Infinity/N4 Tactics/Shock Army of Acontecimento
An overview for faction units and tactics in N4. WIP
Why Play Shock Army of Acontecimento?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
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Light Infantry
- Acontecimento Regulars: Higher WIP than regular Fusiliers, at the cost of ARM. A regular might be a good cheap specialist, if you prefer the WIP over the ARM. MULTI Sniper option is worth a look due to Sapper rule - note they get a spitfire instead of an HMG option.
- Fireteam: Core, Special fireteam wih up to 2 Bagh-Maris and up to 1 Orc in a Core.
- Flight Officer Agnes Ferreira: At 14 pts Agnes is mainly a cheap generic WIP13 specialist with sixth sense and an SMG to turn into a roadbump vie suppression fire after her button pushing is done. Shock Army let's her wildcard, so she's turning into a cheap linkfiller.
- Machinist : Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway. There's one profile able to join a Bagh-Mari fireteam.
- Tech-Bees, Maintenance Battalions: An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. Lacking its old 'Remote Assistant' option, it's no longer the Engineer buff, but they're still a decent ARO option and can do objectives. Take or leave.
- Trauma-Doc: The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap.
- WarCor: He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.
Medium Infantry
- Akalis, Sikh Commandos: Rather basic AD trooper, but not a bad one. Has one specialist profile or can be used a straight up killy unit. Has E/M CCW for some inexplicable reason. Rather average Phys, meaning they could use Supportware. The E/Mitter and AHD profiles can ruin a day of a Heavy Infantry or a TAG.
- Kirpal Singh, Akalis Sergeant: Chain of Command and Martial Arts 2, Kirpal can make quite a mess in enemy backline. CoC can be a little risky if used, since AD troops tend to be out on their own and Kirpal likes close range, but it does count as a Specialist Troop in ITS. There's also the NCO version for efficient use of the LT order.
- Bagh-Mari Unit: Their main purpose is forming an MI fireteam in Acontecimento, Mimetism + MSV1, these are cheap and efficient killers. Fireteam Core and Haris.
- Lieutenant Stephen Rao, Bagh-Mari Unit: For some reason Rao does not have a Light Shotgun, but as a wildcard specialist with D-Charges you will certainly find a place for him in your list.
- Drakios, Steel Phalanx's NCO: A competent murderer with access to Devabots for some extra heavy flamethrower-protection. This guy gets either a regular combi rifle or the Red Fury, which isn't a really amazing weapon this edition, BUT he's good at CC and with Berserk accessing an enemy unit gets way more deadly! He's also a specialist for extra versatility.
- Scylla, Steel Phalanx's NCO: A hacker with a bonus on Trinity, and up to 2 Devabots with heavy flamethrowers to cover some extra angles. She also brings a pitcher to increase your cyber-boardcontrol, so parking her next to a baggage bot isn't a bad idea. As a bonus she gets a (-3) for enemy hackers.
- Teucer, Agêma Warrant Officer: MSV2 and a BS14 with BS(Shock) make Teucer an efficient solo gunfighter. Gets either a K1 Sniper Rifle or a Feuerbach, which both are amazing threats to basically any unit in the game.
Heavy Infantry
- Guarda de Assaulto: Cheaper in N4 than N3, dropping to 40-45pts, but Guarda can get close thanks to his Auxbot’s Eclipse Grenade Launcher. The Guarda also carries a Heavy Flamethrower and D-charges on both profiles, and the auxbot gets a light shotgun as a backup weapon.
- Motorized Knights of Montesa: The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover.
- ORC Troops: PanOceanian poster boy HI, has a reputation of being useless. This is mostly down to the fact that ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. Their one saving grace is being a relatively low points BS 14 HMG platform with Lieutenant option. Note that one Orc can join the Regulars for cheap and efficient core-link firepower.
Tactical Armor Gear
- Dragões, Acontecimento Dragoons: Typical frontline TAG, Dragão’s main pull is the Hyper-Rapid Magnetic Cannon. A rare and scary gun, it defines the unit. Just point at target and dakka it to bits.
- Tikbalangs, Armoured Chasseurs of Acontecimento: The other Stingray, Tikbalang is a mobile TAG designed for fighting at all ranges. Cheap and light, but not weak at all, with Mimetism and BS 15 it will win firefights and the mines allow it to secure itself from warbands or have his back covered when in Suppressive Fire. Climbing Plus lets him attack from unexpected angles and traverse terrain most units see as nothing more than LoF blockers. If you want you can have him hanging from a wall and shooting down, how cool is that? His buff was paid with Toni’s life, call your Tik ‘Eduardo’ in her honor.
Remotes
- Dronbots: Standard issue S3 Remotes, PanOceanian ones are not special in any way.
- Clipper: The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it's usually a waste to take one. Especially as the missiles can be hacked back by other faction's better hackers.
- Fugazi: The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO.
- Pathfinder: The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. It is one of PanO's better specialists, in part due to its fast movement.
- Sierra: The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around.
- Mulebots: Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (you shouldn’t), TeamPro or Armbots. Minesweeper is a standard cheap Order and a way to dominate a quadrant.
- Armbots: PanO-specific combat Remotes, come in two flavors:
- Bulleteer: MIM (-6), BS 12, Spitfire or Heavy Shotgun, Repeater, 17-23 pts. Bulleteers are known cheap killers. With Marksmanship supportware a Bulleteer is a sure way to clear out enemy TR Remote and other ARO pieces in a straight up gunfight. After you’ve paid premium for your awesome HI trooper, a Bulleteer is a good way to cover his flank. Definitely better with a Spitfire than a Shotgun.
- Peacemaker: Just like Bulleteer, comes with a Repeater and a Heavy Shotgun and Spitfire options. Loses ODD in favour of an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. Much like Bulleteer, can be used to fill a blind spot, arguably better due to its two-in-one nature. For this role the Shotgun is preferable.
- Palbots: PanOceanian G: Servants. If you take Machinist or any of the Doctors they will usually need one.
Warband
Acontencimento doesn't fight this way.
Skirmishers
- Dart, Optimate Huntress:
- Nagas:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: