Warcry/Tactics/Bonesplitters
Faction Overview
These guys are so nuts, or their shamans are, that some of them eventually make their way to the Eightpoints and start smashing heads. That's it, really. One of the cheapest to do, as it revolves only on the Savage Orruks, including the Big Stabbas. They move quickly into fights like Ironjaws but rely on Fanaticismum, numbers, ranged weapon over heavy Armour and strength.
Pros
- Adaptable:
- easy to play:
- wounds: in the 15
- Arrows boys
Cons
- need to keep your Bone Totem and Leader alive.
Abilities Overview
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of the move action.(All)
- Fighter Commentary
- [Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Morkboy)
- Fighter Commentary
- [Double] Beast Spirit Ju-Ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Bone Totem)
- Fighter Commentary
- [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this ability, until the end of the battle round. (Leader)
- Fighter Commentary
- [Triple] Loadsa Arrows: Add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away. (All Arrowboys)
- Fighter Commentary Got FAQ to be better if your confused from the card.
- [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action. (All)
- Fighter Commentary
Fighter's Overview
Leader
Savage Boss with Champa and Bone Shield
- Stats: Movement 4"; Toughness 4; Wounds 25; 185 Pts.
- Rule: Leader
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary
Savage Morboy Boss
- Stats: Movement 4"; Toughness 4; Wounds 25; 205 Pts.
- Rule: Leader
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 3/6
- Fighter Commentary
Savage Orruk Arrowboy Boss
- Stats: Movement 4"; Toughness 4; Wounds 25; 125 Pts.
- Rule: Leader, Destroyer
- Weapons:
- Ranged-Range 3-15"; Attacks 3; Strength 3; Damage 1/3
- Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Fighter
Savage Orruk with Champa and Bone Shield
- Stats: Movement 4"; Toughness 4; Wounds 15; 90 Pts.
- Rule: Leader
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Savage Orruk with Savage Stikka and Bone Shield
- Stats: Movement 4"; Toughness 4; Wounds 15; 85 Pts.
- Rule: Leader
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/3
- Fighter Commentary
Savage Morboy
- Stats: Movement 4"; Toughness 3; Wounds 15; 110 Pts.
- Rule: Elite
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Savage Morboy with Bone Totem
- Stats: Movement 4"; Toughness 3; Wounds 15; 110 Pts.
- Rule: Mystic
- Weapons:
- Spear-Range 3"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Savage Orruk Arrowboy
- Stats: Movement 4"; Toughness 4; Wounds 15; 90 Pts.
- Rule: Destroyer
- Weapons:
- Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Fighter Commentary
Savage Big Stabba
- Stats: Movement 4"; Toughness 3; Wounds 30; 175 Pts.
- Weapons:
- Spear-Range 1"; Attacks 3; Strength 5; Damage 3/6
- Fighter Commentary
- Weapons: