Warhammer 40,000/7th Edition Tactics/Genestealer Cults

From 2d4chan
Revision as of 10:31, 25 September 2016 by 1d4chan>Dark Angel 2020
Jump to navigation Jump to search

Everyone's favorite gribbly army is back on the tabletop! After getting hints of a codex in Deathwatch: Overkill, the full codex is finally here. They seem to have upgraded their iconic limos to more practical infantry fighting vehicles, though. Sadface.

Why Play Genestealer Cults?

  1. Because you've got the models from the late '80s and have long been itching to use them again!
  2. Because you finally have a workable ally force with Tyranids.

=Special Rules

  • Cult Ambush:

Brooding Psychic Discipline

  • Primaris: Mass Hypnosis: Malediction that causes a chosen unit within 24" to drop it's WS, BS by -1.

Unit Analysis

HQ

  • Patriarch:
  • Magus:
  • Primus:

Troops

  • Acolyte Hybrids 1st & 2nd generation hybrids. Come with Rending Claws as standards, but also Autopistols and Close combat weapons, so you get a mini-Genestealer with a ranged attack.
  • Neophyte Hybrids: AKA generic Cultists. These guys are your resident tarpit unit from hell. Can take things like Mining lasers and Power Mauls.

Elites

  • Purestrain Genestealers:
  • Aberrant Hybrids:
  • Hybrid Metamorphs