TEW - Beasts - Beastfolk
- Danger level: 6-8
All the bad found in men, and none of the civilities. Beastfolk are vaguely humanoid in shape, but usually have varying head shapes and or extra appendages. Mostly lone hunters or tribal congregations, the one thing keeping these things from tearing us apart is true solidarity. Most Hunters can get the warriors to flee from a makeshift village, and burn it to the ground. However, that’s not to say they’re all weak cowards. One on One, an untrained Beastfolk will kill any Hunter that’s got less than a few years under his chassis. If spotted near a settlement, swift action is recommended. Use large fire spells and loud noises to scatter them before destroying any signs of tribal gatherings. Use firearms or bows to pick them off one by one. As with all archetypes, exceptions do exist. For this one, it comes in the form of Lizardmen.
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