Vampire Broods
Vampire Broods is a homebrewed Necromunda gang that takes a new spin on everyone's favorite bloodsuckers for Warhammer 40k, pulling from a lot of the background information scattered throughout the fluff. It obviously needs a lot of cleaning up, but overall the concept was to make a more direct parallel with the Vampire Counts fluff-wise and crunch-wise; powerful undead monsters served by cannon fodder hordes.
The Vampire
Since before the dawn of the Imperium have the hungry dead dwelt in the shadows of the galaxy, lurking in cathedrals of power to gore-spattered lairs, preying upon Mankind and spawning horrors beyond number. Though they wear the guise of Man they are no longer humans but shapeshifting alien abominations, raised from the deceased in utter blasphemy.
The Vampire is a horrid nocturnal creature born of mad human science in the distant past. They are undead, the xeno-blood flowing through them animating their necrotic flesh. Despite the fact each Vampire was raised to unlife from a previously human existence, retaining their personalities and minds, the process remakes their very genetic structure and mutilates their soul until they are transformed into something obscene. Vampires are gifted with unholy powers but shackle to an alien hunger for blood in order to sustain their unliving flesh. This sanguine sustenance is the very crux of their existence, and though they can learn to control this vile thirst ultimately it enslaves them. However, if fed fresh human blood regularly a Vampire can survive indefinitely, granting them an odious form of immortality.
To the unwary observer the Vampire appears human, albeit pallid and yet somehow eerily beautiful. Yet this is but a mask, a human skin they wear over the alien darkness of their soul, and many Vampires bear predatory mutations that reflect the beasts they truly are: unnatural rot, claws, distorted bat-like visage, sharp bone spurs, and more. Some have even thrown off the guise of Man entirely, willingly or unwillingly succumbing to the ravages of their blood, fully transforming into monstrous chiropteran beasts: massive size, stooped and rotting with bony spurs, tattered membranous wings, and a savage fang-filled maw dripping crimson. If it can be said that Vampires have a true form, this would be it.
Drawn to the promise of immortality and power many have fallen sway to the Vampire, only to be used as pawns in their ambition... if not simply used as food. And yet some show true promise, or their Vampire patron has singled them out, and may be transformed into a new Vampire if deemed worthy. And so have the Vampire propagated and festered in the shadows, slowly building their power.
A History Written in Blood
When the galaxy was shrouded in the darkness of the Old Night the first Vampires crept from the shadows. As with many things the difference between history and myth is greatly muddled in the Vampire’s origins. However, in the countless legends held upon rotting scrolls or within crumbling dataslates, there is one myth far more common than any other.
Long ago a forsaken cabal of humans, known as the Immortal Ones, sought a means of eternal life at any cost. In their quest they committed untold atrocities, descending further and further into desperation and madness, yet the secrets of eternity eluded them. Until one day, upon a rotting world beneath a sunless sky, they found a nightmarish xeno-monster of immense power. This creature, who referred to herself as the Dark Mother, was an undead horror, her alien “biology” unliving yet undying. She had been alone for millennia, her people exterminated by the Lightbearers, cursing her with eternal isolation.
The two evils struck an unholy pact: in exchange for Dark Mother’s undying blood, which they named the Ichor, the Immortal Ones agreed they would become her children and slaves forever more, and together they would come to rule the galaxy. Through arcane science and bloody sacrifice the secrets of deathlessness were unlocked from the Ichor of the Dark Mother, and the Immortal Ones willingly took the curse into their flesh and souls. They became the first Vampires, and with their Dark Mother carved an empire for themselves from the anarchy of the Age of Strife. Within their Realm of Night they enslaved humans to feast upon like cattle while driving them to construct unholy monuments to their insidious glory. In time they learned how to pass the Ichor onto new host through the freshly dead, and so propagated the first Bloodlines of the Vampire. For millennia the Vampires and the Dark Mother gorged themselves upon the blood of man, their dark domain ruling many stars and sowing untold misery for mankind.
But at last did salvation break over these benighted worlds, for the God-Emperor of Mankind at the head of his Great Crusade saw this wretched domain and deemed it beyond redemption. The battle between the God-Emperor and the Dark Mother was apocalyptic, but ultimately the Emperor proved mightier, casting down this evil domain and putting it all to the torch. Yet some Vampires escaped the righteous onslaught and fled into the void, hiding among the shadows of many worlds. Slowly, silently, they wormed their way into the new Imperium that mankind had built, becoming a dark cancer in its very heart.
Genesis of Unlife
Vampires are parasitic undead beings whose feeding and reproductive cycles are debase blasphemies. While the true origin of the xenos abomination might never be known they are completely predatory to humanity, yet inseparably tied to their host species. Scholars almost universally agree they are a bio-engineered race whose origin likely falls within human hands long ago in a godless time, making them but another horror unleashed by reckless ancestors. What spurred the creation of such monsters is much debated, but generally accepted that the Vampire is either the dark fruit of an attempt at immortality or the abject failure of this endeavor, perhaps both.
Despite human origin and appearance the Vampire is truly alien. For one they rely exclusively on necrogenous to defile the dead and raise more of their kind, using their Ichor as a catalyst to reanimate corpses. The “parent” Vampire who gives the blood is called the Progenitor, while the raised “offspring” is called a Progeny; for indeed they are now related by blood. This process, called Ascension, is arduous and draining for both the Progenitor and Progeny, requiring extremely large quantities of blood over a long, painful time. However, if successful, the Progeny rises as one of the undead, retaining the mind and soul they had in life but now chained to inhuman instincts.
Vampirism is inherent to the Ichor, the invasive genetic material rewriting the DNA of the host, slowly merging their genome with a xeno-beast until nothing human remains. Indeed, the Ichor even contains a dark resonance, believed to be soul-shards of the Dark Mother herself, that warps the soul and awakens latent psychic abilities. But this process takes time, and when first spawned a Vampire is little more than a reanimated cadaver taking their first bumbling steps as a true predator of the night. Assuming the fledgling Vampire survives through the slow metamorphosis, consuming enough blood and retaining their sanity in the face of alien instincts, then they can attain monstrous power. Ichor is unstable, however, and many Vampires suffer from bestial mutations, the weak-willed even completely devolving into feral monsters as their alien hungers override any vestiges of the human psyche.
Broods and Bloodlines
While some Vampires are solitary predators stalking the night alone, most tend to cultivate Broods around themselves as a means of having loyal retainers and disposable pawns. These Broods are established by a Progenitor that spawns Progeny and other horrors to enact their dark schemes. With very little effort most Vampires can create Spawn: lurching reanimated cadavers, feral, mutated, and ravenous but instinctively loyal to the Brood. Vampires will additionally enthrall mortals into their service via their strange powers and addictive blood, wretches to act as agents in human society and daytime guardians of their crypts. As a Brood grows in numbers and influence it begins to branch off into smaller Broods, all bound by blood to their ancestral Progenitor, and a vile Bloodline begins to form. Bloodlines are clans of the undead, sharing genetic markers and often some unique mutations, and can be as few as one or two Broods to thousands of infestations over entire worlds.
Vampires order themselves based on the "potency of the Ichor", or in other words how much they have metamorphosed from mere reanimated corpses into true xeno-monsters. The greater the metamorphosis the greater the Vampire's raw power and potential, and so "Pureblood" Vampires are inherently more powerful and hold positions of authority, while younger and weaker "Halfbloods" and "Thinbloods" are subservient to them... for a time. The process of Ascension alters the Progeny's brain chemistry to create almost child-like feelings of loyalty to their Progenitor, something mercilessly exploited and maintained, but it is not infallible: an incompetent Progenitor that does not control his underlings is unworthy of the Ichor's power and is doomed to be devoured by the hungry fangs of a usurper. A cunning Vampire knows just when to send his Progeny elsewhere to start their own scheming and Broods, propagating their vile race across the stars.
There are other Vampiric creatures related to their Ichor, horrors spawned through dreadful powers and alchemical blood-pits, but most such things are serve only as guardians and warbeasts to their creators and so fall outside the Vampiric hierarchy.
Voasin the Necromundan Bloodline
Even deep within Segmentum Solar have vampiric infestations arisen, festering in forgotten crypts and layered behind conspiracies. In particular the world of Necromunda with its sunless skies, warrened hives, debauched aristocracy, and teeming underworld proved an ideal breeding ground for the vile undead. The Necromundan Bloodline of Vampires, known in legend as the Voasin, first came to the planet countless millennia ago and corrupted and infested all levels of society. Through their mortal pawns the Voasin ravenously consumed territory, resources, and power in a bid to gain control of the planet, and they very nearly succeeded. However, in 003M40 Inquisitorial agents discovered their true nature of these horrors, and so together with vengeful Houses they set about the systematic purging the Voasin wherever they were found.
Though their cleansing was through, almost destroying the Voasin utterly, a single Pureblood managed to flee into the shadowy depths of the underhive. There, hidden in the lawless depths, this Vampire found new and fertile darkness in which to propagate and thrive. Through the countless centuries his Broods have spawned Broods and so on over and over, but unlike the former incarnation of the Voasin Bloodline this Vampire, simply called “the Red Ancestor” by modern Necromundan Broods, seems uninterested in unifying his descendants into a coherent Bloodline. Instead, the many Voasin Broods act largely independent of each other; a few have crept back into the upper hive, manipulating the humans through webs of lies and treachery, while most have festered in the underhive, ruling their territory as a tyrannical fiefdom. Still others seemed to have completely devolved, revealing only in their monstrous nature in the darkest recesses of the hive.
Brood Example 1: Basic Brood example
Brood Example 2: Led by a charismatic fallen noble from House Greim, seeking to regain power and prestige to infiltrate the Spires.
Brood Example 3: Brood that hunts and devours other Broods; based in Hive Mortis.
Vampire Gang Rules
xxxxxx xxxxxx xxxxxx
Gang Composition
A Vampire Brood must follow these rules when it is founded and when new fighters are added to the gang:
- There must be one Leader (Vampire Pureblood) chosen when the gang is first founded.
- The total number of Vampire Thinbloods in the gang must always be equal to, or higher than, the total number of other fighters (Vampire Pureblood and Vampire Halfbloods) in the gang, not counting Hangers-On.
- The gang may include 1 Vampire Spawn for each fighter (Vampire Pureblood, Vampire Halfblood, and Vampire Thinblood) in the gang.
- A fighter can be equipped with a maximum of three weapons. Weapons marked with an asterisk (*) take up the space of two weapons.
- Any fighter may take Wargear.
- Weapon accessories marked with a dagger (†) may not be combined together on the same weapon. If one such accessory is purchaed for a weapon, another may not be added.
During a campaign, all gangs continue to follow the mentioned rules as new fighters are added to the gang. Additionally, the following rules apply:
- A gang founded for a campagin can contain no more than two Vampire Halfbloods. Additional Vampire Halfbloods may be added to the gang during the course of the campaign.
- During the course of a campaign, any fresh recruits added to the gang may be equipped with items currently held in the gang's Stash, rather than purchasing new equipment.
During the course of the campaign, gangs may gain new equipment, either by purchasing it from the Trading Post or as a result of Territory Boons. These items are added to the gang's Stash and may be distributed among fighters during any post-battle sequence:
- A fighter cannot be given a new weapon of a type not allowed by their entry within their gang list.
- Vampire Thinbloods cannot be given a new weapon if it would take them above the limit of three weapons carried.
- A Vampire Pureblood or Vampire Halfblood can be given more than three weapons as they can have multiple Fighter Cards, each representing a different "set" of equipment, as described on page 59 of Gang War Four.
- A fighter may discard any Wargear carried when given new Wargear. Discarded Wargear is placed in the gang's Stash.
Vampire Broods in Campaigns
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Gaining Experience
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Post-Battle Actions
Each Vampire Pureblood and Vampire Halfblood in the gang can make one post-battle action in the same way as a Leader or Champion, respectively. Vampire Broods cannot make the Medical Escort action, the Doc being unable to work upon their unliving alien physiology, instead Vampire Broods may consume Captives in a terrible bloody feast (see Feeding).
Hangers-On, Hired Guns, and Dramatis Personae
xxxxxx
Loss of a Leader
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Feeding
The unliving bodies of Vampires and their ilk do not heal as mortal creatures do, and even the most skilled of rogue docs would be unable to treat their undead physiology. To represent this Vampires must heal by consuming the blood of the living. In order to do this the Brood must sacrifice a Captive enemy ganger, often setting up elaborate and terrifying feasts before symbolically tearing into their enemy. If the enemy gang fails to rescue their comrade they can be devoured by the Brood.
"TBD - Healing Rules - similar to Scavvy cannibalism rules"
Alternatively, if no Captive is available, the Brood can consume Hangers-On or even one of their own. Vampire Spawn can't be consumed in this way, their blood to weak and disgusting.
Vampire Out-of-Action
As undead xenoforms Vampires are notoriously difficult to truly kill. Anytime a Vampire goes out of action roll of the following chart to determine the effect:
TBD
Vampire Brood Fighters
A starting Vampire Brood gang is made up of the following fighters:
Vampire Pureblood
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vampire Pureblood: | 1 | ### | 5 | 3+ | 3+ | 4 | 4 | 2 | 3+ | 2 | 4+ | 4+ | 5+ | 5+ |
Equipment List: The Vampire Pureblood starts with no equipment. They have no weapon restrictions and may select from Vampiric Equipment.
Skills: The Vampire Pureblood start with one skill chosen from their Primary skill sets.
Special Rule - Vampirism: immune to poisons, other hazards, etc. If a Vampire is taken Out of Action they roll on the “Vampire Out of Action” chart below.
The progenitor of the Brood and most powerful Vampire within its ranks. Possessed of unholy power and sinister abilities they are consummate predators who rule their Broods with a tyrannical iron fist. While only a pale shadow compared to the dreadful elders of their kind, their unliving physiology granting them the strength to rip a man to ribbons and shrug off wounds no mortal creature could bare, while their lineage grants them access to obscene artifacts and wicked weaponry.
Vampire Halfbloods
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vampire Halfbloods: | 0-4 | ### | 5 | 3+ | 3+ | 3 | 4 | 1 | 3+ | 2 | 5+ | 5+ | 6+ | 5+ |
Equipment List: Vampire Halfbloods starts with no equipment. They have no weapon restrictions and may select from Vampiric Equipment.
Skills: Vampire Halfbloods start with one skill chosen from their Primary skill sets.
Special Rule - Vampirism: immune to poisons, other hazards, etc. If a Vampire is taken Out of Action they roll on the “Vampire Out of Action” chart below.
The vile progeny of the Brood's Progenitor and his most trusted lieutenants. While weaker and less experienced than each of them are still horrid undead beings of terrible power, more than a match for any underhive gang scum. As they walk this dark path the Ichor coursing through their veins will metamorphose their necrotic bodies further, growing their unholy power until nothing human remains.
Vampire Thinbloods
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vampire Thinbloods: | 0+ | ### | 5 | 5+ | 5+ | 3 | 3 | 1 | 5+ | 1 | 8+ | 7+ | 7+ | 8+ |
Equipment List: Vampire Thinbloods start with no equipment. They can be equipped with Basic Weapons, Close Combat Weapons, Grenades, Pistols, and Wargear. They can also select Sonic Weaponry from Vampiric Equipment.
Skills: TBD
Special Rule - Vampirism: immune to poisons, other hazards, etc. If a Vampire is taken Out of Action they roll on the “Vampire Out of Action” chart below.
Description TBD
Vampire Spawn
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vampire Spawn: | 0+ | ### | 4 | 6+ | -- | 2 | 3 | 1 | 7+ | 1 | -- | -- | -- | -- |
Equipment List: A Vampire Spawn starts with no equipment. They can only be equipped with Close Combat weapons. A Vampire Spawn may be given armour but may take no other Wargear.
Skills: TBD - most likely fearless.
Special Rules: (How to recruit Spawn - raised from dead, cheap and expendable - replaced per round like the Scavvy Followers rules? - TBD)
While performing the Ascension of a mortal into a Vampire is exhausting and fraught with danger, simply dripping a few drops of Vampiric blood down the gullet of a corpse brings it lurching to unlife. Such creatures are pitiful and animalistic, devoid of higher reasoning and enslaved to their ravenous hunger, controlled by the will of their Vampiric maker. These ghoulish Vampire Spawn are useful for little but excel at violence, making them expendable fodder and crypt guardians for the Brood.
Feral Vampires
If a Vampire gives into their hunger and loses all sense of self and higher reasoning (by losing all their Intelligence or Willpower) they devolve into a beast that immediately attacks another of the Brood; resolve the combat, and if not destroyed the Feral flees into the darkness of the underhive. Given time they will continue to feed and mutate, and if they survive long enough will metamorphose into a new monstrous form. Most Vampire Broods will view such beings not only as errant blood, but threats to their very survival; such unrestrained creatures draw unwanted attention to Vampiric infestations....
Skill Access
Vampire Brood figthers have access to the following Skills:
Agility | Brawn | Combat | Cunning | Ferocity | Leadership | Shooting | Savant | Vampiric Powers | |
---|---|---|---|---|---|---|---|---|---|
Vampire Master | Secondary | Secondary | Primary | Primary | Primary | Primary | |||
Vampire | Secondary | Secondary | Primary | Primary | Secondary | Primary | |||
Thrall | Primary | Secondary | Secondary | Secondary |
Vampiric Powers
Given their blasphemous genetic legacy all Vampires have access to the following abilities which can be purchased as a Primary skill.
- Dark Majesty: Expand the Ld bonus radius to your troops
- Preysense: Can see and smell blood with unnerving precision; see hidden enemies and/or bonus to hitting behind cover
- Fang and Claw: Basically armed with two Osseous Daggers; able to retract at will.
- Bloodform: Morph into a living, moving sanguine blob; easily move through obstacles.
- Membranous Wings: Can grow a set of wings to move around quickly
- Spawner: Bring +1 Vampire Spawn with you for each match
Vampiric Equipment
As parasites leeching upon the masses of Mankind, the technology utilized by the Vampires and their minions is often of similar design to Imperial equivalents or simply stolen. However, as part of their monstrous legacy, the Vampires have access to unique technologies all their own, exotic remnants from their long-lost Realm of Night. This technology has no relation to the sacred STC templates, alien devices and blasphemous weaponry developed by inhuman beings bent on conquest of the stars.
Osseous Weaponry: Unlike most tools used by sentient species the bizarre Osseous weaponry of the Vampires is not crafted in the traditional sense, instead being formed from within the Vampire's own polymorphic flesh by calcific growths. While some Vampires use this ability to rapidly grow claws or fanged maws, with some considerable time and effort Purebloods can refine this ability to produce mono-molecular edged blades with serrated teeth absorb blood from their targets. Some even whisper of legendary Osseous weapons grown by ancient Vampires infused with a fraction of their dark essence, giving the blade a shadowy aura and deadly power.
Melee weapons that allow Vampires to heal/regain Toughness when they wound an enemy
- Osseous Dagger (###creds):
- Osseous Sword (###creds):
Sonic Weaponry: While an Imperial technology sonic weapons are rare and little utilized, largely being overshadowed by las-weapons for general utility and maintainability. But Vampires disdain light and fire, including las and plasma weapons, and as such prefer to arm their slaves with sonic weapons. This choice also serves another secondary function for the Broods; sonic weaponry often doesn't kill a target outright, rendering them unconscious or even brain-dead yet still living, perfect for harvesting the still warm blood of their fallen enemies after a battle. This dirge of sounds is the reason many enemies of the Vampire speak of the wailing moans and howling screams of the dead as they fight their unliving enemy.
TBD; similar to webbers? Provides bonus to capturing enemies?
- Shrieking Pistol (###creds):
- Howler Rifle (###creds):
- Seismic Cannon (###creds):
Artifacts: The underhive, and indeed much of Necromunda, is scattered with relics from the dark reign of the Voasin that have managed to work their way into black markets and traded between Vampire Broods. Such artifacts that from their ancient Bloodline are prized above all, and many Broods will go to any length to procure one, if only to keep it out of ignorant mortal hands.
- Dark Talon (###creds): Legend holds this Osseous blade pulsing with shadowy energies was formed from shards of an Elderblood's claw, perhaps even the Ancestor itself, but whatever the case it is sinister and powerful. Effectively it is an Osseous Power Sword.
- Necrosis Grenade (###creds): Rots living targets, heals undead targets
- Deathless Shroud (###creds): Secreting necrotic toxins that actually fortify a Vampire's constitution; increases their rolls on the Out of Action chart.
- Pureblood Heart (###creds): Supposedly the preserved sanguis-sac of an Pureblood, suspended in a cylinder of viscous red ichor. Gives a temporary but massive boost to M, S, T, I, and A.
- Vile Goblet (###creds): Small semi-sentient sack with a peering eye and lapping proboscis-like tongue, it consumes errant blood that can later be drunk by its master during combat to restore damage.
- Familiar: Semi-sentient vermin gestated within an blood-cyst created from a Vampire’s own flesh and utterly slaved to its undead master. In appearance they resemble lamprey-like xenobats the size of a small dog, although in truth their form is largely dependent on the whims of their Vampire master. They are slavishly loyal to their master and share a psychic bond with their creator.
Ordo Vampiricus, the Vampire Hunters
To the Ordo Xenos the Vampire represents a particularly horrible threat and unforgivable sin. They are the worst of traitors much like Daemon Princes are to the Ordo Malleus, for both have forsaken their very humanity and souls, turning their back upon the God-Emperor and the Imperium in exchange for immortality and power. There is no Vampire worthy of redemption for to have fallen so far there is nothing left that can be saved, only destroyed before they bring yet more suffering and ruin in their predations. In the hidden fortresses across the galaxy Inquisitors have arrayed many weapons capable of destroying a Vampire as well as vast libraries detailing them. They know their foe and many Vampires have burned in the holy fires of the Inquisition.
So grave is the threat posed by these Xenos Horrificus that a special Ordo was even developed from within the Inquisition to hunt them down and exterminate them all; the aptly named Ordo Vampiricus. Said to have been founded by the legendary Inquisitor Helsing who, after defeating the greatest Vampiric threat to the Imperium ever known, knelt before the Golden Throne and swore before the Emperor Himself he would destroy each and every one of the undead beasts. It seems he and his scions were blessed in this effort, for they possess armouries uniquely stocked to destroy the undead.
- Stellus Bolts (###creds): Promethium harvested from the corona of a star, alchemically modified, and blessed by priests, this substance eats away at undead flesh in a ravenous fury such that it makes it difficult for Vampires to regenerate. This phosphor-like explosive ensures even well-fed Vampires will find it difficult to heal from such horrendous damage. Bolt shells infused with this Stellus substance are often used when hunting the undead.
- Bloodbane Blade (###creds): Power swords forged from alloys that react violently with Vampiric blood, boiling it away and weakening a Vampire with each successive strike. Indeed, Vampires truly fear such a weapon, for it reminds them of that which they often forget: that without the strength of their xenoblood they are little more than walking alien cadavers.
- Bloodbane Stakes (###creds): Staked comprised of the same alloy, launched from Condemnor Bolters. If they pierce the sanguis-sac of a Vampire, their stomach-heart dual organ, it can cause such catastrophic damage that weaker Vampires will be outright destroyed while even purer Vampires will be rendered crippled.
- Hardlight Dagger (###creds): Incredibly rare devices that emit hyper-compacted photons formed into a small blade of pure light, they sear through any physical barrier and burn away corruption with their touch. Their origin is unknown as no STC record exists for these arcane weapons, leading many Magi to suspect that they are either archeotechnology or perhaps some forgotten xeno-weaponry; whatever the case, these much-coveted weapons are as irreplaceable as they are deadly.
- Sol Grenade (###creds): Photo-cells that absorbed the Holy Light of Sol. For all intents and purposes they act as flash grenades, but against the undead they burn their flesh as surely as plasma conflagration.
- Flamer and Plasma weapons are also favored by the Ordo Vampiricus
Special Characters
The Red Ancestor
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Red Ancestor: | N/A | N/A | 7 | 2+ | 2+ | 7 | 7 | 4 | 2+ | 5 | 2+ | 2+ | 2+ | 2+ |
Equipment List: The Red Ancestor carries no arms or armour for he needs none. Instead, when battle is joined he uses his polymorphic abilities to grow the Ancestor's Claws (dual-wield Osseous Power Swords with no penalty) and the Ancestor's Flesh (leathery-chitinous hide that provides equivalent armour as carapace).
Skills: He possesses every Vampire Ability Listed. He also has (x,y,z) Skills. Furthermore, he commands his minions through the will of their shared xenoblood alone, driving them to fearless savagery in his presence; the entire Brood gains his Ld.
Special Rules: Essentially a Bounty Hunter exclusively for Vampire Broods. However, he can only be summoned/"hired" with insanely large amounts of spare Blood Points.
An ancient evil that has haunted the darkness of Necromunda for many centuries, this is the unholy source of all the Broods currently infesting the planet. Mysterious and powerful, the Red Ancestor seemingly cares little for the squabbles and machinations of his descendants. Yet some whisper this is but a ploy, and he to this day pulls at a web of intrigue that spans the planet, manipulating events to bring about his ascendancy. Legend says that if he is presented a large enough blood sacrifice he can be summoned by his children to aid them for a time. In silence he will lead them to their goal, compelling them through his implacable will alone.
Brock Eriksson
Recruit | Creds | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brock Eriksson: | N/A | ## | 5 | 3+ | 3+ | 5 | 5 | 3 | 3+ | 3 | 4+ | 2+ | 3+ | 6+ |
Equipment List: Bloodbane Blade, Condemnor Bolter with Bloodbane Stakes and Stellus Bolts, and x4 Sol Grenades.
Skills: (Add various appropriate Brawl, Combat, etc. Skills)
Special Rules: Essentially a Bounty Hunter exclusively against Vampire Broods.
A peerless warrior of incredible power and unmatched martial skill, Brock Erikson is hellbent on the complete destruction of all Vampires in the galaxy. He is unequaled as a swordsmen and a flawless marksman, and combined with his extensive geno-mods, bio-grafts, and equipment he can go toe-to-toe with the most powerful of Vampires. Given that his operations have spanned centuries and his physical abilities rival Astartes he is among the greatest warriors to arrive on Necromunda; however, it will not work for just any job, and will only contract his services to those that fight against the undead.