Space Hulk: Deathwing

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Revision as of 16:26, 13 December 2016 by 75.74.215.204 (talk) (Story)
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"Herald of the coming doom, by cry of raven we are drawn. This oath of war and vengeance, on blade of exalted iron sworn. With blood-anointed swords aloft, advance we into dreads dark shade. Punishment divine unleashed with hate, a wrathful storm of bolt and blade. Purge with plasma, fist and shell, bring fire's righteous breath. For the Emperor, Knights of Caliban, the Lion's anointed Angels of Death."

Space Hulk: Deathwing is an upcoming first-person shooter featuring Deathwing Terminators in a Space Hulk setting developed by Streum On Studio, the developers behind E.Y.E: Divine Cybermancy. Not a lot is known about it yet, except that it's being made in the Unreal Engine 4 (meaning pretty damn good graphics) They recently released a trailer, which looks fucking awesome. As of the Gamescom announcement, Deathwing will be released in November 2016. On the 4th of November it was revealed that Deathwing was pushed back to December 9th, according to the official Twitter and Facebook. As compensation, pre-orders (which were given at a discount) are scheduled to receive beta access codes between November 9th and 20th. It has now been pushed back to December 14th. Due to negative feedback from the beta.

Story

Belial, Captain of the Dark Angels' first company, has sent Terminators to assist in securing and destroying a Space Hulk. This Space Hulk has a number of different ships, including a Black Templars battle barge and a Cadian mass transport. Said ships come from the present, to all the way to the Great Crusade.

In the campaign, you take the role of a Librarian leading his battle brothers deep into the Space Hulk to locate lost brothers and recover dark secrets within. Unfortunately, as is often the case, the Genestealers got there first. The Dark Angels are particularly interested in this Genestealer swarm, as they have absconded with some of the Dark Angels' gene seed, and want to wipe them out before they can pass it along to the Tyranid hivemind.

Gameplay

The game plays in a similar style to Left4Dead, but a few important differences are to be noted:

  • The level maps are nonlinear; you can choose to take the shortest path, but you may want to take into account locked doors, potential killzone hallways, etc. You can also go exploring for hidden relics.
  • Ranged combat is actually a thing; you will need at least one or two guys on you team who can shoot accurately, as enemy rockets or gun turrets can easily put you out of commission.
  • Weapons can jam, putting you in a bind if you're surrounded. Be careful not to fire your weapon too long.
  • Be proactive about locking doors behind you, as genestealers will sneak up on you if you're not careful.
  • You earn upgrades for your class as you level up, rather than finding them out in the field. This counts for both weapon loadouts and class abilities.

The Dark Angels get five different choices of unit (All Terminators) with a specific ability and loadout options:

  • Tactical - The vanilla Terminator. While they start out with just a Storm Bolter and Power Fist, these guys are still useful as they can revive downed teammates. They're also far more accurate than heavy weapons termies, which is important for taking out those hybrid rocket squads or gun mounts. Their weapon upgrade is the Spear of Caliban, basically an auto-fire Plasma Cannon that slowly regenerates ammo over time.
  • Assault - The shieldbro Terminator. Put these guys on point to soak up bullets and melee attacks while you cover them. They come armed with a Power Mace, but can replace it with a Thunder Hammer or Lightning Claws. Upgrades include Deep Strike teleport on enemies and energy shields.
  • Heavy Weapons - The Dakka Terminator. Armed with an assault cannon, these guys are great for clearing out rooms. They have shit accuracy, but that's not really a concern if there's genestealers everywhere. These guys can choose to take a plasma cannon instead. They can also get a hack boost upgrade for when you need to lock/unlock doors or turn machines on, making these guys valuable for when you can't afford to stick around too long.
  • Apothecary- The medic Terminator. These guys are ESSENTIAL to your team, as you will take lots of damage as you progress through the space hulk. Apothecaries are equipped similarly to Tacticals, but can replace their storm bolter with a Redemption pattern bolter that fires shotshells. Apothecaries can't heal themselves until they reach level three (so your team really needs to keep them alive as long as possible), and eventually they get a mass heal ability.
  • Librarian - The magic Terminator. Armed with a Force Sword (or Force Axe) and Storm Bolter, these guys can straddle the line between assault and tactical in that they're decent in both ranged and melee. Where they really shine, though, is in psyker crowd control. They have knockback, chain lightning, fireballs, and even a teleport ability that lets you eviscerate opponents up close. In singleplayer he is your main character. Which means he'll be OP as fuck.

Like the Terminators, the Genestealers come in a number of varieties as well.

  • Genestealer: The regular variety you will encounter. Their claws can hurt you, but they die pretty easily to a hail of bullets.
  • Genestealer Hybrids: Cultists who wield human weapons against you, though they are extremely weak in melee. Most are armed with puny autoguns, but the real threats are the ones with rockets, or the rare psyker.
  • Warrior-Strain Genestealer: Slightly bigger and stronger Genestealers who can spit acid.
  • Stalker-Strain Genestealer: Genestealers with partial invisibility. These guys will do everything to sneak up and take a bite out of you.
  • Scythe-Strain Genestealer: Armored Genestealers who will tank your bullets as the rest close the gap, though they're also slower.
  • Broodlord: Tough bastards who act as a boss. You will need to coordinate your fire to take these guys down.

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