The 9th Age/Tactics/Orcs and Goblins
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Why Play Orcs and Goblins
Special Rules
Greenhide Races
when selecting a unit, you often chose which race it is, affecting stats, ability, and equipment.
- Common Orc: the Common all around, have armor and a range of equipment.
- Iron Orc: Heavy armored Orcs, have Weapon Masters and Fearless
- Feral Orc: Wild-Orcs, Naked with Battle focus Frenzy, and Aegis(6+).
- Common Goblin: Insignificant. Your armor wearing, Wolf riding Goblin.
- Cave Goblin: Insignificant. similar to Common but ride Siqualy beasts.
- Forest Goblin: Insignificant and Forest strider. have poison and ride spiders.
Universal Rules
War Cry!: Once per game at the start of a player turn, your general can make all your units gain +1" Advance rate, +2" March Rate, and Swifstride until the end Player Turn.
Oi it bites!: Squigs can only be joined by other Squigs.
Nets:
Shambolic:
Running Amok!!
Ricochet(x):
Attack Attributes
Born to Fight: gain +1 Str and AP during the first Combat Round or start Combat Round Stadfast
Venomous Fangs:
Special Attacks
Mammoth Stabber:
Hereditary Spell
- Bring the Pain: