Aberrant: Siege

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Revision as of 00:48, 10 May 2014 by 1d4chan>Siege (Attributes and Abilities)
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Based HEAVILY on [1]

Basics

Birth Name: Julian      Nova Name: Siege
Concept: The Batman to Yue's Superman, with a little Rorschach/Deadpool mixed in.
Player: Siege
Virtue: 
Vice: 
Allegiance:  None
  • Experience: /

(Write experience points as "unspent / total", plz.)

Background

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(What other people see when they look at your character.)

Attributes and Abilities

(I should not need to explain this, but you only start with a free dot in attributes. Not abilities or mega-attributes.)

Strength   ●●     Perception    ●●     AppearanceMega              Mega                 Mega          
Brawl             Awareness            Intimidation  
Melee             Gunnery              Style         
Might             Investigation      
                                     
Dexterity  ●●●    Intelligence  ●●●    Manipulation  ●●●    
Mega              Mega                 Mega          
Athletics         Academics            Interrogation 
Drive             Bureaucracy          Subterfuge      
Firearms          Computer        
Pilot             Engineering          Charisma      ●●     
Stealth           Medicine             Mega          
                  Science              Command       
                  Strategy             Etiquette      
                                       Perform       
Stamina    ●●     Wits          ●●●
Mega              Mega           
Endurance         Art  
                  Business      
                  Intrusion     
                  Rapport       
                  Streetwise

Specialties and Qualities

  • Computer - OPNet
  • Perception - Observant
  • Mega-Appearance - Enticing

Mega-Enhancements

  • Attribute - Name - Effect

Merits, Flaws, and Augmentations

Merits

  • Merit - ●

Flaws

  • Flaw - ●

Augmentations

  • Augmentation - Effect - XP


Quantum

Quantum:
Quantum Pool: 22/22
Temporary Taint:
'Permanent Taint:

Willpower: 3/3

Quantum Powers

  • Quantum Bolt ●●●●● - Level: 2 - Dice Pool: Dexterity + Quantum Bolt - Range: Rifle - Area: N/A - Duration: Action - Multiple Actions: Yes

Effect: An energy blast that can deal either Lethal or Bashing damage. (Power Rating x 6) damage with [Power Rating + (Quantum x 2)] automatic successes and has an AP of (Power Rating) and a Rate of Fire of (Quantum + Power Rating) x 5.

Combat

Initiative: Dodge DV:
Parry DV:
Power Block DV (Power Name):
Power Block DV (Power Name):
Power Block DV (Power Name):

Soak

Natural: 0B/0L/0A
Power:   0B/0L/0A
Armored: 0B/0L/0A
Total:   0B/0L/0A

Attacks

  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special
  • Attack Name - Attack Pool - Damage Pool - Range/Special

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dead

Advancement

(It's helpful if you write down how you spent your BP and XP.)

Cheat Sheet

  • Initiative: (Dexterity + Wits)
  • Natural Bashing Soak: Stamina + (Mega-Stamina * 2) + Quantum
  • Natural Lethal Soak: Stamina/2 + Mega-Stamina + Quantum
  • Natural Aggravated Soak: Quantum/2

  • Dodge DV: (Dexterity + Athletics)
  • Parry DV: (Dexterity + Brawl/Melee + Weapon Defense)
  • Power Block DV: (Dexterity + Power Rating)

  • Walk: (5 + Dexterity) km/h
  • Run: (10 + [Dexterity x 2]) km/h
  • Combat movement speeds are based on Dexterity + Athletics rolls rather than on fixed movement speeds.

  • At Stamina 3 and every odd point thereafter, (5, 7, 9, etc.), the Nova gains an additional health level, going in the order of -0/-1/-2/-4.
  • Each dot of Quantum after the first grants an additional -0 health level.
  • Each dot of Mega-Strength grants an additional -0 health level.
  • Each dot of Mega-Stamina grants 1x -0, 1x -1, 1x -2, 1x -4, and 1x Incapacitated Health Levels