Axis
Axis is the Lawful Neutral plane in the Pathfinder Great Beyond cosmology.
It is a utopian city of immutable law and order, acting as a border between Heaven and Hell as well as being a bulwark against the chaos of the Maelstrom.
Quite possibly the second "oldest" plane after the Maelstrom, it was once a flat and barren landscape, devoid of life and activity. When the first mortals arrived in the Material Plane and created laws and cities, portions of the Maelstrom coalesced and split off and eventually fell here, symbolically representing the crystallization of ideas from infinite possibilities into something concrete. The first shards became the Axiomite Godmind, after which the Axiomites emerged who began to construct the city known as "Axis".
Unlike the other Outer Planes, Axis is finite in size, although to call it "small" would be a gross injustice as it encompasses an area and population equivalent to millions of other cities that would take lifetimes to cross. This means that travel across the city has to be facilitated by a network of portals. Most of the city districts are the realm of a particular deity, although many districts belong to long dead and forgotten deities, but remain standing all the same, simply adding to the size of the plane. Therefore it is presumable that although Axis is only finite, it is still growing, seeing as mortal beliefs will constantly make new concepts into concrete reality, new gods will rise and fall, and petitioners from the the material plane will continue arriving up until the cosmos eventually ends.
Locations
The Wasteland
While the city of Axis is measurably finite, the space in which it inhabits is not. Outside of the city walls the barren void that the city originated from still exists, stretching off into the infinite where it becomes virtually indistinguishable from the Maelstrom. From this wasteland the city gets routinely assaulted by the forces of the chaotic Proteans and abyssal demons, the results of which eventually created the Inevitables to be used as servitors and guards by the Axiomites. The city has also weathered assaults from the primordial titans and the battle scars are still visible from the walls of the city.
Pharasma's Spire
Axis is host to the pillar of quintessence that leads to the Boneyard, which stands outside of the city walls and is visible from nearly all points on the plane. Unlike the Spire in D&D that leads to Sigil, the spire of Axis is not deceptively infinite, though it is impossibly tall, and continually growing. Reaching the spire would mean leaving the city and crossing the battle scarred wasteland to the base itself, where one would find that is is encircled by a tributary of the River Styx. The base is also surrounded by golden walls which are guarded by Inevitables, which oversee the polluted water and protect against Daemons.
Inhabitants
From the beginning of mortal civilization, the Godmind emerged in response, and from the Godmind came the Axiomites. They are the Lawful Neutral race of outsiders in the Pathfinder setting, and share a common goal and purpose. They are not necessarily servants of the Godmind so much as its physical incarnations and act as the caretakers and architects of the city's never-ending expansion.
The Axiomites then created the Inevitables in response to the first assaults by the forces of the maelstrom. This new construct race act as the guardians and enforcers of the city. They are also more likely to leave Axis for other planes where they can further the cause of law according to their own directives.
Lawful Neutral souls and servants of native gods rise again as petitioners called the Remade, who appear as perfectly formed humanoids whose bodies are inscribed with metallic writing. They are usually more intelligent than their mortal forms (though as petitioners likely have lost their mortal memories) and are completely immune to transformative magics.
Great Beyond of Pathfinder | ||||
---|---|---|---|---|
Heaven | Nirvana | Elysium | ||
Astral Plane-Ethereal Plane | ||||
Axis | Material Plane-Boneyard | Maelstrom | ||
First World-Inner Planes-Shadow Plane | ||||
Hell | Abaddon | Abyss |