Blood Bowl Team Creation Table

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Under construction. bootbal

Color Scheme

Stolen borrowed from the Dwarf Faction creation table.

How many colors do your uniforms have? (1d10)
1 Only one color: While metal trim isn't out of the question, your team really likes one specific color.
2-5 Two colorss: The standard for most teams.
6-9 Three colors: Not uncommon for most teams, though anything more is often frowned upon.
10 Four or more: Your team's uniforms are a technicolor shitshow, unless you're a Tzeentch team you're going to regret this.
With which colors do the faction usually use to represent itself? (1d100)
1-10 White.
11-20 Black.
21-30 Red.
31-40 Orange.
41-50 Blue.
51-60 Purple.
61-70 Green.
71-80 Yellow.
81-90 Brown.
91-100 Grey.
Color lightness? (1d100)
1-33 Light.
34-66 Dark.
67-99 Primary.
100 Roll again.
Warmth? (1d100)
1-50 Cool shade.
51-100 Warm shade.


Species

What kind of team are you running? (1d100)
1-10 Mixed: Your team hires multiple races while not being a Renegade or Alliance team, roll on this table again. If you roll this option again, add a third race.
11-13 Amazons: The oft forgotten denizens of Lustria.
14-16 Chaos: Varied mixtures of Chaos-aligned humans and their Beastmen allies. Can roll on the Chaos Alignment table.
17-19 Chaos Dwarfs: The industrious, black-hearted cousins of the Dwarfs, and their hobgoblin meatshields "allies". Automatically aligned to Hashut.
20-22 Chaos Renegades: A mixture of the various evil-aligned species. Can roll on the Chaos Alignment table.
23-25 Dark Elves: The more combat-oriented cousins of the High Elves.
26-28 Dwarfs: The Dawi; slow, but tough. Especially when they bring out the Deathroller.
29-31 Elven Union: Freelancer elves, famous for their unique signature play called "Passing the Ball."
32-34 Goblins: Tricky little buggers that bring plenty of illegal weapons to the pitch.
35-37 Halflings: Hungry little fuckers. They're fast, but their fat doesn't help them much from being bashed to a pulp.
38-40 High Elves: Elven Union, now with pointy hats!
41-43 Humans: They're humans, jacks of all trades but masters of none.
44-46 Tomb Kings: The undying legions of Nehekhara, very bashy.
47-49 Lizardmen: Hulking Kroxigors, tough Lizardmen and agile Skinks all working together to enact the Great Plan.
50-52 Necromantic Horrors: Ghouls, zombies and golems oh my!
53-55 Norse: The Chaos worshipping humans of the Northern Wastes. Can roll on the Chaos Alignment table.
56-58 Nurgle: The fecund creations of Grandfather Nurgle. Automatically aligned to Nurgle.
59-61 Ogres: Big 'n hungry ogres and their mid-game snacks.
62-64 Old World Alliance: The races of the Empire and their Dwarf buddies.
65-67 Orcs: Big 'n mean, surprisingly with two sexes in this setting.
68-70 Shambling Undead: The result of a necromancer with too much free time.
71-73 Skaven: Rodents of unusual size, often banned for performance enhancing warpstone. Automatically aligned to Great Horned Rat.
74-76 Snotlings: You really are fucked.
77-79 Underworld Denizens: An uneasy alliance between Goblins and Skaven.
80-82 Vampires: Incredibly strong, albeit thirsty players.
83-85 Wood Elves: Extremely agile elves and their resident Big Guy, the Treeman.
86-100 Freakshit: Your team hires players of races that aren't often seen in Blood Bowl teams, roll on the "Freakshit" table.
Freakshit races! (1d20)
1-2 Slann: The leaders of the lizardmen, finally off their asses and playing Blood Bowl! Claimed to be a common sight but are hardly ever seen on the pitch.
3-4 Daemons: The creations of the chaos gods! Can roll on the Chaos Alignment table.
5-6 Fimir: Amphibious, chaos-worshipping bog-cyclopes, rarely seen these days. Can roll on the Chaos Alignment table.
7-8 Gnomes: Having withdrawn from the Empire entirely, Gnome teams are a rare sight indeed.
9-10 Hobgoblin Khans: No Chaos Dwarves here, just Hobgoblins riding the coattails of the legendary Hobgoblin Team.
11-12 Giants: How you got eleven of these fuckers on the field let alone in your team is a mystery for the ages.
13-14 Beastmen: The true children of Chaos, free of all the humans hogging the spotlight! Can roll on the Chaos Alignment table.
15-16 Giant Spiders: As many teams have shown, being sentient isn't a requirement for playing Blood Bowl!
17-18 Bretonnians: Chivalrous knights and their peasant underlings. Largely ignored compared to the teams of the Empire.
19-20 Zoats: Creatures of legend, often associating with Wood Elves.