Dominion
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A card game produced by Rio Grande Games in '08, it has quickly penetrated /tg/'s defenses and laid siege our hearts. Its a deck-building game in which the players compete to gather the most valuable deck of cards, representing a Kingdom.
So how does it work?
I hear you ask...
The game is played with ten stacks of cards in the middle of the play area (Called Kingdom Cards) and a separate group of 7 card stacks known as the "supply", Each stack in the "Kingdom cards" is multiples of one kind of card e.g. one stack will be of smithy while another stack will be Militia and so on. The supply has 3 stacks of treasure cards of various values (1, 2 and 3)and 3 stacks of "Victory" cards ("estate", "Duchy" and "province" and 1 pile of "Curse" cards.
All players have a starting deck of 10 cards (7 "copper" and 3 "Estate")which they shuffle and place face down in front of them. Each player then draws five cards as their hand.
Choose who goes first randomly. They get to do three things in their turn, Action (play an action card), Buy (Self explanatory) and Cleanup (Discard all used and unused cards in your hand then draw 5 more from your deck). This is done in this EXACT order, if you buy you can't go back and do an action.
Play then moves clockwise to the next player.
That doesn't sound that complicated... or fun
And you'd be right, but wait, what about those "kingdom cards" in the middle?
With the money you have in your starting hands you can buy kingdom cards for the amount printed on them. These are action cards that provide bonuses when you get round to playing them.
Let me show you...
Timmy here has got a starting hand of 5 "copper" (lucky but not unheard of) and decides that he is going to spend all 5 gold on a "market". A "market" is an action card that states "+1 card, +1 Action, +1 Buy and +1 gold". Timmy has to put this card, faceup, into his discard because he has just bought it along with the five "copper" cards he just used to buy it. He now draws the other five cards left in his deck...
He now has no deck so he shuffles his discard pile and places it face down. He now has a new draw deck to draw cards from.
Play comes back round to Timmy who now has just two measly "copper" and three "Estate" cards in his hand. He can't do any actions as he hasn't got an action card so he goes straight to the buy phase. He has a single buy so he purchases a "moat" action card. (Draw two cards plus stop dickery by opponents) Timmy discards his played and unplayed cards and draws 5 new cards. He now has 4 copper and his nice shiny new market card he bought last turn.
Play goes round to him again and He has an action card to play, his market. He now gets to draw another card from his deck (+1 card, in this example another copper) he can now take another action but he has no other action cards in his hand to play so he moves tot he buy phase, Timmy has two buys thanks to his market (+1 buy). Using his five gold he buys another market. He has one gold left from the market card he played (+1 gold) but nothing in the game costs 1 gold in the starting box, so he uses his second buy to take an extra copper, for free, from the copper pile in the supply. The extra gold is unused and lost.
Several turns later Timmy has bought and played several markets in one turn and bought all the markets to frustrate the other players.
Timmy has inadvertently become a Munchkin.
The game ends when either all the province cards are taken from the supply or three seperate "Kingdom cards" stacks are depleted. With Timmy having used the endless gold he has accumulated to buy up all the duchies and provinces he could in the "victory" cards pile. Only Victory and curse cards are counted towards winning. Timmy has a final game score of 34.
His nearest opponent (Who couldn't get enough gold at any given time because he was too slow off the mark to get the good cards) has 12. The other players scores are equally dismal.
Timmy wins
The other players will shout obscenities at Timmy (especially as he played his innumerable "Market" cards and took three times as long as everyone else to take his turn) and leave...
before promptly returning for a rematch...
Over and over again. Because it is that fucking good.
Expansions
There are many expansions (all based on themes) for this game, they all require the main box to play but are interchangeable between the various sets. Because the game only ever uses ten of the "Kingdom cards" piles the game doesn't get bogged down in thousands of different cards in play like certain other games (Talisman and Arkham Horror, I'm looking Right at you) and the game plays in about 30 mins to an hour (Depending on number of players) This particular writer recommends more than 2 players and in fact reckons that you could easily play a game with six if you add two more stacks to the "Kingdom cards"
That's all well and good but is it value for money?
Yes...
oh you want proof? I bought this game in a brick and mortar shop in Edinburgh for £35 and got 500 cards. 500. how much is a booster pack for Magic: the gathering? The first expansion I had looked at cost £30 and gave an additional 300. Each expansion adds similar amounts and with the mix and match way of building the starting sets for the game means endless replay value.
seriously buy this fucking game.
Card Games | |
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Collectible Card Games: |
Call of Cthulhu - Cardfight!! Vanguard - Fire Emblem Cipher Force of Will - Jyhad - Magi-Nation Duel - Magic: The Gathering Netrunner - Pokémon - Star Wars: Destiny CCG (Dead) - Yu-Gi-Oh |
Other Card Games: |
1000 Blank White Cards - 7th Sea - Apples to Apples - Bang! Cards Against Humanity - Coup - Decktet - Dominion - Dvorak F.A.T.A.L. - Keyforge - Mafia - Mag Blast - Mao - Munchkin Race for the Galaxy - Sentinels of the Multiverse - Tanto Cuore |
Traditional Card Games: |
Bridge - Cribbage - Mahjong - Solitaire/Patience - Poker - Rummy - Tarot |