Warhammer/Tactics/6th Edition/Dwarfs

From 2d4chan
Jump to navigation Jump to search

THE ORIGINAL BLUE BOOK

Why play Dwarfs?

Army Special Rules

Units Analysis

Named Characters

  • King Alrik Ranulfsson of Karak Hirn:
  • Thorek Ironbrow:

Lords & Heroes

  • Lord:
  • Runelord:
  • Daemon Slayer:
  • Thane:
  • Runesmith:
  • Engineer:
  • Dragon Slayer

Core Units

  • Warriors:
  • Crossbowmen:
  • Thunderers:
  • Miners:
  • Rangers: Scouts AND move through forests. Pansy elves won't know what hit them.

Special Units

  • Hammerers
  • Longbeards
  • Ironbreakers
  • 0-1 Slayers
  • Cannon
  • Bolt Thrower
  • Stone Thrower

Rare Units

  • Organ Gun:
  • Flame Cannon:
  • Gyrocopter:

Tactics

Know your Weaknesses and know your Strengths

THE SECOND BOOK

Why play Dwarfs?

Army Special Rules

Units Analysis

Named Characters

Lords & Heroes

  • Lord:
  • Runelord:
  • Daemon Slayer:
  • Thane:
  • Runesmith:
  • Engineer:
  • Dragon Slayer

Core Units

  • Warriors:
  • Crossbowmen:
  • Thunderers:
  • Miners:
  • Rangers:

Special Units

  • Hammerers
  • Longbeards
  • Ironbreakers
  • 0-1 Slayers
  • Cannon
  • Bolt Thrower
  • Stone Thrower

Rare Units

  • Organ Gun:
  • Flame Cannon:
  • Gyrocopter:

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War
Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms
Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves

General Tactics