Cairn Wraith

From 2d4chan
Revision as of 16:48, 10 April 2020 by 1d4chan>CoolGuy99 (Created page with "thumb|The Reaper Cometh... with a square base. Amongst all the assorted spirits of the Nighthaunt, you have to be a special kind of sick...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The Reaper Cometh... with a square base.

Amongst all the assorted spirits of the Nighthaunt, you have to be a special kind of sick and twisted bastard to become a Cairn Wraith. That may sound meh due to the sheer quantity of them present in the setting, but it is indeed true; when, say, a really spiteful mass murderer goes to the underworlds of Shyish, they won’t quietly fade away. Instead, all aspects of their personality get thrown in the garbage except for their sheer, burning hatred, which is weaponised by the processions to Rip and Tear their way through any mortal that gets in their way.

Interestingly enough, because they were one of the original Nighthaunt units before Soul Wars, they apparently all used to be lone-wolf style predators, hanging around near gravesites and such, as well as occasionally joining a Vampire or Necromancer for shits and giggles. This changed after the Necroquake, with it being explicitly said that bone daddy bound ALL of them into his service with something called “The Great Cairnoch”. Whether this was some impressive building or just another plot-related macguffin in unknown.

Nighthaunt Units
Leaders: Cairn Wraith - Dreadblade Harrow - Guardian of Souls - Knight of Shrouds - Krulghast Cruciator - Lord Executioner - Scriptor Mortis - Spirit Torment - Tomb Banshee
Troops: Bladegheist Revenant - Chainrasp - Craventhrone Guard - Dreadscythe Harridan - Glaivewraith Stalker - Grimghast Reaper - Myrmourn Banshee - Black Coach - Hexwraiths - Spirit Host