Warhammer 40K Warfare

From 2d4chan
Revision as of 14:26, 7 December 2021 by 1d4chan>Chaledy
Jump to navigation Jump to search

Warhammer 40k Warfare is a Wh40k YuGiOh-inspired card game where you control your forces against the opponent’s deck to achieve brutal victories.

Game rules:

Each player possesses 1000 attrition points that represent the stalemate of the battle between your army and the opponent’s. Once a player reaches 0 attrition points, it loses the game.

Each player controls 2 deck: the Army deck and the Special Reinforcements deck.

Army deck: the army deck is the main deck used to play and houses all the types of cards you choose. Your deck must be comprised of 50 cards and all cards (except those Unaligned) must ail from the same faction. The types of cards in the game are:

  • Units: these represent the soldiers and vehicles of war that battle in your army. Every unit has a power level stat that tells how powerful it is. Units also have special effects that vary from card to card and activate under certain conditions.
  • Orders: these represent the orders that you as a commander give to your forces. Their effects are specific and most of the time target specific units you control.
  • Events: these represent incidents or actions that can happen during a war. Their effects are varied and more generic than Orders and so are more flexible in your strategy.
  • Equipment: these represent special wargear given to your soldiers that gift them with additional abilities or boosts. Once activated, unless stated otherwise, these remain active until the unit they are equipped to is destroyed.

Special Reinforcements deck: this deck is used to store additional troops to call into battle. Up to 9 Units can be set into this deck and they are in addition to your normal deck count. Because of that, these Units can’t be deployed normally and require to be called upon by specific effects that target the special reinforcements deck.

Each player at the start of the game must draw 5 cards and from the start of the second turn must draw one card at the beginning of their own turn. Each player also possesses 5 Command Points at the beginning of the game and they gain 1 in their own turn. These Command Points are used to activate cards and deploy Units; the number of points used vary from card and it's always stated on the card itself.