Brazen Chains
Brazen Chains | ||
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Battle Cry | "Bound by chains, freed by fury!" "Blood and brass!" | |
Founding | 35th Millennium | |
Successors of | Blood Angels | |
Successor Chapters | None | |
Chapter Master | Raguel | |
Primarch | Sanguinius | |
Homeworld | Orichalcum | |
Strength | ~1,000 Marines | |
Allegiance | Imperium | |
Colours | Abbadon Black, White Scar, Dawnstone, Auric Armor Gold. |
Another product of /tg/ messing around with the chapter generator tables. What came out this time was Ghost Rider the chapter. All around a rousing success.
Fluff
Homeworld Pre-Destruction
Orichalcum was a savage feral world of vast shallow oceans were the ruled land was verdant jungle mountains. It was ruled over by the Brazen Chains who acted as the intermediaries between the many tribes and clans. Sometime in the 37th millennium the chapter was called away on a crusade. During this time a black ship crashed into the mountain peaks of the world. The surviving psykers turned to Slaanesh and began corrupting several nearby tribes. Unfortunately around this time some of the older and more retrained leaders on the planet also died leaving their clans to their war hungry sons.
After a decade of crusading the chapter returned to find their world almost completely devoured by chaos. A massive warp storm had begun to envelope the sun and a cult was in the middle of summoning a keeper of secrets. The chapter master and the first company were able to weaken the Daemon but not destroy it or the portal it had created. In a final act of valor Chapter Master Raguel had the Librarians bind the Daemon to his bike, which he then chained himself to. He drove into the portal to stop all else from entering on the other side, buying the Librarians enough time to close it.
Homeworld Post-Destruction
Orichalcum now lies a cold barren wasteland devoid of all life. It's once vast shallow oceans lie frozen over in contrast to the luna like surface of the rest of the planet. Beneath it prowling ancient tunnels and dark frozen oceans lie the warp touched remnants of the verdant planet's life.
Terrors of the Underhive
The Brazen Chains typically find themselves fighting in underhives as this is normally where the highest concentration of heretics are. Their required reliance on ranged weapons in these close quarters are what has lead to the belief that they prefer ranged combat. In truth they prefer their Power Chains but find them unwieldy in such close quarters.
Trials of the Aspirant
To become a marine of the Brazen Chains Aspirants must pass five trials.
First the aspirant must leave their sealed underground communities and make their way across the surface to the fortress monastery. Unfortunately for most aspirants the surface is prowled by servitors programmed to try and kill would-be Aspirants. To traverse the barren surface safely many must rely on tight passages and maze like shallow tunnels and crevasses to safely reach their destination.
Once the Aspirant has made it to the fortress monastery they are fed and given one nights rest as congratulations. The next morning they're stripped of everything and sent into a labyrinth of tunnels beneath the monastery where they must survive three months with only what they can find and craft. Many have perished at the appendages of the ancient warp touched creatures that lurk in these tunnels.
If the Aspirant still lives they will be retrieved after the allotted three months. They will be given another nights rest and on the next morning they will be thrown into an arena with nothing but a combat knife. There opponent is an experienced marine of the chapter. Such a fight is of course impossible, but it is not about winning. The true purpose of this trial is to find the fight in the aspirant. If they submit or forfeit than they do not have what it takes to be a true brother. But if they fight, claw, and bite till the last moment refuses to submit than they may have what it takes.
For their fourth trial the Aspirant will be dragged into a sealed chamber and then be strapped to a chair. They'll be forced to watch for a continuous month the death of Orichalcum and hundreds of other worlds at the hand of Chaos. This is to embed in them the hate of Chaos so prevalent in the chapter. Once they're driven to animalistic rage they're released and their hatred of Chaos is nurtured, here they will learn their mission as the Emperor's angels of vengeance.
For their fifth and final trial they must once again traverse the barren surface to recover an ancient piece of the planets history. Such items range from weapons, clothes, lost locations, and artifacts from the planets primal human past. To return with a great relic of the planets history is believed to herald the future of a legendary figure in the chapter. Those who do this are watched with great interest.
There is an unofficial sixth trial that Neophytes must forge their own Power Chain upon completing their training.
Tasty Crunch
Base Crunch
- Why Was The Chapter Founded?
- Counter.
- When Was The Chapter Founded?
- 35th Millennium.
- Who was the Chapter's Progenitor?
- Blood Angels.
- Gene-seed purity
- Altered Stock.
- Chapter Demeanor
- Suffer Not the Work of Heretics.
- Mutation
- No Betcher's gland.
- Figure of Legend
- Chapter Master Raguel.
- Deeds of Legend
- Lost to his Chapter in a warp accident, yet his descendants have cause to believe he lives still and may one day return to them in glory.
- Chapter homeworld
- Feral World.
- Homeworld Terrain
- Dead.
- Rule of homeworld
- Direct.
- Chapter organisation
- Codex-adherent... mostly.
- Combat doctrine
- Ranged for unworthy scum.
- What form do the Chapters' beliefs take?
- Esoteric Beliefs.
- Chapter Strength
- Nominal.
- Who are your Chapter friendly with?
- Eldar.
- Chapter's enemies?
- FUCKING HERETICS!
Tasty Deathwatch Crunch
- Characteristic Modifiers
- +5 Ballistic Skill and +5 Willpower
- Organisation
- Codex Chapter
- Solo Mode Abilities
- Quick reaction is the hallmark of this Chapter. While in Solo Mode, the Battle-Brother is considered to have the Lightning Reflexes Talent. At Rank 3, the Battle-Brother receives a +10 to all Dodge tests. At Rank 5, the Battle-Brother is considered to have the Rapid Reaction Talent. At Rank 7, once per game session the Battle-Brother may automatically pass any one Agility-Based test (for Opposed Tests, the Battle-Brother is considered to have rolled a 01).
- Squad Attack Patterns
- Oath of Vengeance Action: Free Action, Cost: 1, Sustained: No. When any member of the Kill-Team suffers Damage, the character receives a +4 bonus to Damage rolls against the attacker. At Rank 5, this ability may be Sustained.
- Squad Defense Patterns
- Only in Death... Action: Free Action, Cost: 3, Sustained: Yes. Space Marines from this Chapter are venerated amongst the Imperium for their ability to fight on through even the most grievous wounds. While this ability is active, the Battle-Brother and any within Support Range of him ignore the effects of any critical damage that would not kill them until this ability is no longer active. Once this ability ends, they suffer the full effects of any critical damage they received. This ability cannot be improved.
- Chapter Advance Table
- No Respite For The Enemy.
Narrative Game Crunch
Captain on Bike base template: Chapter Tactic: Red Thirst, +1 to wound rolls after charging, getting charged or a heroic intervention (obviously) Warlord Trait: Selfless Valour, can make heroic interventions from 6" instead of 3" (so the self-sacrificing glory hound can hound glory through self sacrifice) swaps master-crafted boltgun for power sword, swaps chainsword for storm shield; final price 112 points swaps power sword for Archangel's Shard artifact, gets 1d3 wounds vs. <MONSTERS> & 1d6 wounds vs. DEAMON MONSTERS (maximum rip & tear against big-ass daemons)
Additional abilities for a Legendary Hero (3 total): Inspirational Fighter, Blood Angels can reroll 1's to hit within 6" (gives him the standard Chapter Master rule) Icon of Retribution, Blood Angels in 6" can roll to inflict a mortal wound on enemies that kill them on a 5+ (makes sense for a bunch of vengeful nutters to get even more vengeful and nutty around their chained-up biker-king) Impetuous, can re-roll failed charge rolls (because someone who'll chain themselves to a demon bike & ride into hell on it is definitely impetuous, & because we gotta go fast)
Gallery
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The Standard color scheme for a battle-brother of the Brazen Chains.
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The Standard color scheme for a Brazen Chain in Indomitus Pattern Terminator armor.
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From right to left: Veteran, Normal, Death Company.