Android: Netrunner
Android: Netrunner
Remake of the cult classic Netrunner done by FFG in their own Android Universe. The setting to Android: Netrunner are similar to some of William Gibson's Nueromancer and few other classics such as Blade Runner and the like. Most of the Mechanics are the same as the original 1996 version, with some changes to the theme and some mechanics added it. The main idea of the game is that Android: Netrunner is an asymmetrical game, in which both players during the game match play different roles: One being subversive hacker knows as a Runner who tries to expose the Corps secrets, where the other player plays the role of the big and bad Corporation, who attempts to protect their servers to advance their agenda -or potentially stop the runner and flatline them. Both players win by reaching Seven agenda points or if one of the loss conditions is met for any of the players. The loss condition for the Corp is if they are forced to draw from R&D and cannot, then the Corp loses. The runner's loss condition is flatline, which is if he is forced to discard more cards than are in his hand or his handsize is reduced to a negative number by the end of the runner's turn.
The difference between a CCG and a LCG
Most of you know what a Collectable Card Game (CCG) or Trading Card Game (TCG) with purchasing and play format with randomization with booster packs having around 15 cards or so. With Living Card Games, your 'booster' packs (known by Data Packs in Android: Netrunner) for LCG are predetermined cards, with each faction getting something in the data pack. Along with this, there are deluxe expansions which focuses on two factions, one Runner and one Corp, with the exception of Data and Destiny, which has 3 runner "mini-factions". The deluxe expansions also contain a few neutral cards for both Corp and Runner
Gameplay
In a game of Netrunner, one player plays the Corp and one plays the Runner. The game often is played in a match, where both player will play the corp and the runner. Both players shuffle their decks, drawing up to five cards and starting with five credits at the beginning of the game. Both players can elect to mulligan, drawing up to five again but players only mulligan once. The corp starts the first turn.
Terms (get this shit down, since both the corp and runner have different terms for their play states): Corp terms: R&D: Corp's deck. Central Server that the runner can run on. HQ: Corp's Hand. Central Server the runner can run on. Archives: Corp's discard pile. Central Server the runner can run on.
Corporation Turn actions:
Along with any effects that happen at the beginning at the turn, the corp is forced to draw one card from R&D.
Will be back to continue -Tanako