Boccob
Boccob
The Greyhawk campaign settings
(The Uncaring, Lord of All Magic, Archmage of the Deities), N Greater God of Magic, Arcane Knowledge, Foresight, and Balance
Boccob (BOK-kob) is known throughout the [Flanaess], oversees the maintenance of magic’s existence on [Oerth],
and is interested in the creation of new magic items and spells (he is said to have a copy of every magic item made by mortals).
He sees that [Oerth]’s magic is declining and will eventually fade away;
he combats this effect and suspects that [Tharizdun] is responsible. He is distant from all other gods save his servant [Zagyg].
Shown in purple robes with shimmering runes of gold, Boccob carries the first staff of the magi;
an eye within a pentagram is his symbol.
Seek balance above good, evil, law, or chaos. Fight to push
back the encroachment of good just as you would the oppression
of evil. Magic is the most important thing on Oerth,
and it must be preserved so that the balance can be preserved.
Churches are protected from outside interference,
and those within devote most of their time to
research, particularly prophecies, which they guard
carefully lest they fall into the wrong hands. In lands
where the forces of Law, Chaos, Good, or Evil grow
too strong, churches of Boccob are built to balance
those forces.
Clerics of Boccob create and study magic and divine the future.
They leave their churches to root out rumors of lost magic items or spells, or to defend a magical place or item from destruction.
Most clerics of Boccob are neutral, as extremism in ethos is frowned upon;
they must maintain the balance between all alignments.
Domains Knowledge, Magic, Trickery; Weapons quarterstaff