Ghostwalk

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The premise is simple: the Land of the Dead is a real place, miles beneath the earth, and the spirits of the dead travel there when they cannot or will not leave the world of the living. These souls become ghosts, which aren't the horrific undead monsters of other D&D campaign settings, but are instead a form of playable pseudo-race/pseudo-class that can be player characters.

Written by the infamous Monte Cook, with assistance from Sean K. Reynolds, Ghostwalk adds some interesting new concepts and classes to the standard Third Edition roster, while complicating things by allowing the transfer of levels between ghost and living states of being. There are a lot of updates to skills and feats from base 3e that are updated in the sourcebook due to the oddities of Ghostwalk ghosts, and the setting as a whole really does add a lot of weird new things to the Third Edition.

It really does need some more notice and love.

Geography

Races

  • Dwarves: They guard the doors to the Land of the Dead.
  • Elves: They become one with the Spirit Wood and their ghosts merge into soul-trees.
  • Ghosts: Physical beings made up of ectoplasm, which exist in the Material Plane rather than the Ethereal Plane.

Classes

Culture

External Links