Midnight

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Revision as of 15:33, 16 July 2015 by 50.25.20.43 (talk) (Added sentence @ the end. More to come.)
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A blatant ripoff of J.R.R. Tolkien's "The Lord of the Rings" set in a darker and less deterministic universe, Midnight by FFG uses the highly successful d20 core of 3rd and 3.5 editions of D&D to enable you to a path of slow-paced agony of role-playing and game design.

A hit or miss design for the most part, Midnight features a skimmed core of classes from the players handbook, by also enabling additions called Heroic Paths from its own core. By the grace of lack of Divine and wide-spread Arcane magic, the Heroic Paths launch martial classes to the stars while driving magic users to episodes of sub-psychotic rage and eventual hospitalisation. The fact that there are monsters bound to the Dark God that can "smell" magic from miles away doesn't help much either.