Infinity/N4 Tactics/StarCo

From 2d4chan
Revision as of 08:03, 20 August 2021 by 1d4chan>Benutzernamuel (Medium Infantry)
Jump to navigation Jump to search

An overview for faction units and tactics in N4. WIP

Why Play StarCo?

Text Blurb.

Faction Features

  • Features 1:
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Corregidor Alguaciles: These are the most basic units in the game, they are in fact the bare chassis that all other profiles and units are derived from. They fill the line troop slot, and have a LT option which comes at 1SWC- which feels really bad but sometimes it still is something to consider. Typical for a sectorials linetrooper they get Fireteam: Core. Other than Corregidor StarCo allows them to take Mobile Brigadas, Daktaris and Senor Massacre into a link!
  • Clockmakers A clockmaker is a premium engineer, able to use their WIP 15 and burst 2 gizmo kit to very easily fix models that have STR or have suffered the indignity of having states such as isolation applied to them. The clockmaker only really engineers though, so you may find the other engineers in faction more interesting for your list. She is also a devil waifu, so.
  • Daktari He is a very basic doctor, only taking the bare necessities. Which makes him pretty good if you want the choice to be able to revive key models and fight a war of attrition or sustain a bout of bad luck. Being linkable with Alguaciles makes her attractive to get your ARO-piece in a defensive core back up again.
  • Highlander Caterans: Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs.
  • Corporate Security Unit: CSU have Metachemistry, which can be very good if the RNG-gods favor you. They also get sixth sense which doesn’t really matter all too much since they‘ve got a unique thing going an in StarCo: they can be included into a Brawlers-link. And since their cheapest profile comes at 11pts and the specialist trait it’s very attractive, even if it’s just to shave off a few points of your haris.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Avicenna, Mercenary Doctor: A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moves with her. MOV 6-2 make her more order efficient in what she's supposed to do. She can join Riot Grrls in a link.
  • Emily Handelman, Intel Agent: Is a wildcard character who also can form a Duo with her best friend Uhahu. X-Visor and Dogged are great on a specialist like her, but the arguebly biggest selling point on her is the Chain of Command profile with the dreaded E/M Grenade Launcher on top of a regular Grenade Launcher!
  • Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
  • Uhahu, Hacker for Hire: Is a wildcard character who also can form a Duo with her best friend Emily. At 18pts for a WIP14 hacker option with NWI with a Pitcher she's a very solid pick. Total Control (+2Damage) let's her take control of an enemy TAG a bit more easily, but that's more of a gimmick.
  • Raoul Spector: NWI, Martial Arts L2 plus Natural Born Warrior plus E/M and DA CC weapons, Mimetism -6, Courage and stealth. Oh yeah, AND he's a Specialist! He comes with two vastly different profiles; the Combat Jump/Parachutist option is irregular at 33 pts, which is expensive but he's quite the package. Drop him at the right spot and watch your opponent despair. The FTO profile trades the BSG for a MULTI Rifle and a Nanopulser and is way more versatile, since Raoul is a wildcard.

Medium Infantry

  • Brawlers, Mercenary Enforcers: Brawlers don't bring a single skill, and they aren't exactly built for a specific task. Kinda generic listfiller options on this unit, and one of the LT choices of StarCo. But they can take CSU in their links to shave of a few points for a cheap Haris.
  • Hellcats: ARM 2, BTS 3, Courage and Combat Jump +3. Can be taken as a either a short or medium gun fighter. Due to the +3 mod they get to combat jump they're the best unit at hot dropping in the game , if you use support ware you get to drop on a 18. On the off chance that you do fail, having a Spitfire or hacker profile, landing in your Deployment Zone is not as bad. The deployable repeater profile is worth mentioning as you can very easily get repeaters in position in your opponents DZ to cause massive issues. Even though they have AVA 4, you should not be taking more than 2, as they can be order hungry.

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: