pistol

Weapon Range Type S AP D Abilities
Stub Pistol 12” Pistol 1 3 - 1 -

Special Rules: <tabs> <tab name="X"> X </tab> <tab name="X"> X </tab> </tabs>

Keywords:

  • Faction: Beastmen, Unaligned
  • Troops, Infantry


Gangers

x

This unit contains 10 Gangers (Power Rating: 2).

Name M WS BS S T W A Ld Sv Pts/model
Gangers 6" 5+ 5+ 3 3 1 1 6 6+ 4

Wargear:

-Stubber

Weapon Range Type S AP D Abilities
Stubber 24” Rapid Fire 1 3 - 1 -

Special Rules: <tabs> <tab name="Numerous Beyond Counting"> You may put 2 of this unit into each Troop slot. </tab> <tab name="Varied as the Galaxy Itself"> When deploying this unit, choose one of the following effects; that effect lasts for the rest of the battle:

  • Enslaver Pawns: This unit gains the Enslavers faction keyword. Roll a die each time this unit would suffer a wound, on a 6+ the wound is not lost. In addition, this unit always passes Morale tests but can never benefit from any Stratagem.
  • Genestealer Cult Workers: This unit gains the Genestealer Cults faction keyword.
  • Hive Ganger: Improve this unit's Weapon Skill by 1 and add 1 to its Attacks characteristic.
  • Mutant Rabble: Add 1 to this unit's Strength and Toughness, but subtract 1 from its Leadership characteristic.
  • Tau Serfs: This unit gains the T'au Empire faction keyword. Improve this unit's Ballistic Skill by 1 point and this unit may fire overwatch without using the associated Stratagem. However, reduce this unit's Weapon Skill by 1.

</tab> </tabs>

Keywords:

  • Faction: Gangers, Unaligned
  • Troops, Infantry

Elites

Ambull

x

This unit contains 1 Ambull (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Ambull 6" 3+ 6+ 6 6 7 4 6 3+ 75

Wargear:

-Enormous Claws

Weapon Range Type S AP D Abilities
Enormous Claws Melee Melee User -3 D3 -

Special Rules: <tabs> <tab name="Rad-Maggot Symbiosis"> At the start of each battle round this model gains D3 lost wounds. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>

Keywords:

  • Faction: Dreaded Ambull, Unaligned
  • Elites, Ambull, Monster


The Archivist

x

This unit contains 1 The Archivist (Power Rating: 5). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv Pts/model
The Archivist 5" 3+ 3+ 5 4 6 4 9 3+ 90

Wargear:

-Atomic Disassembler

Weapon Range Type S AP D Abilities
Atomic Disassembler 18" Pistol 1 8 -3 D6 When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw.

-Eradicator Glove

Weapon Range Type S AP D Abilities
Eradicator Glove Melee Melee x2 -3 3 When resolving an attack made with this weapon, subtract 1 from the hit roll.

Special Rules: <tabs> <tab name="Disruptive Influence"> Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3" of any model with this special rule. </tab> <tab name="Seeker of Archeotech"> Each time you make an attack with this model during the Fight phase, add 1 to the wound roll if the target unit has a Relic. </tab> </tabs>

Keywords:

  • Faction: Zoat, Unaligned
  • Elites, The Archivist, Monster, Character


The Emissary from Beyond

Fast Attacks

Borewyrm Infestation

x

This unit contains 1 Borewyrm Infestation (Power Rating: 1). It can include up to 5 additional Borewyrm Infestations (Power Rating: +1/model)

Name M WS BS S T W A Ld Sv Pts/model
Borewyrm Infestation 4" 4+ 6+ 3 4 2 3 5 4+ 15

Wargear:

-Vicious Jaws

Weapon Range Type S AP D Abilities
Vicious Jaws Melee Melee User 0 1 Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead.

Special Rules: <tabs> <tab name="Hard to Hit"> Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>

Keywords:

  • Faction: Dreaded Ambull, Unaligned
  • Fast Attacks, Borewyrm Infestation, Swarm