Age of Sigmar/Tactics/Old/Destruction/Bonesplitterz

From 2d4chan
Revision as of 18:49, 11 July 2016 by 1d4chan>Alfredoill (Battalions)
Jump to navigation Jump to search

Allegiance Abilities

Battle Traits

If your army has the BONESPLITTERZ allegiance, it has the following rules:

Command Traits

A general of an army with the BONESPLITTERZ allegiance can choose one of the following Command Traits:

Magical Artefacts

Arcane Treasures

Deepwood Spell Lore

Warscrolls

Common keywords in these warscrolls are DESTRUCTION, ORRUK and BONESPLITTERZ.

Common rule

  • Warpaint: Every model in this faction haves this rule, which amounts to a 6+ save to roll before the model's own save, which can be used even to negate mortal wounds.

Leaders

  • Savage Big Boss: Multiple weapon options, as usual. Can get a single Granite Choppa with a Bone Shield (which allows him to reroll his failed saves), a pair of Granite Choppas (rerolls failed hit rolls or a Stonecleava (like a Granite Choppa with 3 less attacks, Rend -2, D3 damage and an extra inch of range). Can get the boar. His command ability allows a BONESPLITTERZ unit within 14" to get an extra attack during that turn for each 6 to hit they rolled.
  • Maniak Weirdnob: Like the other Orruk Shamans, gets +1 to casting and dispel if there are at least 20 ORRUK models within 8". His own spell is Fist of Mork, which is like the Foot of Gork found on the Ironjawz Weirdnob Shaman except it deals only D3 mortal wounds. Can get the boar.
  • Wardokk:
  • Wurrgog Prophet:

Troops

Battlelines

  • Savage Orruks: Can choose to hold Stone Choppas or Flint Spears (as usual, the difference is that the Choppa haves Rend -1 while the Spear haves range 2"), along with either Crude Shields (reroll failed saves) or Bone Shivs (an extra attack that is kinda weak). Otherwise they can go shooty and take the Feral Bows, along with either a Stone Choppa to keep them useful in melee or Extra Arrows and Gnarled Fists (read: Bone Shivs and +1 to hit rolls when shooting if there are no enemies within 3" and they didn't move during this turn). Whatever they chose, every 10 of them a pair can take the Big Stabba, which is as usual a ludicrous weapon that deals two attacks dealing 3 damage with Rend -1, all while being considered as a single model with 2 wounds. The unit gets to reroll failed hits asa long as there are at least 20 models. Icon Bearer gives +2 Bravery to the unit in melee, while the Skull Basher gives +2 to the charge roll.
  • Savage Orruk Boarboys: It's Savage Orruks on boars. Same options as above, except there are no bows or Big Stabbas, and the Bone Shiv is replaced with the second Choppa (which allows them to reroll every 1 to hit). Stendard Bearer and Music have the exact same abilities as above and the boars can reroll wound rolls in the turn they charged.
  • Savage Boarboys Maniacs:
  • Savage Boarboys:

Others

  • Savage Big Stabbas:
  • Savage Orruk Arowboys:
  • Savage Orruk Morboys:

Normal Battalions

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Brutal Rukk

Found in the Bonesplitterz Battletome.

Army Building

External links