Wurrzag

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There are two Games Workshop characters called Wurrzag.

The first, Wurrzag Da Great Green Prophet AKA Great Shaman of the Bone Nose Tribe, is a Warhammer Fantasy character from the Orcs & Goblins army and is the only Savage Orcs named character; he is the prophet of Gork and Mork (or is it Mork and Gork?) who seeks to find the champion of all Orcdom and prophesied Warboss of all greenskins to bring about the end of the world.

The second is Nazgrub Wurrzag, an Ork from Warhammer 40000 in the Gorkamorka game who is a crazy old prospector.

Fantasy

Da Legend

Kicked out of his tribe by the jealous former Shaman, Wizzbang, Wurrzag wandered for years, mysteriously protected from the savage monsters that abounded in the jungle. All that changed when he discovered an ancient mask, receiving a vision from Mork that he was to seek out Da Once 'n' Future Git, the prophesied champion who would lead the Orcs to dominance over the world. Wurrzag promptly returned to his tribe, turned Wizzbang into a pet squig, saddled up the most vicious boar, and set off on his quest.

He randomly appears anywhere Orcs and/or Goblins are located, and is treated with the utmost respect that any greenskin is capable of showing. This respect is particular among his fellow Savage Orcs, since the Shaman is the center of Savage Orc life and provides them with their protections via color magic paint. Wurrzag, as the greatest Shaman who ever lived is therefor the greatest Savage Orc who ever lived as well.

The End Times

Gork and Mork revealed that Wurrzag must seek two champions instead of one; Grimgor Ironhide for Gork's champion and Skarsnik for Mork's champion. He informed the two of their destinies and dropped out of the story. His final fate is unknown since everyone but Grimgor drops out of the story after Skarsnik's triumph at the Eight Peaks, and its possible he may have survived into Age Of Sigmar.

[[Total War: Warhammer

Wurrzag was announced as a free DLC that accompanied the release of the "The King & The Warlord" DLC with his own story and abilities designed around Savage Orc hordes.

On Da Tabletop

Wurrzag has had various stats through various editions.

In 6e

Wurrzag is the only Orc character to receive stats in his race's armybook for this edition, alongside Grimgor Ironhide. He uses up a Lord and a Hero slot, and has M4, WS3, BS3, S4, T5, W3, I2, A1 and LD8. He rides Spleenrippa, an orc boar with M7, WS3, BS0, S4, T4, W1, I2, A1 and LD3. He has the special rules of Frenzy and the following unique rules:

Mork's Favorite: Wurrzag is a level 4 Wizard who can generate his spells from either the Big Waaagh!, the Little Waaagh!, or both. He also adds +1 to his casting totals and cannot Miscast; a double 1 merely causes the spell to fail and Wizzbang to lose any stored power dice.

Tastes Bad: Enemy mounts and monsters halve their attacks (rounding down) if in base-contact with Wurrzag.

Bring Out Da Git: Wurrzag cannot be the army's General unless there are no other Heroes or Lords.

Shamanistic Rivalry: Roll a D6 for each Shaman or Great Shaman other than Wurrzag in your army before deployment; one a 1, they get turned into a squig and are lost, though you may increase a Squig Herd unit by +1 for each lost Shaman.

He wields the Bonewood Staff (magical hand weapon, plus holds a power level 4 bound spell that turns enemies into squigs), wears Blessed Warpaint (5+ Ward save) and carries the Baleful Mask (enchanted item, lets him use a free Gaze of Mork spell each magic phase) and Wizzbang the Power Squig (can store 2 unused Power dice in the end of a Magic phase and add them to his usual generated pile in the next magic phase).

In 7e

Ironically, Wurrzag didn't get an official writeup in this edition.

In 8e

Wurrzag's stats in this edition haven't changed from his 6e days, but he no longer rides Spleenrippa and is instead an infantry character. He's now a level 4 Savage Orc Great Shaman using spells from the Big Waaagh! and with the unique Hex of Wurrzag's Revenge, which turns enemy wizards into squigs. His special rules are reduced to just Choppas and Frenzy, and he still carries the Baleful Mask (now an enchanted item that unleashes Vindictive Gaze as a bound spell), the Bonewood Staff (magic weapon, grants Magic Resistance 3 and re-roll Miscast results), Blessed Warpaint (5+ Ward save) and Wizzbang the Power Squig (who now only stores one dice for later use).

Gallery

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Da Legend

On Da Tabletop

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