Szoreny Infernal Charms
Mirrors/Quicksilver tree:
Mirror-Entity Apotheosis Cost: -; Mins: Essence 2; Type: Permanent Keywords: Obvious Duration: Permanent Prerequisite Charms: None
A mirror reflects. A twisted and imperfect mirror gives a lie, but a perfect mirror shows the truth. By meditating upon the nature of a perfect mirror and large amounts of self-reflection, an Infernal can push themselves one small step closer to the ideal of the perfect mirror. When they are at the cusp of understanding, they close their eyes. When they open them, if they have grasped the nature of what they seek to emulate, the eyes they open are like pools of liquid quicksilver. Those who do not fully know themselves, or deceive themselves as to their true nature find the Infernal's mirrored gaze incredibly unnerving. Additionally, this attunement to truth allows the Infernal to add their Essence to their MDV against manipulation-based attacks and as recognize or pierce another's deceptions. However, the Infernal finds that lies become incredibly difficult to make, imposing an internal penalty equal to their Essence to any manipulation-based social attack.
Blood of Silvery Sap
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms:
The blood of Szoreny is the incredibly deadly Quicksilver sap, and so too is the blood of any Infernal who takes this charm. The Infernal's blood is replaced entirely with Quicksilver equivalent to Bostvade's Quicksilver (Damage 6L, Toxicity 3, Penalty -2). At Essence 5, the Quicksilver flowing through their veins becomes equivalent to Szoreny's Quicksilver Sap (Damage 7A/minute, Toxicity 3L, Penalty -3).
Quicksilver Mirror Evasion
Cost: 5m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Obvious, Illusion
Duration: Instant
Prerequisite Charms: Mirror-Entity Apotheosis, Blood of Silvery Sap, Summon Forth the False Reflection
Szoreny is patient, but only a fool would mistake his deliberate and decade-long plans for an innate slowness. When needed, Szoreny may move with surprising grace and speed that demonstrates exactly why quicksilver is one of the things he is known for. This charm is a perfect dodge against any attack the Infernal can perceive, even undodegable attacks. Additionally, an illusionary double of the Infernal is produced that acts in a manner appropriately mimicing the Infernal. The illusionary double will also gain illusionary wounds if attacked, but a (Perception + Awareness) roll at a difficulty equal to the Infernal's essence will allow the attacker to perceive that they are attacking an illusion. When this charm is used against a flurry, roll one die, with no successes the attacker makes the rest of the flurry against the illusion (with appropriate chance as described above on each attack to realize it is an illusion), with one success the attacker correctly picks the Infernal, with 2 successes the attacker correctly picks the Infernal and discerns that the target they did not hit is an illusion. This double will last for (Essence) actions before fading. A second purchase of this charm at essence 8 replaces the Illusion keyword with the Shaping keyword and causes the charm to produce a genuine doppleganger with all the abilities, attributes, charms, etc. that the Infernal possesses instead of an illusion.
Imperfection of Szoreny:
Szoreny's reflective nature is not so perfectly imitated by the Infernals that would invoke his power, who require an external reflective surface (or surfaces, the total surface area is what counts) with a surface area of no less than 10 square feet to be within 30 feet and uncovered in order for Quicksilver Mirror Evasion to function. For the purpose of this imperfection, highly-polished swords, armor, and gemstones do not provide a pure enough reflection to count as valid reflective surfaces while moving. Nor does a sufficiently shattered mirror, dirtied polished surface, a significantly disturbed body of water.
Reflections of Pain
Cost: 4m, 1wp; Mins: Essence 3; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Quicksilver Mirror Evasion
Strike at Szoreny and you will soon find your own strength turned against you. Once an attack connects, the Infernal invokes this charm to reflect their foe's attack back at them. For every level of damage the Infernal suffered, their attacker suffers an unsoakable level of damage of the same type they inflicted (Bashing returns bashing, etc.) as your quicksilver blood lashs out at them. A second purchase of this charm at Essence 4 allows the Infernal to expend 6 motes instead to counterattack all attacks directed at them until their next action (though this does nothing if they do not suffer damage from the attack).
Mirrored Argument Reversal
Cost: 5m, 1wp; Mins: Essence 4; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Reflections of Pain
Not all reflections are physical. Words, too, can be reflected a turned around on those who would wield them. This charm exerts an unnatural mental influence on all those currently engaged in social combat with the Infernal to make them believe your and their arguments have been switched and that it has been this way the entire time. 5 temporary willpower must be spent in total before this unnatural mental influence may be overcome. If the opponent successfully debates your point and wins the social combat, the Unnatural Mental Influence immediately ends and you may use their own argument to make a perfect social attack against them, automatically beating their Dodge or Parry MDV with a threshold of one success.
Mirror Walk
Cost: 15m, 1wp; Mins: Essence 4; Type: Simple
Keywords: Obvious, Sorcerous
Duration: Instant
Prerequisite Charms:Mirror-Entity Apotheosis, Blood of Silvery Sap
To a disciple of Szoreny every mirror is a door waiting to be opened, and it is a simple matter to open one door and step through and out another. By activating this charm, an Infernal may step through any reflective surface with a surface area large enough to accommodate them and exit from a reflective surface with a likewise large enough surface area up to (Essence/2, rounded down) miles away. The Infernal must have personally seen or obtained a thorough description of the reflective surface and the surrounding area for this charm to function, and if the reflective surface no longer exists, the charm automatically fails and no motes or willpower are expended. Only reflective surfaces considered valid by the Imperfection of Szoreny may be used for this charm (thus you cannot step out of or into a well-polished suit of armor if it is currently in motion).
Quicksilver Infusion Technique
Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Blood of Silvery Sap, Mirror-Entity Apotheosis
The sap of Szoreny is extremely deadly and a potent weapon for those who can harvest it, but it is an even deadlier weapon for those who can conjure it from nothing. With this charm, an Infernal may coat a single weapon with one dose of Quicksilver equivalent to Bostvade's Quicksilver (Damage 6L, Toxicity 3, Penalty -2). At Essence 5, the Quicksilver created is instead equivalent to Szoreny's Quicksilver Sap (Damage 7A/minute, Toxicity 3L, Penalty -3). A second purchase of this charm at Essence 4 makes it reflexive instead of simple.
Fragile Quicksilver Clone
Cost: 6m; Mins: Essence 3; Type: Simple
Keywords: Obvious
Duration: (Essence) hours
Prerequisite Charms: Quicksilver Infusion Technique
To most, a reflection is an image and nothing more, but for those who are attuned to mirrors they are an erstwhile ally and assistant waiting to be pulled from the prison they find themself in. By using this charm, an Infernal may reach into a reflective surface large enough for them to fit through (The surface must provide a clear reflection as is described in the Imperfection of Szoreny) and pull out their reflection, which is formed into a construct composed of quicksilver. This reflection has the attributes and abilities equal to the Essence of the Infernal that spawned it or the Infernal's own rating, whichever is lower. The reflection has no Essence score or charms and will shatter into shards of glass should they be struck with a force greater than a pat on the back. The reflection cannot act on its own and must be commanded, it has a willpower score of 0. Only one such clone may exist at once. A second purchase of this charm at Essence 8 turns the reflection into an exact copy of the Infernal that spawned it, with an Essence score, charms, and associated health levels (it will no longer shatter in a single strike, although it begins to fracture as wound penalties accumulate). This doppleganger can act on its own but will not take initiative, requiring orders or a general goal of some sort to follow on.
Reflected Vision
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Blood of Silvery Sap, Mirror-Entity Apotheosis
Szoreny can perceive the inner reflection within all things, dull though they may appear on the outside. While this charm is active, all surfaces appear reflective to the Infernal (though they do not count for the Imperfection of Szoreny), thus they may look around a corner by looking at the wall or keep an eye on the sky by staring at the ground.
Reflect What Truly Is
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Reflected Vision
The inner reflection cannot lie, cannot distort. The truth of all that has a reflection may be gleaned from them by those perceptive enough to do so. Whenever a character with this Charm activates its prerequisite, they may pay an additional three motes. Doing so allows them to perceive dematerialized entities and pierce illusions via observing the reflections they create.
Reflect the Heart
Cost: -; Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Reflect What Truly Is
More than just the mere physical shell is reflected by a true mirror, through understanding the nature of reflections, so too can one understand the nature of what they reflect. This charm permanently enhances Reflected Vision, allowing an Infernal to discern the motivation and intimacies of any being whose reflection they observe.
Technique Mirror
Cost: varies; Mins: Essence 4; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Reflect the Heart, Mirrored Argument Reversal
The pinnacle of mirror mastery is to perfectly imitate the techniques your opponent uses by absorbing a part of their reflection. This charm allows an Infernal to gain access to any one charm known by their target by committing essence equal to the mote cost of that charm (Permanent charms are not valid targets, although a charm enhanced by permanent charms will possess all the associated enhancements when copied, this may increase its mote cost. Charms with no listed cost default to a 5 mote commitment). This commitment merely grants access to the charm, to use it the Infernal must pay all normal costs associated with the charm and obey all the standard limitations that may apply. The Infernal must possess the minimum Essence to learn the charm, but need not qualify for any other prerequisites. At Essence 6, this charm may copy up to four abilities in a single activation. A second purchase of this charm at Essence 6 allows the copying of Permanent charms at a commitment of 10 motes per such a charm copied.
Summon Forth the False Reflection
Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Illusion
Duration: Varies
Prerequisite Charms: None
Szoreny is a master of illusion, capable of wielding the false and distorted reflection as readily as the true and pure. An Infernal who knows this charm may craft an illusion that affects an area no larger than 400 cubic yards. The illusion lasts for as long as the Infernal commits the motes and the Infernal may maintain as many illusions as their mote pool can sustain. Each illusion is a single distinct change (Changing the scenery from a forest to a castle gate, for example. A single guard for the gate would be a second illusion. Another guard would be a third), but multiple illusions may be overlaid for a larger, more complex illusion. Anyone interacting with the illusion is entitled to one (Perception + Awareness) roll at difficulty equal to the Infernal's Essence per hour of interaction and upon first interacting with the illusion. Charms that would pierce illusions automatically use the standard roll-off rules, but the Infernal's player adds (Essence) bonus successes to his roll. At Essence 4, the area a single instance of an illusion can encompass increases to 2500 cubic yards. At Essence 6, the area increases to 100000 cubic yards. A second purchase of this charm at essence 4 increases the difficulty to perceive that the illusion is an illusion by 2, for a difficulty of the Infernal's (Essence + 2).
Scintillating Illusion Invocation
Cost: 6m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Illusion
Duration: (Essence) Actions
Prerequisite Charms: Summon Forth the False Reflection
Mortals are so easily amused and distracted, their attention spans so short. A simple little pattern of pretty colors can hold their attention for quite some time. With this charm an Infernal may conjure forth a brilliant and ever-shifting array of colors that undulate through the air. The Infernal rolls (Charisma + Performance) against the Dodge MDV of all those who can see the color pattern, those whose Dodge MDV are overcome suffer an Unnatural Mental Influence to sit and stare at the pattern unless attacked, in which case the fascination automatically breaks and they may defend themselves as normal. An affected individual may spend 1 temporary willpower to break the Unnatural Mental Influence and ignore the pattern for the remaining duration. At Essence 5 the duration increases to one day.
Call Forth the Nightmare
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Illusion
Duration: Instant
Prerequisite Charms: Summon Forth the False Reflection
Most beings fear something. It is the very rare individual indeed who has no fears at all. Using this charm, an Infernal may summon forth an illusion of their opponent's worst fear. The target rolls their Valor against difficulty 1, if they fail they must immediately flee at a full dash for (6 - their Valor) actions or until they spend 1 temporary willpower to resist the Unnatural Mental Influence to flee. At Essence 4, the difficulty becomes 2. At Essence 5, they must spend 2 temporary willpower before the Unnatural Mental Influence to flee stops.