Cheese
Definitions of Cheese
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- A dairy product that is often used in the making of delicious meatbread.
- A reference to an powerful unit or faction or strategy in tabletop or video games, that does not require much (or any) skill from the player.
In Competitive Play
Most often Cheese strategies rely on your opponent not having a proper counter to it and falls apart if he happen to have that counter. As such, it often involves "meta game" speculations, by bringing something that cannot be countered by a majority of currently popular lists/decks/units. Then the "meta" shifts and suddenly everyone absolutely has to have that counter, less they suffer at the hands of the chessemongers. Some games constantly seem plagued by this effect, where the game seems to revolve around just one tactic and counter tactic for a long time, at least until the next shift.
That's if the game is actually well balanced. If it's not, the new cheese is unstoppable, breaking the game until the developers fix it. A good example of these would be flyer-heavy lists in a 6E Warhammer 40 000, when very few armies had reliable and cost effective anti-air. Cronssant and Helldrakes reigned supreme for more than a year, until new codices gave everyone some cheap and powerful anti-air weapons. When a game is dominated by broken cheese, either you become the cheese yourself, or you realize that the only winning move is not to play. At least until the problem is fixed.
Occasionally these meta shifts can break or at least heavily change game balance on their own. Good example would be 6th to 7th edition WH40k, where Monstrous Creature spam became the big cheese. This led to a reactionary rise in plasma weapon use, that in turn nerfed (the already mediocre and quite plasma vulnerable) TEQs into the ground.
Worst of all, developers often deliberately create broken unstoppable cheese to boost their sales and attract new players with a simple strategies that allow them to beat experienced players just by throwing their money in. And to make sure no one remain unharmed, these cheese armies/decks/lists would get nerfed in a year or two, forcing these new players to either actually learn how to play smart or (preferably for developers) buy new overpowered shit.
The phrase "Cheesy" is derived from the British English "Beardy". This refers to the older veterans of the game, often decked out with massive beards. Because of their time with the game they have developed the best tactics, army lists and know how to defeat anything. Because their mastery of the game comes from experience the new players often have trouble dealing with their "beardy" tactics and armies.
- Warhammmer 40,000 Examples include:
- Pre-5th edition Necrons (Note: Oldcrons are back in business, routinely fucking over anything with hull points using basic warriors.)
- Dawn of Eldar
- Cyrus
- Plasma Syphon: An item to utterly disable plasma weapons, in an army that can practically only be hurt by plasma weapons. Even worse, at first it also affected Tau pulse weapons, Tyranid Bio-plasma, Eldar Starcannons, and more giving those armies them almost nothing to fight with that can crack the Grey Knight's heavy armor.
- Kaldor Draigo
- Biker Nobs: In 5th edition, Nobz had enough options to give each one a different loadout, allowing their commander to play musical wounds. You'd have to deal a wound to every member of the 10 strong squad before any of them would die.
- Chaos Lord with Mark of Nurgle riding Bike
- Jetbiking Seer Council
- The Ultimate Grey Knight Cheese List: This 6th edition list allowed you to kill anything while being nearly untouchable.
- Heldrakes: Seventh edition gave them a slight nerf, followed by a direct de-cheesing in an FAQ. Still quite effective, but not as gamebreaking as they were in 6th.
- Massed Vendetta spam: despite 7th ed giving everybody and their mothers anti-air options, enough Vendettas are still dangerously cheesy
- Chapter Master Smashfucker
- Wraithknight Spam
- Riptide Spam
Behold the power of cheese, indeed.
In Non-Competitive Play
Cheese isn't just for competitive tabletop wargames. Sometimes cheese is apparent in single player video games, or collaborative tabletop games. Here, the problem with cheese is the removal of fun.
In solo games, Cheese removes all challenge from a game. Whether or not this is a bad thing can be a subject of debate depending on how bad it is, but generally if you can press a button to instantly 'win' a 60$ video game, most people won't see the point.
In collaborative tabletop games like most RPGs, Cheese in the hands of one player can ruin the fun for the others. Suddenly one player has an instant win option for every challenge the party might face, leaving the other players to follow them around and basically just watch the show.
- Examples of these types of cheese include:
- Cyrus: From the campaign of Dawn of War II. With the right skill allotment and equipment, this character can take on the remaining missions of the game by himself. In a way, this can be it's own sort of fun though.
- CoDzilla: From the 3.x era of Dungeons & Dragons, a single well played Druid or Cleric could render all the other players irrelevant.
Images
Ironically, this is how Space Marines are in the actual plot. Remember, in real life, no one wants a fair fight. They want to utterly roflstomp anything and everything dumb enough to get in their way (or general vicinity).