Infinity/N4 Tactics/Combined Army
An overview for faction units and tactics in N4. WIP
Why Play Combined Army?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs short and succinct. This is 'what they do and why they're good' not 'here's how you use them'.
Light Infantry
- Agent Dukash, Vashar Special Corps:
- Bit& KISS!:
- Cadmus-Naish Agent Seshkiin:
- Fraacta Drop Unit:
- Jayth Cutthroats, Shasvastii Independent Assault Corps:
- Sargosh, Tunnel-crumbler of the Jayth Cutthroats:
- Kurgat Reg. of Assault Engineers: Surprisingly 'eh' but they hit hard. They're useful, BS12 engineers. Two profiles pack AP (armor-piercing, NOT antipersonnel) mines for demolishing armor. The third has the Portable Autocannon. They're a bit hamstrung by the lack of link options. If you need an engineer, they're more aggressive than Dr. Worm, but not necessarily better.
- Med-Tech Obsidon Medchanoid: AKA 'Doctor Worm', but don't let the name fool you: they're also your second engineer option. They're your only doctor model, and their price point makes them a pretty efficient specialist through a peripheral. Honestly a good choice if you want a dedicated engineer and doctor that has no reason to expose themselves. They won't be breaking any faces in, but they will be fixing them.
- Morat Vanguard Infantry: Basic AF. Incredibly expensive for what you get, but they still generate orders when in Loss of Lieutenant. Strongly consider dodging in ARO, as you're rarely going to do worse than shooting. Their weapon options are fine - the K1 Sniper is Damage 13. The paramedic makes the check on their patient's PH-0 in the best PH-having army in the game (thanks N4!), the missile launcher is a missile launcher.
- Treitak Anyat: The Vanguard named-character SpecOps dire foe. Specialist operative, climbing plus, shock immunity. The K1 Combi Rifle is a bane of everything armored, E/M grenades terrify HI and TAGs, chain colt keeps skirmishers at bay, and the smoke grenades let you move you up-field to threaten with all three weapons.
- Nexus Operatives:
- Nexus-7 Operative Kerr-Nau:
- Shasvastii Cadmus:
- Shasvastii Haiduks:
- Shasvastii Noctifers:
- Shasvastii Nox Troops:
- Shasvastii Sabotage and Destruction Unit Caliban:
- Shasvastii Seed-Soldiers:
- Shasvastii Tactical Monitoring Company Mentor:
- Umbra Delegates:
- Umbra Samaritans:
- Umbra Samaritan Nourikias, Kai'l Rank:
- Victor Messer, Autonomous Agent of Chaos:
- Ímetron: These things are 4pts regular orders! They're basically just order generating S1 units that can't do shit (but got the Veteran Trait). They deploy by combat jump.
- Aida Swanson, Submondo Smuggler: As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first.
- Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
- Krakot Renegades, Morat Fugitives: It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one.
- Libertos Freedom Fighters: Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged!
- Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
Medium Infantry
- Kornak Gazarot: Decent melee options, MK12. His value isn't from his statline though. Strategos L1 is good, Strategos L1+1 Order is great. He's still 45pts in an army that incentivizes heavy hitting elite pieces. This does effectively compete with NCO profiles.
- Maakrep Trackers Unit:
- Raktorak, Morat Sergeant Major: One specialists to boot. Packs a Vulkan shotgun on an NCO profile, but otherwise a Combi Rifle or Red Fury profile. Expensive for what you get and honestly not a real option in vanilla CA.
- Rasyat Diplomatic Division: Decent melee options, okay weapons, eclipse grenades. They have enough board presence and pressure to be a real threat. Did I mention they can walk in from the enemy's deployment zone in N4? Overall an expensive but useful option - play a few games with them just to remind your meta that they exist, then watch with amusement as players start treating you like you always have one. Not actually auto-take though.
- Rodok, Morat Armed Imposition Detachment: A classic staple in Morats, they have a decent statline, great mobility, and 4-4 movement owing to the N4 Medium Infantry buff. Slightly more vulnerable at Arm 2 and still a little bit fragile, they nonetheless get good use out of their mobility and visibility modifiers. No longer as 'must-take' in N4, but pretty strong.
- Shasvastii Corax Hasht:
- Skiávoros:
- Specialist Operative Ko Dali:
- Yaogat Strike Infantry: They have some interesting profiles but might be a little bit lackluster in terms of profile. The most interesting part about them is the Multisniper, or the fact that their 'budget' options all pack panzerfausts. If you need to kill mimetism troops or lean on smoke+MSV2, they hit hard. If you don't plan to do either, skip them entirely. Keep in mind that you can discover markers through Smoke without providing LOF for an ARO (or even provoking at all, if you're out of LOF).
- Armand 'Le Muet,' Freelance Killer: Dude is a relentlessly aggressive trooper that beats down any enemy at any range and even has an extra wound to do. While poor old Armand cannot remember which side he's truly on; he still is an irritating ARO piece because of his -6 Mimetism. He also comes with the option of either a shock minelayer to protect himself, or a MSV1. But that aside, if you're not planning on having a core-linkes sniper for that sweet +3BS Armand is great for an aggressive area-denying troop who does well in both active turn and ARO.
Heavy Infantry
- Heavy Infantry:
- Heavy Infantry:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: