Infinity/N4 Tactics/Shasvastii Expeditionary Force

From 2d4chan
Revision as of 06:09, 17 August 2021 by 1d4chan>Serrionavyr (Special Skills)
Jump to navigation Jump to search

An overview for faction units and tactics in N4. WIP

Why Play Shasvastii?

The Shasvastii Expeditionary Force specialize in keeping your opponent on edge, impeded, misdirected and controlled. They are easily capable of fielding all or mostly camo lists, and have amazing midfield control with multiple Forward Deploy and Infiltration units, Minelayers, the extremely efficient Taighas, and arguably the deadliest Impersonator in the game, the Speculo Killer. With all the Marker states and Hidden Deploy options, Shasvastii are able to play mind games with the opponent and force uneven trades through asymmetric warfare. They are also one of the best factions for actually scoring on objectives. Their special Shasvastii rule is amazing for Zone of Operation missions, and all of these Infiltrators and Forward Deployers save you orders on actually walking up to the buttons you need to press.

That being said, Shasvastii can be unforgiving to pick up. Most of their troops rely on not being hit as their defense, with some combination of Stealth, Mimetism, and marker states. There is also a notable lack of high burst AP ranged options, so you may have trouble cracking into your opponent's HI or TAGs without getting danger close with melee troopers.

Definitely consider playing Shasvastii if you enjoy the feeling of handing your opponent a blank sheet of paper for a courtesy list, watching them squirm knowing that a Noctifer could be watching any corner, burning their precious orders discovering mines and double tapping unconscious troops, or if you just can't get enough of those sneaky lizardmen.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Shasvastii: The Sectorial's Eponymous ability. With the exceptions of Taighas, REMs and the Sphinx, everyone gets this. This Skill lets troopers enter the special Shasvastii-Embryo state instead of the normal Unconscious. The difference is that Embryos count as VP even though they are in a Null-State. This is HUGE for controlling zones- If you're elevated or behind cover, your opponent might lose LOF when they become S0, so be mindful when deploying. Worst case scenario, your opponent burns another order to fully kill the model, but you weren't going to get an order anyway so not a huge deal.
  • Stealth, Camouflage, Mimetism: Lumping these all together since so much of the Sectorial has at least one, if not all three of these. Your units have very little beef so these are your core defenses. Cautious moves and/or stacking Mods to dissuade BS Attack AROs/ encourage enemy Dodges help you get in the perfect position on your active turns. Keep your opponent's template weapons and MSVs in mind, because they really level the playing field, and Shasvastii never want to fight fair.
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs short and succinct. This is 'what they do and why they're good' not 'here's how you use them'.

Light Infantry

  • Light Infantry 1:
  • Light Infantry 2:

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: