Warhammer 40,000/2nd Edition Tactics/Imperial Guard
Why Play Imperial Guard
Special Rules
Unit Analysis
Characters
- Command HQ:
- Command Squad:
- Rough Rider Command Squad:
- Primaris Psyker:
- Commissar:
Special Characters
- Lord Solar Macharius:
- Commissar Yarrick:
- Nork Deddog:
- Captain Al'Rahem:
- Captain Chenkov:
- Colonel Schaeffer's Last Chancers:
- Stumper Muckstart, Ratling Sharpshooter:
- Mogul Kamir:
Core
- Imperial Guard Squad:
- Imperial Guard Heavy Weapon Squad:
- Rough Rider Squad:
- Ogryns:
- Ratling Snipers:
- Rough Rider Squad:
- Storm Troopers:
- Leman Russ:
- Leman Russ Demolisher:
- Griffon Mortar: The Griffon Mortar was the general support vehicle for Guard in 2nd edition, and for most intents and purposes was similar to the mortar you may remember from later editions. However, the key was the fact that it had three different fire modes. Frag shells were a Strength 3" blast radius, Inferno Shells were Strength 5 and could set stuff on fire, but only had a 2" blast radius, but the Griffon's most notable ammunition type were Melta Shells. Yes, you read that right: Back in 2nd ed, the Guard decided that Meltabombs were good and all, but they needed to be delivered by artillery. Needless to say, this gives the Griffon all-purpose utility that it lacks in later editions.
- Chimera:
- Basilisk:
- Sentinel:
- Hellhound:
Support
- Allies: