Blind Horror

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Revision as of 15:15, 31 October 2018 by 1d4chan>Chaledy (The Tariz Slaughter)
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The Blind Horror is a bio-form first engeneered by the Hive Fleet Draugr during the invasion of the imperial world of Khardus III, in the Khardus System. This horrendous beast resembles a bigger version of a Ravener and much like one of them slithers across the battlefield using its long tail and its massive scything talons. At the end of said tail lays a sting that serves the function of injecting a powerful cocktail of hallucinations-inducing drugs that weakens the prey, leaving it at the mercy of other biomorphs. As the name suggests this creature is completely blind and locates its preys through the fear pheromones they emit in the air. This pheromones enter into the spikes in its back and get analized by thousands of minuscule sensory organs. Once the odour has been recognized the information gets sent to the main brain of the Blind Horror that sets the course to the source of the smell.

Encounters with the Imperium

Khardus III

The Tariz Slaughter

During a space travel Inquisitor Marquis receives a communication from the training world of Tariz, informing him of a Tyranid invasion on the planet. According to the sender a terrifying beast is roaming around the new recruits' chambers slaughtering anything it encounters. When the Inquisitor arrives the planet had already been devoided of all life. On the bulked doors to the dormitories he discovers deep cuts, inflicted by some raging creature.

Fan-made Rules

8th Edition

Name M WS BS S T W A Ld Sv Pts PP
Blind Horror 12" 3+ - 5 5 5 4 9 3+ 130 6



The model is equipped with one pairs of Scything Talons, one pair of Monstruos Scything Talosns, one pair of Rending Claws and a Spike Tail. If this model is your Warlord it has the Mind Eater trait.

Weapon Range Type S AP D Abilities
Monstruos Scything Talons Melee Melee +3 -3 3 When attacking with this weapon you have to subtract 1 to the hit rolls
Spike Tail melee melee user -2 D3 Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. A model that suffers an unsaved wound from this weapon has to attack last in the fight phase and to subtract 1 from its hit rolls.

Abilities:

  • Minor Synapse Network: The little psychic capabilities it possess are only capable of guiding small eater organism, more than enough against the type of preys it goes against.
    • <Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead.
  • Blind Beast: Flashbangs, smokebombs and holo-suits are of no use against this eyeless monstrosity. Even innatural reflexes and agility are no match for its heightened senses.
    • This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule.
  • Psycological Horror: The vision of such an hideous creature is more than enough to make groups of warriors running. Soldiers flee in fear, not knowing that it will only draw the attention of the beast more.
    • Enemy units between 12" of this model are forced to take a moral test, regardless of any special rule or stratagem. In addition said test must be taken on 2D6, discarding the lowest result.
  • Pheromones Detectors: The spikes situated on its back allow him to sense the fear of its preys, guiding it to masses of confused enemies.
    • This model can reroll failed charge and hit rolls against an unit which has previously lost at least one model due to a moral test.

Keywords:

  • Faction:<Hive Fleet>, Tyranids,
  • Character, HQ, Infantry, Blind Horror, Unique, Synapse