Total War Warhammer/Tactics/Lizardmen
This is the tactics page for the Total War: Warhammer version of the Lizardmen.
Why play Lizardmen
They're dinosaurs riding dinosaurs into battle. Some of those dinosaurs also have magical lasers strapped to them.
Pros
- A Multitude of Monsters - The Lizardmen have the largest diversity of massive monsters at their disposal, between the various Bastilodons, Stegodons and Carnosaurs
- Resilient Frontline - Saurus Warriors, even unshielded, are among the most durable baseline infantry units in the game. Though their damage output is rather low, their good armor and leadership will ensure they'll hold the line. Of course this isn't even mentioning higher tier units like the Temple Guard.
- Mastery of Magic - Debatably only second to the High Elves, Lizardmen have reliable access more schools of magic than any other race. Skink Priests, Slann and the mighty Lord Kroak offer not only some of the most reliable casting in the game, but have consistent access to the Arcane Conduit skill.
- Flexible Artillery - Where most other factions have to slowly wheel siege engines into place and are vulnerable to attacks in melee, Lizardmen give no fucks. Due to their solar engines and bastila being strapped on the backs of mighty Bastilodons/Stegodons, they can easily reposition themselves and hold their own in melee combat.
Cons
- Slow - A majority of the Lizardmen list, namely Saurus infantry, take their sweet time to cross the field. Though there are exceptions to this, namely the various cavalry and skink units available to you, this particular weakness is exacerbated by...
- Vulnerable to Range - ...their dearth of viable ranged units. The only ranged infantry available to you are Skinks; particularly squishy infantry that, though nimble, have pitiful range and DPS against anything shielded/armored. Defensively, though your Saurus are quite tanky, they are very vulnerable to being kited by ranged (cavalry) due to their rather slow movement speed. The same can be said about most of your monsters, with some minor exceptions.
- DLC Locked Content - Though a con for virtually every other faction in the game, this is a particularly notable one for Lizardmen. Many, if not most of the Lizardmen's better units are locked behind DLC lord packs that