Dual-Weapon Warrior

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Pathfinder 2e

A general archetype that makes fighting with two-hand weapons a hella better. Explaining why a melee or ranged DPS or gish PC my take it, is that the main hurdle of dual-wielding is that in 2e is the static three-action system replacing having an off-hand bonus action attack and gaining multiattack. Your losing out on using bigger two-handed weapons or a shield (which require expanding one of your action to use each turn), but you take less multiple attack penalty if the weapon is agile and can shave even more off with this archetype. for example when first spacing into the dedication you get the Double Slice fighter feat so only take the multiple attack penalty once instead of twice.

Some additional feats (many lifted from the fighter class) add new abilities like: making ranged attacks instead of just melee as part of your dual attack, reload with full hands, entering a defensive stance to counter repose, Double slash so hard they become susceptible to follow up attacks, or taking the equivalent of 4 actions a turn, will making up to 4 attacks in a 3 action system as the capstone.

The Archetypes of Pathfinder 2nd Edition
Core Rule Book: Alchemist - Barbarian - Bard - Champion - Cleric - Druid
Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard
Lost Omens Setting Guide: Crimson Assassin - Duelist - Guild Agent - Hellknight Armiger
Lion Blade - Living Monolith - Magic Warrior - Runescarred - Sentry - Student of Perfection
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