Tactics - Angry Marines

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Codex is Here. READ IT COCKSUCKER!

Why Play Angry Marines

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Angry Abilities

Special Rules

Angry Marine - Welcome to the Angry Marine equivalent of Chapter Tactics. Lots of rules attached to this, gives you ATSKNF, Furious Charge, Move Through Cover, Preferred Enemy (Faggots) and Combat Squads. In addition to that it also gives you the following rules:

  • COVER IS FOR PUSSIES - Any cover save that comes from a piece of terrain is reduced by one, and you can't go to ground. Not that you'd want to because you're NOT A FUCKING SPACE ELF COCKSUCKER!
  • GET THE FUCK OUT OF MY HEAD - All Angry Marines take DtW tests with a -1 penalty, however if they pass the enemy Psyker suffers a S4 hit for not being angry enough.
  • THIS WAY YOU FUCKS - When a unit uses its Jump Packs to Deep Strike (or the Black Brothers NEED A LIGHT? rule) you can reduce the scatter by any number you wish at the cost of a S4 hit for each inch it was reduced by.

Angry Marine Weapons

Ranged Weapons

  • Flamer of Wrath - Can be used as either a normal Flamer or a Heavy Flamer with the Gets Hot! rule
  • "Smoke" Launchers - Rather than using smoke grenades LIKE FUCKING PUSSIES, Angry Marines put Plasma Grenades into their vehicles smoke launchers. In-game this means that all your tanks that normally have Smoke Launchers now have a 24" S4 AP4 Assault 1 Blast weapon instead
  • Chargers - basically the Combi- component from Combi-weapons, gives you a 1-use Flamer, Melta or Assault 2 Plasma shot to soften up the enemy before you RIP AND TEAR. For only 10 points you could do worse
  • Rocket Propelled Chainsaw - The Angry Marine equivalent of a Hunter-Killer Missile, it's a 48" S6 AP2 Armourbane Twin-Linked FLYING EVISCERATOR. It's also Heavy 1, so doesn't bog your tank down with the Ordinance rule.

Melee Weapons

  • Power Bat - Renamed Power Maul
  • Power Wrench - Renamed Power Axe
  • Power Chair - A +5 Strength AP4 Concussive Melee weapon that doesn't use two hands. Available for 20 points, take it and go Monster and Tank hunting with your S9 Marine. Also all your Terminators come with these standard, so swap their Power Swords for Power Wrenches and use these when you're not facing 2+ saves.
  • Power Feet - A fun weapon that grants you an extra S8 AP2 Initiative 1 attack that, if it causes an unsaved wound, reduces the enemies WS and I by -3 for the rest of the game due to having a supper human kick him in the balls with boots that weigh about ten times a normal man with a power-field around them. It doesn't stack (there aren't any balls left to kick after all).
  • Adamantium 2x4 with a nail through it - A weapon reserved only for the Angry Marine elite, in game it's just a Power Sword with Rending.

Special Issue Wargear

  • Cigar - +1Ld when taking moral tests from losing assault or taking casualties. For only 5 points it might be worth it, however if your Angry Marines run from a combat and get away they'll be able to charge next turn.
  • Wolverine - An extra d3 S3 AP5 attacks at Initiative 10, to make you just that bit more killy.

Unit Analysis

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Building an Army

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Tactics

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Counter-Tactics

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Common Playstyles

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