Impulsor

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The Grav-Rhino is back with a vengeance!

Well it seems that /tg/'s complaints about the Primaris' lack of a proper transport has finally been answered. Lo and behold, for GW has given us the Impulsor ... which is for all intents and purposes, a flying Rhino. Seriously, we would not be surprised if the Impulsor was a literal hands-me-down of the Custodes and Sisters of Silence' mothballed Grav-Rhino.

Overview

A Dedicated Tranport for Primaris Marines. The Impulsor literally looks like the hull of a Rhino with some anti-grav tech plated on its ass. The Impulsor is a much smaller and cheaper vehicle than the floating deck of guns known as the Repulsor Tank.

It is armed with a pintle-mounted heavy stubber (Seriously, what up with the Primaris and their love of heavy stubbers?) and two storm bolter sponsons (which can alternately be armed with fragstorm grenade launchers). Unlike the sponsons of other Imperial vehicles, the ones on the Impulsor is uniquely designed. It is far more compact and modular, reducing the giant glaring weakspot that most sponsons are known for (And why they were phased out after the end of WW1) whilst retaining additional firepower and therefore, does not stick out like a sore thumb.

As a Squad Bus, it only carries 6 compared to the Repulsor's 10 and cannot transport units with Gravis armor (read: no Aggressors), but the Assault Vehicle special rule means that as a transport it can uniquely deploy your models after moving—with the steep downside that your disembarked units then can't charge that turn, meaning it's useless for the fabled Turn 1 Charge. However, if you need to get a valuable part of your gunline in position on turn 1, but also want to shield them from enemy fire because your opponent got to go first, it could do the trick. As an added bonus, it comes with the same charge roll reduction effect that the Repulsor has so melee units won't be able to attack it as easily.

Finally, for added spice, you can equip it with either a 4++ shield generator for added durability, a pair of anti-air Ironhail heavy stubbers to take potshots at stray flyers, a missile launcher to threaten light vehicles and distant infantry, or a comms array for calling in a once-per-vehicle-per-turn-per-game orbital strike that does d6 mortal wounds within d6 inches of a point you specify. That said, without any of those extra goodies it only costs 10 more points than a Rhino in spite of its overall better stats so it's worth taking for any Primaris-heavy force.

Forces of the Primaris Marines
Command: Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient
Primaris Apothecary - Primaris Captain - Primaris Chaplain
Primaris Librarian - Primaris Lieutenant - Primaris Techmarine
Vanguard Librarian - Vanguard Lieutenant
Troops: Aggressor - Bladeguard Veteran - Desolation Squad
Eliminator - Eradicator - Hellblaster - Inceptor - Incursor
Infernus - Infiltrator - Intercessor - Reiver - Suppressor
Structures: Firestrike Servo-Turret - Hammerfall Bunker
Walkers: Ballistus Dreadnought - Brutalis Dreadnought
Invictor Tactical Warsuit - Redemptor Dreadnought
Transports: Impulsor - Repulsor Tank
Vehicles: Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder
Super Heavies: Astraeus Super-Heavy Tank
Flyers: Overlord Gunship
Spacecraft: Space Marine Landing Craft
Allies: Space Marines