CATastrophe Character Creation
Character Creation
What follows are the rules for creating the standard Kemomi characters in Catastrophe: The Role-Playing Game.
So long as it doesn’t become a problem, with the exception of Attributes, you may re-roll any of the aspects of character creation.
For example, if you don’t like a particular Special Quality, and can’t think of a way you can get into roleplaying that kind of character, then roll again and see what you get.
If you really want to play a single certain type of Kemomi, or have picked out a Stress Explosion type that you think is perfect, then ask the GM if it will work.
Step 1: Attributes
Roll 2D6 and divide by 3 (rounding down) for each of the six Attributes below.
Athletics | Physical ability, combat ability. |
Affection | Your skill at forming bonds with other Kemomi. |
Skill | Your adeptness at using technology and mastering profession. |
Cunning | Your ability at tricking enemies and other Kemomi. |
Luck | your gift at finding shinies and making saving throws |
Will | Your ability to resist panic, and concentrate. |
Step 2: Kemomi Types
1. Choose a race Archetype (one of the Big 3. Other races can be extrapolated from these, such as Fox can use Dog stats).
Feline: +1 Luck
Canine: +1 Atletics
Leporidae: +1 Cunning
Type | Attribute | Adjustment | Descryption |
---|---|---|---|
1 | Naive | Luck +1 Athletics -1 | Young, inexperienced, and ready for their first adventure. |
2 | Sexy | Cunning +1 Skill -1 | Booty, Beauty, and lookin' good for mates. |
3 | Pure | Affection +1 Will -1 | Pure, kind, and a heart as clear as the water. |
4 | Cool | Skill +1 Affection -1 | Calm and collected, the picture of the unflappable diver. |
5 | Girlish | Athletics +1 Affection -1 | You're the epitome of the toughest, hardest, and most wild divers. |
6 | Heroine | Will +1,Cunning -1 | Honest, single-minded, and a try-hard you are the hero the Kemomi deserve. |
Step 3: Kemomi Colors
Roll a 2d6 to determine your hair colour
X | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
1 | Red | Purple | Orange | Pink | Brown | Vermillion |
2 | Purple | Blue | Green | Sky | Blue | Navy |
3 | Orange | Green | Yellow | Cream | Beige | Gold |
4 | Pink | Sky | Cream | White | Gray | Silver |
5 | Brown | Navy | Beige | Gray | Black | Metallic |
6 | Vermillion | Indigo | Gold | Silver | Metallic | Brown |
Step 4: Rare Qualities
The next step is to determine your 'Kemomi's rare Qualities.
These are various physical, mental, or social traits that distinguish a Kemomi from her fellows.
Normally Kemomi's get two Special Qualities, but the GM may wish to increase this to between 3 and 5 in order to make the game more interesting.
Keep in mind that it can be hard to make 3 or more special qualities play an actual role in the game.
For a starting game, we suggest sticking to two special qualities.
To determine the Kemomi's Special Qualities, roll 1D66 on the Rare Quality Table below.
Qualities 41-66 have a star (★) next to them; for all of these, you must proceed to a secondary table and roll 1D6 to determine what specific Quality you have.
If you happen to roll the exact same Rare Quality Twice, you just get that single Quality.
However, you can get two different selections from the secondary
Roll | Rare Quality | Description |
---|---|---|
11 | Spots and stripes | Your fur is textured in a unique way. |
12 | Warpaint | You're adorned by many of your tribes colours, and believe taking them off is heinous. |
13 | Clawed | You're extraordinarily clawed, even for normal Kemomi. (both hands and feet) |
14 | Fanged | Your Teeth are predatory and your fangs stick out more then other Kemomi. |
15 | ||
16 | Well Dressed | Your fur extends over more of your body then other more human Kemomi. |
21 | Scarred | You've collected a good array of travel marks all across your body. |
22 | Tattooing | You've been adorned with many tribal tattoos, from your tribe or from the distant ones from your travels. |
23 | Pierced | you enjoy adorning yourself with the shinies from your travels, and wear most of them at all times. |
24 | Feral | Your build is visibly more feral and weathered then other Kemomi, aswell as taller and more built. |
25 | Outrageous hair | You've styled your hair in fancy or wild ways, and enjoy showing it off whenever you can. |
26 | Animal nose | You have a more typical Kemomi nose of your respective breed. |
32 | Freckled | Your visible skin is more freckled then most Kemomi |
33 | Mono chrome | Your fur and skin are the same colour. |
34 | Elf like | Your ears are to the side of your head pointing back, instead of on top. |
35 | Cross Dresser | Your character disguises his or her real gender, to either gain or repel unwanted attention. |
36 | More Shiny then Kemomi | You Kemomi has mechanical prosthetics in varying margins of quality, on more then 1 part on his/her body. |
41 | Accented | You speak in a very peculiar way, foreign to most Kemomi. |
42 | Prowler | Your Kemomi is more comfortable going around on all fours then standing tall. |
43 | Furrless | Your Kemomi has no fur beside his or her usual (human) hair. |
44 | Superstitious | Your Kemomi fervently believes in her ancestors/spirits/midget folks/earless ones/old gods/new gods/etc. |
45 | Permanent Injury | Your Kemomi's become permanently injured in the line of treasure hunting, it's up to the player or DM to decide what, and how he/she has kept going. |
46 | Secret agent | You've been sent by a foreign city or tribe to investigate this part of the world. |
51 | ||
52 | ||
53 | ||
54 | ||
55 | ||
Step 5: Etcetera
Roll 1D66 on the Maid Roots and Stress Explosion tables, or the GM may allow you to choose.
If you are using Maid Weapon tables or other optional tables (Trauma, etc), roll for these as well.
Step 6: Maid Power
Find your highest Attribute, and roll 1D6 on the corresponding Maid Power Table.
If two or more attributes are tied for highest, you may choose which table to use.
Also, if the total of all your attributes is 9 or less, you can choose two Maid Powers.
Step 7: Favor and Spirit
Your starting Favor is equal to your Affection score, times two.
Your Spirit is equal to your Will score, times ten.
Both of these can start off at zero if the corresponding attribute is zero, making the character initially far more vulnerable to dismissal (in the case of Favor) or Stress Explosions (in the case of Spirit), but something has to happen during the game for either of these to be triggered.
Step 8: Name and Age
Finally, write down your maid’s name and age.
Determine these however you wish.