Chaos Warband Creation Tables
Warband's Alignment and Blessings
| Chaos Allegiance | D100 Roll |
|---|---|
| Chaos Undivided | 1-30 |
| Khorne | 31-45 |
| Slaanesh | 46-60 |
| Nurgle | 61-75 |
| Tzeentzch | 76-90 |
| Lesser God (Ex. Malice) | 91-100 |
| Frequency of Blessings | D100 Roll |
|---|---|
| None: The war band has not garnered significant attention of any of the deities of chaos and thus receive no blessings | 1-10 |
| Low: A Champion or a group of individuals within the war band have committed deeds worthy of recognition by the gods of chaos and have received | 11-45 |
| Moderate: The war band regularly has individuals within whom are capable of garnering the attention and blessings of the gods | 46-85 |
| High: Every deed, every thought, every word spoken is done in the name of chaos. The war band is highly active and effective, constantly attracting the attention of the gods. Most, if not all, of the war band has received some sort of blessing | 86-100 |
| Common Blessings | D100 Roll |
|---|---|
| “Aesthetic”: Physical deformities that give nothing to the individuals other a change in looks. It could be possibly a set of short horns, useless tentacle appendages, a third eye, etc. | 1-50 |
| Deadly Protrusions: Once again, these take the form of physical deformities, however, these deformities serve a purpose in combat. With mutations such as spiked limbs, sharp fangs, large horns, etc. the blessed ones are even more deadly in close combat. | 51-60 |
| Heightened senses: Those blessed with heightened senses are made significantly much more aware of their surroundings. | 61-70 |
| Servants of the Warp: Warp spawned creatures are given to the blessed as utterly loyal servants. These can be anything from a hound of chaos, to chaos spawn, to a familiar. | 71-75 |
| Spawn-hood: The Gods are uncaring, any attention from them they consider to be a gift, even if it is sorely unwanted. The war band suffers from having many of the blessed becoming spawn or on the path to becoming one. | 76-80 |
| Weapons of Chaos: The blessed of the war band have been given much war gear infused with chaos one way or another. This may take form in daemon weapons, artifacts of chaos, blessed/cursed armor, etc. | 81-90 |
| The Eye that sees Beyond: The Gods have granted those who have gained their attention with an additional that can see into the Warp allowing them to communicate directly to daemons and makes summoning daemons significantly easier. For psykers, the eye allows them greater access and control over warp spawned magic. | 91-98 |
| Daemonhood: The most revered of all gifts, it is rarely dispensed upon those who gain the favor of the gods, saved only for those who commit aspiring deeds worthy of legend in the name of chaos. The War band is fortunate as they have committed such deeds and those who are blessed are either daemon princes, or well upon the path to daemonhood | 99-100 |
Warband's HQ location
| Home world/Base of Operations/Location of HQ | D100 Roll |
|---|---|
| Space Hulk | 1-25 |
| Warp storm (Ex. Eye of Terror, Maelstrom, etc.) | 26-50 |
| Fleet Based (Ex. Pirates) | 51-65 |
| Asteroid Field | 66-80 |
| Unexplored by the Imperium (Ex. Halo Stars) | 80-90 |
| None (Ex. Inspired by or originates from Alpha Legion) | 91-100 |
Warband Structure and Tactics
| Warband Build | D100 Roll |
|---|---|
| Very few Marines, extremely reliant upon cultists | 1-25 |
| Platoon level element worth of Marines but still heavily reliant on cultists | 26-45 |
| Company level element worth of Marines that work alongside a fair number of cultists cultists | 46-65 |
| High percentage of Marines with some cultists namely for infiltration/sacrificial/etc. purposes | 65-85 |
| Roughly balanced amounts of both Marines and cultists | 86-95 |
| No cultists, only Marines | 95-100 |
| Recruitment Methods | D100 Roll |
|---|---|
| Uses cultists within the war band who show the appropriate fervor and potential for a Champion of Chaos (Note: If the result: “No cultists, only Marines,” was received in the Build of War band table, ignore this result and reroll) | 1-25 |
| Harbors fleeing traitors of the Imperium | 26-50 |
| Recruits from worlds that are fully under the control of Chaos and out of reach of the Imperium | 51-65 |
| Launches raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos | 65-80 |
| Recruits from other Chaos Legions or Warbands | 81-95 |
| Does not recruit, War band is slowly dying off | 96-100 |
| Combat Doctrine | D10 Roll |
|---|---|
| Close Combat | 1 |
| Ranged Combat | 2 |
| Armored Assault | 3 |
| Stealth/Infiltration | 4 |
| Lightning Strike | 5 |
| Drop Pod/Dread Claw | 6 |
| Siege | 7 |
| Shock and Awe | 8 |
| Terror | 9 |
| Sorcery (If a Khorne aligned war band, disregard this result and reroll) | 10 |
Champion of the Warband
| Warband’s Exalted Champion | D |
|---|---|
| Daemon Prince | 1-20 |
| Chaos Lord | 21-40 |
| Sorcerer (If a Khorne aligned war band, disregard this result and reroll) | 41-60 |
| Champion of Chaos (Ex. Possessed, Aspiring, Plague, Skull) | 61-75 |
| Aspiring Sorcerer (If a Khorne aligned war band, disregard this result and reroll) | 76-90 |
| Chosen | 91-100 |