Infinity/N4 Tactics/Starmada
An overview for faction units and tactics in N4. WIP
Why Play Starmada?
Because you like the idea of spacecops and linkable O-12 units.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
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Light Infantry
- Andromeda, Sophistes of the Steel Phalanx:
- Casanova, NOC Operative:
- Cyberghosts, Quantronic Intervention Unit:
- Kappa Unit:
- Lawkeepers, Badlands Patrol:
- Lynx Unit:
- Nyoka Assault Troops:
- PSI-Cops: CB pushed the Cyberpunk flavor hard with that name.
- Ensign Katherine Cho, Psi Unit:
- Specialized Support Unit Lambda:
- Tian Gou, Orbital Activity Squad: These guys are wildcard units with a 360 visor and Holomask. Add them to a link from time to time and bait with a seemingly poorly positioned disguise, abd your opponents will learn to not trust your ‚mistakes‘ anymore.
Mercenaries
- Shona Carano, Special Instructor and Aristeia! Swordmaster:
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry
- Crushers, Special Naval Demolition Team:
- Epsilon Unit:
- Saladin, Naval Liason Officer:
Mercenaries
- Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
Heavy Infantry
- Betatroopers, Remote Activity Unit:
- Bronzes, Deep Space Peacemaker Corps:
- Hector, Homerid Champion:
- Knights of Santiago: The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. A fun new profile is the Hacker with Combat Jump.
- Fireteams: These guys can Duo up with a Bronze.
- Raptor Boarding Squad:
Tactical Armor Gear
- Zeta Unit:
Remotes
- Fuzzbots: Classic S4 Baggage bots with an EVO profile, aswell as a combi TR option.
- Copperbots: Typical for S3 remotes these coppers come in a bunch of flavors.
- Kyttä: The Flashbot.
- Millicent: Guided missile launcher.
- Oko: The FO combi rifle gunner bot. Comes with sensor.
- Peeler: Peels the opponent with their TR HMG.
- Yudbots:
Warband
- Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience!
Skirmishers
No skirmishers for Starmada :(
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: