Strike Squad

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They are the worst thing that every new Chaos player would meet upon.

A Grey Knights Strike Squad is the most basic formation of Grey Knights Space Marines and is considered as the equivalent of the Tactical Squad but better in every single way. Comprised of several Battle brothers and a Justicar, each squad member is generally armed with a Storm Bolter and Nemesis Force Weapon with one marine having the option to carry a heavy weapon such as a Psycannon, Psilencer or Incinerator.

Grey Knights squads are the first place new initiates arrive after they have completed their training and augmentation programme. As the chapter rarely fights together and most of the time only a single squad of Grey Knights is present anywhere, the orders of the Justicar must be followed to the letter as if he were the commander of the chapter, even if the rest of the chapter is far away. In larger, combined operations Grey Knights squads are usually used to secure an area to enable their Commander and Terminators to arrive, enabling them to reach the objective more efficiently while the basic Grey Knights hold off their foes.

Strike Squads often form the vanguard of a Grey Knights strike force. At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying them via fixed teleporter to ensure a swift seizure of isolated or inaccessible locations. Once in place, a Strike Squad can lay down a punishing stream of storm bolter and psycannon fire in support of the main assault. Strike Squads are, as a result of their battlefield role, used to holding out until reinforcements can be mustered or a beachhead established. Theirs is often the task of clearing the way for heavier troops or full scale landings, slipping past enemy defenses with greater mobility and a lighter touch when the Grand Masters prefer to show off their ego and L33T Skillz with a sledgehammer in a Terminator assault.

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars