User:Sdhjk/Don't Rest Your Servos
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Sequel to Don't Rest Your Head, set in far-ish Transhumanist future. You play as robust, unsleeping augmented humans, whose psychics has strength and certainty of steel. Nightmares aren't great problems - just inconveniences, things to defeat, research and reverse-engineer. Nothing to fear - fight, research, and win. Que characters going foom.
Rule Differences
Character's mind works like reliable machine. They have adamantium will, are immune to mind-affecting effects, never sleep and never go mad. Even all their emotions and feelings are controlled. As such:
- Characters don't have Exhaustion or Madness dice. They only have Discipline dice. Corollary, no going mad, and no falling asleep.
- Characters never lose Discipline dice - their number only keeps increasing, with no cap. Anything which would increase number of Exhaustion or Madness dice, instead increases number of Discipline dice. Basically, PC is a walking singularity.
- Characters can't lose Response and Reaction Points.
- Characters take physical injury normally - but it doesn't affect their mind and dice whatsoever. Not a big deal in game, which doesn't track physical injury in the first place.
- Any damage is temporary. Any gains are permanent. Bring order and sanity to Mad City, and defeat the Nightmares.