Warhammer 40,000: Eternal Crusade

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Warhammer 40,000 Eternal Crusade is an MMORPG that was announced at E3 2013 and is slated to be released in 2015. It will be available for the PC, PS4 and the Xbox One/Ten.

Now many of you think that this is such wonderful news, right ? Well... This is still up to debate since the game is being developed by the people who have given us such wonderful titles like Wet, Dante's Inferno (PSP), The Lord of the Rings: Conquest (DS) and Naughty Bear. However, Behavior (the guys making this thing) pulled in talent from all around - especially from Funcom Montreal (Age of Conan, The Secret World); recently, Graham McNeill and Anthony Reynolds (known for writing the Ultramarines and Word Bearers series, respectively) have been confirmed to be working alongside them as well. The devs have confirmed that if you buy the game, you unlock all the premium content (IE rest of the races), and that Dark Angels and Iron Warriors are *not* the only Space Marine/Chaos Space Marine chapters present. Orks are the only f2p race as of now, and the devs are hoping this will make them outnumber the rest of the other factions, as each Ork is independently weaker. So, that is a higher than average understanding of 40k lore, and is typically considered a genius fucking idea.

Races

The game will debut with four main factions, each including several subgroups, and classes. Others will be added later if the game is successful.

Orks

Klans: Goffs, Evil Sunz, Deathskulls, Bad Moons (A fifth faction will be decided by the community.)

Classes: Boyz(F2P race/class), Nobs, Mekboy, Painboy, Stormboy, Weirdboy

Space Marines

Chapters: Ultramarines, Space Wolves, Blood Angels, Dark Angels (A fifth faction will be decided by the community.) (here's hoping it's Angry Marines)

Classes: Tactical Marines, Devastators, Assault Marines, Apothecaries, Techmarines, Librarians

Chaos Space Marines

Legions: Iron Warriors, Word Bearers, Black Legion, Night Lords (A fifth faction will be decided by the community.)

Classes: Chaos Raptors, Chosen, Havocs, Terminators

Eldar

No craftworlds thus far confirmed.

Speculated Classes: Swooping Hawks, Bonesingers, Warlocks.

Dark Eldar

Unconfirmed, but implied in the newest newsletter.

Tyranids

While Tyranids are confirmed to be in the game, they will not be playable (we can hardly see why). Instead, they will be an NPC faction, providing enemies for PvE content.

Setting

Now anyone who has knowledge of Warhammer 40,000 obviously knows the setting. However, the games events will be taking place on an unexplored region/sector of the galaxy. One of the devs said in an interview that it will follow a planetwide contest for a single undisclosed planet, and the events that happen from this game will become canon, but the details are yet to be released. don't take his word for it though, devs did say colonial marines would be good (granted a LOT of people though that).

Monetization

Eternal Crusade is partially F2P. Without paying, players can access the game but are limited to Ork Boyz, who cannot advance beyond a certain degree. Those who buy the game have access to all factions and full advancement. There is no monthly subscription, however a cash shop is planned. Though Miguel Caron mentioned he will have Pay 2 Win "over [his] dead body", players will be able to pay for gear that is not quite top-tier and inferior to the grindy stuff.

Game Features

Read more about the game here

The game will be mostly PvP, happening on one planet at a time. A new planet will be rolled out when a planet is conquered. Tyranids are NPCs and will be used in part to keep things a little bit balanced if player faction numbers are too unequal or one faction is dominating for other reasons. They will also constitute the PvE content, probably all of it. In short:

  • PVP oriented with splashes of PVE
  • Tyranids are the PVE …even though they should be a playable faction…HERETIC. NOBODY WANTS TO PLAY AS A NID. THEY ARE NOT FUN.*BLAM*
  • Combat is visceral/skill based over-the-shoulder dakka/melee
  • Vehicles confirmed, but in unknown capacity
  • Procedurally Generated content. After planets are conquered a new one is made. All dungeons/PVE content is procedurally generated
  • The devs are also interacting with the fans. Which is pretty much unheard of. Ask some fucking questions.
  • Players will all get their own space ship which acts as player housing, that you can decorate as you like. Guilds can combine their ships together for larger housing and more options (like guild banking)
  • Day/Night cycle
  • Weather, which will affect combat
  • Friendly fire (if they can find a fair way to implement it)
  • Dreads, if they figure out how to implement it
  • Perils of the Warp
  • Red ones go Fasta
  • Executions (ala Space Marine maybe)
  • Reviving (talking about examples where a fellow player revives his battle brother)
  • No P2W, devs are vehemently against buying power, probably the only things you'll buy in the cash shop will be accessories and visual pieces, and possibly other executions (no change in damage or effect, just a different looking execution)
    • Some gear will be buyable, but it will be of inferior quality compared to gear earned through ingame methods.
  • Miguel has a weird thing about Ork butts, as in two interviews he's described Ork butts and executions in the same sentence.
  • There's been some talk about "multiplayer narrative", whatever that is.

See also

Links

Gallery