Coral Merfolk
Coral Merfolk are a tropical race of aquatic humanoids that are known for their stunning beauty. They usually have small to medium size communities in warm tropical waters around atolls, islands, and reefs. Coral Merfolk blood is naturally magical which allows many to become talented sorcerers, warlocks, and Oracles.
Physical Description: Coral Merfolk halve the upper bodies of humans and lower bodies of a Tropical fish. Their most distinguishing feature is their bright multicolored skin and fins which form striking patterns across their entire body. Each individual has their own unique pattern and colors.
Society:
Alignment and Religion: Chaotic neutral? Coral Merfolk value freedom... something something
Relations: Coral Merfolk communities are often isolated, insular and suspicious of outsiders. Coral Merfolk blood has strange magical properties that many evil groups which to sell. Settlements that receive regular traffic are often subject to predation by groups that wish to kill or capture them. Other settlements are often seperated by hundreds of miles of open ocean which reduces the amount of outside contact. However, once a Coral merfolk has judged a person or situation as safe they are very warm and friendly.
Adventurers: Coral Merfolk usually become adventurers to test and improve their magical powers or take revenge on enemies of their community. Most Coral merfolk adventurers are sorcerers, warlocks, or oracles.
Coral Merfolk Racial Traits
Pathfinder
Racial Attributes: Coral Merfolk gain +4 to charisma -2 to strength and -2 to wisdom
Medium Size: Coral Merfolk are medium size and have no bonuses or penalties due to their size.
Slow Speed: Coral Merfolk have a base speed of 20 feet and are never slowed by armor or encumbrance.
Aquatic: Coral merfolk gain a swimspeed of 30 feet and +8 to swim checks. They can breathe water and air.
Lucky: Coral Merfolk gain a +1 racial bonus on all saving throws
Low Light Vision: Coral Merfolk can see twice as far as a race with normal vision in conditions of dim light.
Quick Reactions: Coral Merfolk receive improved initiative as a bonus feat.
D&D 5E
HAHA there are no charisma classes in 5e so this race is useless in 5e!
Ability Score Adjustment:
Size: Medium
Speed: 25
Aquatic: You can swim with a speed of 30 feet and have advantage to all athletics checks when swimming. You can breathe air and water.
Some other Ability:
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