Codex - Adepta Sororitas Angry Initiative Edition

From 2d4chan
Revision as of 00:11, 19 November 2016 by 1d4chan>Angry Pirate (Created page with "=WIP= Nothing will be changed except pt values. ===HQ=== ====SAINT CELESTINE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A !...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

WIP

Nothing will be changed except pt values.

HQ

SAINT CELESTINE

WS BS S T W I A Ld Sv
Saint Celestine 7 7 3 3 3 7 5 10 2+


UNIT TYPE:

Jump Infantry (Character)

UNIT COMPOSITION:

1 (Unique)

WARGEAR:

  • Frag grenades
  • Krak grenades
  • The Ardent Blade
Range S AP Type
Template 5 4 Assault 1
- +2 3 Melee, Master Crafted

  • Armour of Saint Katherine

The armour of Saint Katherine confers a 4+ invulnerable save.

WARLORD TRAIT:

  • Beacon of Faith: All friendly models that are within 12" of the Warlord use the Warlord’s Leadership value when taking Act of Faith or War Hymns Leadership tests, unless their own is higher.

SPECIAL RULES:

  • Act of Faith
  • Fearless
  • Hit & Run
  • Independent Character
  • Martyrdom
  • Shield of Faith

ACT OF FAITH:

Miraculous Intervention: Once per game before removing Saint Celestine from play, take a Leadership test. If succesful, place a marker where Saint Celestine was removed. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. if Saint Celestine would be placed within 1"of another model, move her by the minimum possible distance so that she is no longer within 1”. Saint Celestine can act normally in a turn in which she ‘resurrects’. If the test is failed Saint Celestine is removed as normal. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as ‘Slay the Warlord’, if she fails her Act of Faith test or if she has been removed as a casualty for the second time.

FAST ATTACK

SORORITAS RHINO

BS FA SA RA HP Unit Type Composition
Sororitas Rhino 40 4 11 11 10 3 Vehicle (Tank, Transport) 1 Sororitas Rhino


Wargear:

  • Storm bolter
  • Searchlight
  • Smoke launchers

Special Rules:

  • Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.
  • Shield of Faith

Transport:

  • Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: Two models can fire from the Rhino´s top hatch.
  • Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.

Options:

  • May take items from the Adepta Sororitas Vehicle Equipment list.