Symphony of Aeons

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Revision as of 20:30, 10 July 2011 by 1d4chan>NotBrandX (Created page with ''''Symphony of Æons''' is a /tg/ collective homebrew CCG project. As of July 10 2011, it is still in development. __NOTOC__ == Cards == [[Image:SoAeons_card_Titania.jpg|200px|…')
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Symphony of Æons is a /tg/ collective homebrew CCG project. As of July 10 2011, it is still in development.


Cards

Cards are tarot-sized, twice as tall as they are wide. There are four kinds of cards.

  • Primordial, representing your character
  • Chants, with different effects on how you play
  • Binders, connecting two chants to improve their effect
  • Invocations, affecting your opponent

Cards have the following attributes:

  • Name.
  • Artwork.
  • Kind: allegiance, nature, alignment, etc.
  • Type: one of Primodrial, Chant, Binder or Invocation.
  • Cost: How much power is required to play this card to the field.
  • Materiality: damage required to destroy this card.
For an Invocation, add to the Materiality each level above 1. (ie.: A level 3 Invocation with 5 Materiality requires (5+(3-1))= 7 damage to destroy)
  • Power Entry & Power Exit arrows (up to six total). Power Dice may only move from a card with Power Exit to a card with an adjacent Power Entry arrow of the same colour.
  • Drain: how much power is lost when Power Dice are moved to this card. Drain is '0' unless stated otherwise.
  • Counter Die spot: place a die here to show how many 'charges' the Chant, Binder or Invocation has.
  • Storage: how many counters the card may hold.
  • Explanatory text.


Play

First card you play is free -- it is always the Primodrial card. It will be used to count the Hit Points of the character and where Power Dice will spawn when generated.

On each turn, you may do one of the following:

  • take a card from your deck
  • play a card on the field
  • move all power dice from one card to another
  • generate a power die, improving your power level

You may only play a Chant or Invocation card on the field if:

  • it does not overlap any other card
  • one of the Power Exit arrows on the played card is adjacent to a Power Entry of another card of the same colour
  • "on the card where is the power exit, there must be power dice, the sum of their power must be equal or superiour to the card cost" (???)
  • "the dice are discarded after use" (???)

When you play an Invocation, you may add it to an copy of the card already on the field. This increments the Invocation's level by one.

You may play a Binder card if:

  • There are two Chant cards side-by-side by their long sides (see diagram)
  • The two Chant cards are the types required by the Binder
  • "On either of the two [Chant] cards, there must be power dice, the sum of their power must be equal or superior to the card cost." (???)
  • "the dice are discarded after use" (???)

Gallery

Links