Warhammer Army Project/Pirates of Sartosa
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Pirates of Sartosa: Warhammer Army Project, 9th Edition Tactica
Why Play WAP Sartosa
Pros
Cons
- your army are humans with no armor and 7 of less Ld.
Army Special Rules
- NAVAL BOMBARDMENT:
- DIRTY FIGHTING: Pocket Sand the rule. Just before a model in a unit attack an enemy unit, using the highest WS in the unit, make a hit roll and if it succeeds the army subtracts -1 to their WS. lowering the chance for retaliation hit is needed for these nacked pirates. This ability won't meaningfully effect units with a higher initiative like elves. To deal with higher initiative, a Character is required.
- SEA SHANTY SINGERS: a musician by a different name.
- SEA LEGS:
- BLUNDERBUSS:
Lore of Stromfels
The Pirates Booty
Army Units
Special Characters
Generic Characters
- Pirate Lord:
- Pirate Captain:
- Pirate Sorcerer/Lord:
- First Mate:
Masters and Idlers
Are unit upgrades Like Champions. Your army may only have one of each of the following for every Pirate captain or Lord you have.
- The Bosun: when the unit takes a non-break Leadership test, roll 3d6 discard highest.
- The Look-Out: rerolls "look out Sir! test and can use it even if the unit is below 5 models. gives more protection for embedded Characters.
- The Master Gunner: Reroll 1's to hit when shooting with handguns and pistols. if he is put on a War Machine you can re-roll one Artillery Dice per game.
- The Navigator: Before the placement of scouts, redeploy the unit up to 12". with a reliance on line of sight guns and flimsy units, repositioning may help.
Core Units
- Pirate Crew:
- Deck Gunners:
- Buccaneers:
- Harpooners:
- Swabbies:
Special Units
- Ship's Mates:
- Powder Monkeys:
- Grog Lubbers:
- Dwarf Sea Dogs:
- Norse Reavers:
- Wokou Raiders:
- Sons of Stromfels:
- Deck Cannons:
- Swivel Gunners:
Rare Units
- Sea Serpent Riders:
- Dark Maidens:
- Flying Galley:
- Hell-Hammer Cannon:
- Turtigon Battle Platform:
- Sea Giant: