Roguelike

From 2d4chan
Revision as of 17:17, 13 April 2010 by 1d4chan>NotBrandX
Jump to navigation Jump to search
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.
This article is a stub. You can help 1d4chan by expanding it

A name used to describe random dungeon type video game RPGs, often using ASCII-like graphics. The name spawns from the original Rogue.

Typical definitions for Roguelikes

Roguelikes generally have minimalistic graphics, most often just using ASCII and colors to represent everything with a surprising amount of detail once you get used to it. Another feature is randomly generated world/dungeons. The chances of winning roguelikes are slim and often require multiple playthroughs to learn tricks to surviving the hazards of the games.


Some notable Roguelikes:

Arguably the most balanced traditional roguelike. Low on humor, except for the jokey Tourist class, and almost everyone starts with a pet. Depth is insane, almost everything is possible.
Roguelike with a stronger plot element, allegedly. Creator is a royal prick.
  • Castle of the Winds
Old-skool roguelike made in the glory days of shareware. Has a tileset.
Severely fun roguelike, occasionally quite imbalanced, with an insane set of classes, races, and gods. Also has one of the most diverse dungeon environments.
Crawl with a kickass tileset, an improved mouse-optional interface, more classes, more races, more gods, and more of generally everything. /tg/'s preferred roguelike.